Pompeii: The Legacy
Last seen
0Sampled 21 minutes ago · not a live figure
—of peak
All-time peak
126Sept 2025
Last seen
0Sampled 21 minutes ago · not a live figure
All-time peak
126Sept 2025
| Published | Title | Build |
|---|---|---|
| Pompeii: The Legacy – Rivers, Trade & Gameplay Update v1.011.1major Hello everyone! Update v1.011.1 for Pompeii: The Legacy is now live! This is another substantial update, bringing improvements across many different parts of the game – from the way rivers and ships look and move, to trade calculations, agriculture, city services, house information, research, and performance in large cities. As always, many of these changes came directly from your reports, save… | 25033846 | |
| Patch v1.008.0 is live! Hello everyone! I've just uploaded a small update (v1.008.0) focused on fixes and stability improvements. Changes · Fixed fertility calculations for Crop Fields, Vegetable Farms , and Vineyards . Any field chunk placed outside fertile land will now correctly receive a 50% production penalty . · Fixed several quest objectives in some localizations where Honey Wine was incorrectly displayed as Wi… | — | |
| Pompeii: The Legacy - New Maps Have Arrived!major Ave, Governors! First of all, I'd like to apologize for being a little quieter over the last few weeks. The development of the tools needed to create maps more efficiently ended up taking longer than expected. While those tools will help me in the future, the maps themselves are still largely hand-painted and handcrafted, so creating these two new maps required quite a bit of work as well. The… | 23612345 | |
| Patch v1.004.1 is live! Hello Governors, A new update is now live! This patch brings a mix of fixes, improvements, and a few features that were requested by the community. As always, your feedback has been incredibly helpful in shaping these updates, and I’m doing my best to improve the experience step by step. Patch v1.004.1 · Fixed a crash that could occur when deleting a Port · Added Large Fountain to research · Im… | — | |
| Patch v1.002.2 is live! v1.002.2 – Resources UI & Trade Improvements Another small update is live! This patch focuses on improving UI and trade systems, making it easier to track resources and understand trade flow. Highlights: · Added an optional extended resource bar (toggle in the UI header) · Ship travel time now displayed (one-way) · Displays up to 16 cities with prices and buy/sell status in the Stock view for e… | 22817448 | |
| Patch v1.001.2 is live! Patch v1.001.2 – Hotfix Update A small hotfix update is now live, addressing a crash issue and a few gameplay improvements. Fixes & Improvements · Fixed a crash (CTD) that could occur when a building’s Stability dropped to 0 in certain situations · Added buy/sell prices to the Stock panel in City trading resources section · Fixed Grain Sabotage quest so it can now also be completed using: · Fie… | 22751659 | |
| Patch v1.000.9 is live! Patch v1.000.9 is now live Greetings, Roman Governors! I’m continuing with daily fixes and polishing, this update focuses on UI issues, fire balance, and a few annoying bugs reported by players. Fixes & Improvements: · Fixed NumEnter toggling UI while in Govern / Empire panels · Pressing ESC now restores UI if it was hidden · Added missing notification for Entertainment · Fixed Entertainment gr… | 22744258 | |
| Patch v1.000.7 is live! Patch v1.000.7 is now live Greetings, Roman Governors! I decided not to wait too long with the first patch, as these fixes were important to get in as soon as possible: · Fixed a bug where moving a building would leave its combo bonus active · Fixed several smaller issues related to combo bonuses · Removed the Domus Tier 3 research (it was not used in the game) · Fully upgraded buildings now di… | 22734471 | |
| Update v0.802.0 - Market & Balance & Fixes Patch v0.802.0 is now live! This update focuses on improving game balance and overall flow, with a strong emphasis on making Markets more meaningful and easier to understand. Resource consumption has been rebalanced and fixed, imported goods are now fully integrated into gameplay, and the Market panel now clearly shows weekly distribution to houses. Alongside this, several issues have been fixe… | 22494485 | |
| Patch v0.801.1 is live! Update v0.801.0 - Balance & Fixes A new update is now live! I decided to release this update earlier than planned, as it contains important balance changes and fixes that were better to get into your hands as soon as possible. Key Changes This update focuses on improving overall game balance, fixing inconsistencies, and polishing several systems: · Health & Disease · Plague can now replace infl… | 22460638 | |
| Patch v0.742.0 is live! Update v0.742.0 - A small technical update focused on fixes and campaign preparation. What’s new: · Research Bonuses Fixed (Several production buildings were not correctly applying global bonuses unlocked in the Research Tree. All researched bonuses now function properly.) · Late Game Balance Adjustments (Saltworks – adjusted salt output and upgrade costs, Honey Winery – adjusted upkeep, produc… | — | |
| Patch v0.621.0 is live! - Camera Improvements & Optimizations Mini Patch – Camera Improvements & Optimizations Hi everyone! After receiving many questions and requests about the camera, I decided to introduce an increased camera tilt in this mini patch. This is still not the final version of the camera or optimization , and I plan to improve it further for the full release. With this update, I wanted to show that your feedback truly matters to me, and tha… | 21538089 | |
| Patch v0.620.1 is live! Patch v0.620.1 · Marriage-related cities are now unlocked in Sandbox mode · Fixed overly bright textures on several buildings that were glaring in direct sunlight · Optimized around twenty building textures · Additional building optimizations and smoother LOD transitions · Fixed shadow rendering issues on several buildings (Charcoal Burner, Cake Shop, Carpenter’s Workshop, etc.) · Removed the A… | 21499949 | |
| Patch v0.600.3 is live! Patch 0.600.3 • Quick fix for an issue reported by several players where bridges built in certain locations could incorrectly show a “No valid access point” error. This issue has now been resolved. Thanks to everyone who reported the problem and helped track it down! | 21338317 | |
| Pompeii: The Legacy Reaches Its First Major Milestonemajor Salve, citizens of Pompeii! First of all, thank you ! Thank you for being here from the start, for your feedback, patience, logs, save files, discussions, and encouragement. You’ve genuinely pushed me toward this first major Early Access Milestone , and this update wouldn’t exist without you. During development, some priorities naturally shifted. A few features originally planned for Milestone… | 21221897 | |
| Patch v0.512.3 is live! Salve, citizens of Pompeii! As promised, here comes another small patch. Thank you all once again for your support, feedback, and patience. This isn’t the final optimisation pass yet, but rather an important step to ensure that several performance-related options actually work as intended and give at least a bit of improvement on a wide range of hardware. Patch v0.512.3 · Model Quality now prop… | 21054282 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Aug 2026 | Mon | 12:48 | Pompeii: The Legacy – Rivers, Trade & Gameplay Update v1.011.1 | 25033846 | public | 1 | — |