Beyond Hanwell Teaser
Playing now
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0.0%of peak
All-time peak
116 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
116 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | FidelityFX Update Added support for AMD's FidelityFX Super Resolution and Frame Generation! It should be considered experimental at this stage but seems to be working great when testing. Please let me know if you experience any issues. | 15162299 | |
| Major update | The Real Final Update This will be the final update to Beyond Hanwell: The Royal Hallamshire. I wanted to bring the teaser in line with the full games current state for the Early Access launch next month. This should provide a good benchmark to test the game on your hardware and be sure the settings and features are in line with what you expect, to be sure you can make an informed decision if you are considering pur… | 15128136 | |
| Game update | Small Update 8 Just a small patch based off feedback from the demo. · When interacting with something that requires something stored in the inventory, it will automatically be used with no need to enter the inventory. · The unneccessary nanny prompts have been removed. | 13384952 | |
| Major update | The Royal Hallamshire Final Update The almost final update to the Beyond Hanwell: The Royal Hallamshire (bar small bug fixes and changes, DLSS is also planned). This update brings it in line with the Beyond Hanwell Demo that will be launched later today for Next Fest. · Added 5 new weapons to find around the royal hallamshire. One of them a funny easter egg. · Added 3 new enemy types to encounter. · Replaced some of the written… | 13364592 | |
| Game update | Small Update #7 Added an option to turn off look smoothing, it is recommended you leave it on, but the option may help some people who experience discomfort with it. · Added mouse and controller sensitivity options. | 12699195 | |
| Game update | Small Update #6 Added fallback area lights on the lowest graphical settings. This ensures that unlit areas are not pitch black when Global Illumination is turned off. · Increased the battery life of the flashlight. | 12679859 | |
| Game update | Small Update #6 Fixed an issue that would cause the player to be locked in a "Dead" state but not restart from a checkpoint. · Added a failsafe in case the witch doesn't turn up, to ensure players won't get stuck in the theatre. | 12587857 | |
| Game update | Small Update #5 Fixed a nasty bug that would lock you in theatre after waking The Witch. | 12586236 | |
| Game update | Small Update #4 Fixed a game breaker that could lock you into a room with no way out. | 12576681 | |
| Game update | Small Update #3 Fixed an issue that would cause prompts to get stuck on screen. · Fixed an issue that would cause settings menu to remain on screen after unpausing. · Fixed an issue with some lights draw distance being too short when playing on medium settings. | 12575755 | |
| Game update | Small Update #2 Added an option to turn off aim assist. · Added options for Global Illumination. · Fixed an issue with motion blur settings. · Tweaked window opacity on some doors. · Added even more batteries. | 12565367 | |
| Game update | Small Update with new options and tweaks. Added options for motion blur. · Added options for in game guide icons (little circles that display over items of interest). They can now be turned off for a more immersive experience. · Added a prompt to locked doors if the required key is not in you're inventory. · Added an extra couple of batteries towards the end of the teaser. | 12553651 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.