Cogs
Playing now
1Sampling since 07:11 UTC
1.7%of peak
All-time peak
60Nov 2012
Playing now
1Sampling since 07:11 UTC
All-time peak
60Nov 2012
| Published | Title | Build |
|---|---|---|
| Now in Chinese, Japanese, and Korean A few months ago, I ported Cogs from a custom C++ engine I wrote in 2008 to Unity. That's made the game easier to maintain and also opened the doors to make it easier to localize to East-Asian languages. I'm happy to announce that today's build makes Cogs available in Chinese, Japanese and Korean and also fixes some of the text rendering bugs in Russian. As always, feedback is appreciated! If y… | 19663299 | |
| Language support is back! As I ported Cogs from the old 2009 engine to Unity, it was too much to get all to old localization files working at the same time. I took some time over the last few weeks to completely overhaul the font rendering system, allowing me to offer Cogs in all these languages! · English · German · Spanish · French · Italian · Dutch · Polish · Portuguese · Russian As part of this change, I've moved al… | 19279289 | |
| v2.0.6, Fixing the "Full Speed Ahead" achievement For anyone who was having trouble triggering the "Full Speed Ahead" achievement, try again. If it's still not working, don't hesitate to send a bug report to [email protected] | 19032441 | |
| Cogs Remastered! I recently took some time to port Cogs over to an entirely different code base -- from a custom C++ engine I wrote 16 years ago to C# on Unity. Thanks to a few folks on the forums who have helped me hunt down some launch-day bugs and encouraged me to support the legacy Cloud Save data. This version should be better in just about every way -- snappier, higher-resolution, and more aligned with mo… |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 25 Sep 2025 | Thu | 18:04 | No patch notes · unannounced build | 20130286 | public | 13 | — |
| 18511950 |