Calcium Contract Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Patch 1.1.11 - Leaderboard names with non-latin characters are now shown in a better way - Campaign story text fix | 17731229 | |
| Patch 1.1.10 Fixed a gamepad issue with sticks not starting from 0 speed when moving out of the dead zone | 17522074 | |
| Patch 1.1.8 Gamepad fixes and improvements: - The movement speed is now analog - The gamepad acceleration setting should work more intuitively now. You might want to tweak it if it feels off after the update | 17326372 | |
| New languagesmajor Calcium Contract is now available in 5 new languages: French, Italian, German, Spanish and Brazilian Portugese! | — | |
| Patch 1.1.6 A small cosmetic patch fixing some texts and updating the menu backround | 14803451 | |
| Patch 1.1.5 There have been several small patches since the release of Eternal Harvest, now on version 1.1.5 Summary of recent changes: - Leaderboard usability improvements - Small level generation fixes - Eternal Harvest time bonuses are a bit larger now - The time curse is slightly weaker now - Projectile weapons have a lower projectile start offset now, which should make them less likely to collide with… | 14655714 | |
| Eternal Harvest - new game mode!major Calcium Contract just got a big free update, adding Eternal Harvest, a completely new game mode with new content! In Eternal Harvest, you fight your way through procedurally generated levels that rebuild themselves as you play! It's a score-attack game mode where you can test your skills against your friends or the world. To spice things up, there are new curse mechanics that introduce a risk a… | — | |
| Patch 1.0.8 - Added an option for automatic weapon switch on pickup: on/off/safe only (exploding yeller skulls are unsafe) - The game will not switch to an unsafe weapon when the current weapon runs out of ammo unless that's the only option - Key doors are now colored on the map + the map tint is weaker - Fixed an unintended shortcut in the caves | 14048983 | |
| Patch 1.0.7 - Virtual keyboard will now show up in Big Picture Mode and on Steam Deck when naming a save - The game now takes input from all connected controllers | 13838475 | |
| Patch 1.0.6 Escaped treasure enemies will no longer be counted as killed for achievements | 13745116 | |
| Patch 1.0.5 The cellars level should be a bit less confusing now | 13675618 | |
| Patch 1.0.4 The game will now properly respect setting the right mouse button as primary in Windows | 13316657 | |
| Patch 1.0.3 Fixed ammo indication overlap in HUD when running the game at very high resolutions | 13065999 | |
| Update: 1.0.2 Small update fixing volume settings and an annoying place in Industrial District where a lot of players tend to fall into the abyss | 12693434 | |
| Minor sound tweaks Made some enemy idle sounds levels more consistent with other sounds | 12536872 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 21 Nov 2023 | Tue | 18:17 | No patch notes · unannounced build | 12735029 | public | 2 | — |