STRAIN Playtest
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | New in V0.3.3 Fixed: Enemies not following when you stand on a tire or something simple (Open to any feedback or bugs that come from this, it's a bit tricky to resolve) Escape should be working properly now No more popups (therefore no more bugs related to these) Various building fixes (a few minor issues are in lower priority bugs in the Trello) (no shadows on blueprints, labels should be more easily visibl… | 12383309 | |
| Game update | Changes in Version 0.3.2 FIXED: Continue bug Stamina bug Title options available during load Enemies lootable multiple times Removed low stat popups that caused bug on searching dumpster SFX on searching dumpster / car Ceiling placement bug Storage placement issues Other placement issues (action spot being covered) Enemies are very easy right now THE CUBE is gone ADDED: health bar during combat | 12338219 | |
| Game update | Version 0.3.1 Fixed enemies following you inside. Added notes to the tutorial system to help with the explanation of it. | 12319017 | |
| Game update | Updated in v0.3.0 Added: - Combat outdoors - doors on building doors - Knife anim - fall damage - getting sick - map - heavy breathing when out of stamina - boulevard - electrical generation system (alternators, generators, cars, etc) - placeholder library Fixed: - crash on save and load - clipping on sleeping - weapon swing in all directions - fixed placement issues - reticle on confirmation - dirt overlay more… | 12310691 | |
| Game update | Version 0.2.2 Fixed: - white squares behind text on menu and title - light on LODS was weird - PCV pipes were always in the building - fading in paused when game was paused - bricks were too big - removed compass marker on spawn point / beds - you can walk over pallets without jumping now - Inverted mouse by defaulted is fixed - Can no longer place a light on an opened door area or window - Slow punches on l… | 12211227 | |
| Game update | Version 0.2.1 - Lod light on building fixed - enemies and interior objects invisible fixed | 12202682 | |
| Game update | Version 0.2.0 Quite a few additions: - Updated the wall art - Added hygiene back in - Added building in the world - in certain areas - start game in the world instead of abuilding - should be able to remove all buildable objects - added new objects that can be broken down - added totem to find your way around - added new items for recipes like lightbulbs, bricks, springs, etc. - added doors and windows to th… | 12201897 | |
| Game update | Version 0.15 Fixed: - fixed enemies going through cupboards - players head now has a shadow and turns on when sleeping - menu is in the correct order - storage works properly | 12125424 | |
| Game update | Version 0.1.4 Fixed: - stats go down again - pallets in gated area should work now - enemy upstairs was moved downstairs - door colliders should all be there | 12099737 | |
| Game update | In version 0.1.3 Fixed: - B button bringing up bugging build system - consume option on knife :S - full screen toggle on reopen fixed - enemies now follow up and down the stairs - enemies no longer walk through walls - items no longer load halfway under the floor on re-entry of a building | 12096474 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.