Duskpunk
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
37Nov 2025
Playing now
0+0 vs. yesterday
All-time peak
37Nov 2025
| Published | Title | Build |
|---|---|---|
| v1.033 Fixed a dead character appearing alive again in a later scene. · Night Instincts will now work even if your first action at night does not spend any time. · Added bonus summary text to skill banner on action boxes. · 'Drink with beggars' action now costs time, to prevent an infinite money exploit. · Tweaks to Zai ink. | 21681734 | |
| v1.032 Players who encountered a bug in a previous version which kicked them out of the palace assault sequence will now be able to retry the sequence without encountering a game-breaking dialog sequence bug. | — | |
| v1.031 A curfew will no longer trigger during a mandatory event. This was previously able to make such events missable. · Being kicked out of the Lich Dealers will now cause relevant quests to be failed. · Bootlace strike reminder event will now open bootlace factory location, to strongly encourage players to take part. · Large black boxes should now never remain on the map after an ink scene. | — | |
| v1.030 Added fallback event in case player misses Rejchek leaving you a note in early game. Fixed error triggered by having an empty save in slot 1. | — | |
| v1.029 If the event where you meet the drug den owners is missed, it will now trigger after a few actions. Players who have the incorrect item 'parts' (instead of 'part') will now have this corrected on game load. | — | |
| v1.028 Failing to craft a device will no longer create a broken item type. | — | |
| v1.027 Filling both clocks in the basement fight will now lead to content that does NOT reset the player to go back to the basement after the palace is complete. Tried to make action spamming not cause errors (action stutter issue) | — | |
| v1.026 Steam achievements should now trigger as expected. · Made it clear in ink dialog that Bootlace Strike is 1 day only · Speechmaker functions as described. · Fixed bug that sometimes prevents all mandatory events triggering. · Bug report can take multiple lines now. · Game will check if main quest stalls at certain points (rejchek introduces plasmyards, during peace festival, before conspiracy me… | — | |
| v1.023 New Location Discovered window is clickable again. Prevented action box overlap in warehouses. Achievements should now be checked when the credits roll. Minor typos. | — | |
| v1.022 Fixed bug causing Intimidate ability to not fire. Raised effectiveness of Intimidate ability. Reworked steam achievement code to make it more likely achievement is correctly unlocked. Achievements should now be checked during wake cycle. You can now close the loc window when the close loc win tut comes up even if New Loc Discovered window is open. Added fallback clock in case main quest stalls… | — | |
| v1.021 Added fallback event in case you somehow miss the flag that unlocks the sewers. Markov will no longer appear in the people's assembly if he is missing. Fixed layout of amphitheatre boxes in non-HD resolutions. Fixed doubled action box in drug den for buying solace. Fixed henry or zai allegiance achievement not triggering. Reduced money gained from selling plasm in exchange, preventing infinite… | — | |
| v1.02 Fixed firebrand clock error | — | |
| v1.01 If Dolores is arrested but the player completes the sabotage quest, Dolores will not now reappear, creating a narrative loop. · Not sure why drug den was empty for one player, but I added some more flag checks which should make this even more impossible now? · The 'recruiters hunting' and 'the Watch' clocks now have varying text depending on if you've overcome the task posed by the clock, to he… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 28 Jan 2026 | Wed | 11:53 | v1.033 | 21681734 | public | 3 | — |