Fool's End
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
015 Sep 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
015 Sep 2026
| Published | Title | Build |
|---|---|---|
| Hotfix: 1.52 -Fixed a rare issue causing the game to crash sometimes when Steam user details couldn't be retrieved for leaderboard integration. | 16959175 | |
| Minor Patch Notes: 1.51 Fixed issues with the Daily Challenge leaderboards not sharing scores. Caused by an update in the GameMaker Steamworks SDK plugin changing how leaderboard functions work. Have downgraded the plugin version to fix. | 16797647 | |
| Major Update: Level Editormajor Fool's End LEVEL EDITOR is out now! Use the full Fool's End kit set and mechanic pieces to make and play your own levels. Key tools (Left Click / R2/ RT to use) · Pencil / Create: Use this to place tiles, enemies, and other mechanics throughout the levels. · Eraser: Destroys the selected tile. Can be used at any point by right clicking (or L2/LT). · Damager: Damages the tile as if the player ha… | 16686036 | |
| Minor Patch Notes: 1.21 Steam Deck: -Improved readability for pixel fonts at Steam Deck screen size. Menu: -Levels that aren't yet unlocked are greyed out in the Level Select. | 15866062 | |
| Patch Notes: 1.13 Daily Challenge: -Fixed an ongoing issue which would cause scores not to register on the Daily Challenge Leaderboard. There are still some complications with Steamworks that requires you to open the Leaderboard in the Main Menu to see your score on the Leaderboard. Other: -The text rendering on the Main Menu is improved when players return to the menu after playing the game. | 15073713 | |
| Patch Notes: 1.12 It's been a few weeks, but we've got some nice little changes today. Gameplay: -Pickaxe can now be thrown in a one block high corridor without hitting the roof or floor. -Level timers increased on level Ossuary 9, 4 & 7. -Gargoyle now displays the correct biome sprite when destroyed. Daily Challenge: -Fireball shooters added to Jungle levels (will cause chaos). -Variation added to some of the l… | 14474800 | |
| Hotfix: 1.11a -Fixed a bug that prevents playing the main game levels if you play a Daily Challenge level before the main levels. | 14263445 | |
| Keyboard "DROP" controls clarification Upon popular request, the CTRL key now serves as the only way to drop while hanging from a block. You may still jump up off a block, but now the CTRL key (for keyboard and mouse users) and the B button (Circle for PlayStation controllers) are the only ways to drop directly from a block. Users can configure their own controls in the settings if they prefer a different key to drop. I'm open to fu… | 14205422 | |
| Patch Notes: 1.11 Some minor additions to Daily Challenges, UI, and general quality of life improvements: · Players can now restart any level by pausing the game and choosing to 'Restart' · There's now a small chance that Rats will appear on top of dirt blocks in a Daily Challenge. · Colour of Mines is now changed in Cave-based Daily Challenges to be more clearly distinguishable. Previously was hard to spot mine… | 14204236 | |
| Hotfix: 1.10b -Added Leaderboard as an option to the main menu. -Fixed issue where the Leaderboard wasn't showing more than once per session. -Slight tweak to Daily Challenge seed generation. | 14173135 | |
| Hotfix: 1.10a -When gold coins and gems are obtained in Daily Challenge mode, the score shakes in the top right corner. | 14170852 | |
| Daily Challenges out now - Fool’s End version 1.10major Daily Challenge is out now! Each day one new level is generated for players across the world to complete and compete in. -Players gain points when playing the Daily Challenge by picking up gold and gems from the ground. -After completing the challenge, your score is calculated and compared to other players. -The player’s with the top 5 scores for each day go onto a leaderboard, visible on the S… | 14170481 | |
| Patch Notes: 1.08 Hmmm, bigger number but not a very exciting update for y'all unfortunately. Behind the scenes I've updated the project from running on a 2022 version of GameMaker's LTS engine, to now the most up-to-date version of GameMaker. Some things broke in the process and have since been resolved, but ultimately it has been worth it enable some more cool stuff that I've got cooking. So, for some more beh… | 14080318 | |
| Hotfix: 1.07c -More sound effects added for the snake enemy. -Minor stability improvements. -Logo updated in main menu. | 14002217 | |
| Hotfix: 1.07a -Fixed an issue that would sometimes prevent the achievement "Mr. Diggs" from being earned. Now players who have mined 1000+ dirt tiles will get the achievement next time they complete a level. -New minor metallic ring sound effect added when mining rock-based tiles. | 13782695 | |
| Patch Notes: 1.07 Hello again. Aside from the brand new cover art and logo redesign, there's been a couple more changes to the game: -Pickaxe attacks on enemies have been improved. The player now locks onto the closest enemy when attacking. -VFX added to highlight the impact of player attacks on enemies (when locked on). -Sound added when player swings axe at enemy. -New animation variant for player attacks on e… | 13765597 | |
| Patch Notes: 1.06 Just a small one. -Blood spurt visual effects improve when you defeat Dr. Deeds. -The level layout on Jungle 10 has been modified to add more explosions and reduce gargoyle stoning. -Music track has been changed and sped up on Jungle 10 to make the level more hectic. | 13745975 | |
| Patch Notes: 1.05 -More variations added to the tiling backgrounds. -Extra juice in the post-game credits. Game roadmap to be announced in the coming days. | 13662033 | |
| Hotfix: 1.04b -Ossuary 7 lava timer extended, and a couple cheeky mines removed. | 13629073 | |
| Hotfix: 1.04a -Time trial completion stats calculate correctly on the Stats submenu. This means the last of the known issues is now resolved. Please leave a comment here or in the Discussion Boards if you encounter further issues. | 13628083 | |
| Patch Notes: 1.04 - Achievements added for each level's time trial. This also assures that the saving of time trials will work, as it is tied back to data on Steam. -TNT detonation fix (previous hotfix prevented player from mining TNT at all, oops!). | 13627767 | |
| Hotfix 1.03 Some important fixes here Gameplay notes: -HANGING DROP TIMER now prevents player from accidentally dropping for 10 frames when they first start hanging and press (or pre-press) jump. -Falling TNT cannot be mined straight away, giving the player 2 seconds of TNT explosion immunity upon a TNT's change of location. Other: -Time trial saving error fixed! Now the game ALWAYS successfully saves comp… | 13618557 | |
| Hotfix 1.02 -Timetrial Par Time for Caves 6 increased by 4 seconds. -Timetrial for Caves 10 increased by 3 seconds. -Jungle 6 simplified based on player feedback. -Bosses now display as X on level select -Landmines now activate correctly upon explosion. -Rat saw God achievement progression now behaving more consistently. -When full suit unlocked, the full suit now persists (previously the suit pants would… | 13607739 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 10 Jan 2025 | Fri | 02:48 | Hotfix: 1.52 | 16959175 | public | 1 | — |