Kingdom, Dungeon, and Hero
Last seen
0Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
84Jul 2024
Last seen
0Sampled 16 minutes ago · not a live figure
All-time peak
84Jul 2024
| Published | Title | Build |
|---|---|---|
| UPDATE 1.44 Fixed units appearing in build queue after political event | 24285367 | |
| Fixed security patch All is well now. Tooltips should work fine. I also tested end of turn. | 20259963 | |
| Reverse patch Reverted back to older version. The new Unity Engine patch has broken some features. Tooptips are now somehow permanent I don't what else their patch broke. I will figure it out. | 20051904 | |
| Security Patch Unity Engine found a potential security threat. This patch fixes that issue. | 20242544 | |
| Update v1.41 ##1.41 FIXED undo when loading a unit FIXED potential game error when unloading a unit under certain conditions | 19969506 | |
| Update v1.40 ##1.40 FIXED Destroyer achievement works properly | 19872119 | |
| Update v1.39 ##1.39 ADDED Hotkeys "U" for undo unit move and "E" for end turn Some minor adds to the editor | 19793846 | |
| Update v1.38 FIXED next/previous not skipping over zero move armies ADDED sleep for armies ADDED F1-F8 keys for menu items | 19081547 | |
| Update v1.37 ADDED Tutorial scenario to game. | 18982025 | |
| Update v1.363 FIXED End game popup for Warlords FIXED typos in text for raids FIXED workshop item installations. My apologies to everyone. Somehow the Workshop Item installer script was removed from the game sometime ago. I suspect I made the a build with it but forgot to save the project in Unity. Then future builds didn't have it. Luckily I have backups for everything at different timestamps. | 18966688 | |
| Update v1.36 ##1.36 CHANGE plagues have a 4% chance to start and spread to a 12 hex radius CHANGE plagues do not spread turn after turn FIXED players that installed the games folder on a different drive can get their workshop items copied correctly now FIXED crash bug within new workshop code CHANGE cavalry units melee factors are halved when attacking as a siege FIXED bug loading armies from shore to a nav… | 18755184 | |
| Mercenaries and Monsters - Update v1.35major ##1.35 ADDED 14 new adventure rooms (total 84) ADDED 12 new spawn to adventures (total 145) ADDED Mercenary unit to most scenarios that can be bought for gold and use no recruits Expensive to buy and maintain upkeep ADDED Themed adventures, locks, and keys to Realm of Aerde scenario for skull locations Each skull location has a monster theme FIXED constructs use no recruits. FIXED formatting is… | — | |
| Update 1.34 ##1.34 ADDED clicking 3rd mouse button is like clicking escape ADDED 14 more adventure rooms ADDED 6 more adventure entrances FIXED Non-garrison units on land tiles without a port can directly load onto a combat fleet within 1 hex if they have maximum movement with but lose 1/2 of their strength and all their movement | 17840900 | |
| Update 1.33 ##1.33 ADDED map now scrolls to other side if camera moves too far FIXED missing translations for unlimited turns ADDED in random game players may choose all humans as one nature and all computer opponents as opposite for a humans vs computer game FIXED golem clone in secret door (hopefully) | 17757415 | |
| Update 1.32 ##1.32 FIXED infinite market gold buy closing the gap from low to high price and raising all base prices slightly FIXED typo on council hall for English FIXED defensive ability modifier skill for spawn FIXED spawn weapon icon not appearing in adventure combat FIXED CO now will get artifacts from adventuring | 17152594 | |
| Update 1.31 ##1.31 FIXED location of opponent email so it is off the map in New Game CHANGE army leaders die about 33% less now. ADDED players can turn off camera move to their capital when it is their turn in options ADDED unlimited turns option for Warlords scenario IMPROVED CO will now go to peace if you are the enemy of my enemy ADDED "Z" key to zoom on cursor map location which is editable in hotkeys | 16886963 | |
| Update version 1.302 Quick fix error of the computer opponent declaring war early and a few other small things. | 16116759 | |
| Update version 1.30 ##v1.30 ADDED Dwarves, Elves, Goblins, and 2 faction of Orcs to the Warlords scenario CHANGE Benevolent and Lawful kingdoms will not go to open war on each other unless they are humans and being too aggressive FIXED small typos CHANGE raised the conditions for the CO to betray and attack others by 10% | 16071065 | |
| Update v1.29 ##v1.29 FIXED spawn correctly give the treasure according to their configuration FIXED administrator tooltip FIXED CO naval engagement rules for attacking and patrolling ADDED undead units have their own combat sound ADDED assassination sound FIXED rumor messages so they appear in all languages FIXED small typos | 16012407 | |
| Update Version 1.28 ##v1.28 ADDED Warlords scenario - locations towns or larger start with fortifications ADDED Warlords scenario - locations start with 3 militia CHANGE Warlords scenario - locations will generate a little more gold CHANGE market bottom and top caps shifted 25% down CHANGE shard starting price shifted down CHANGE administrator bonus 20% > 50% | 15905183 | |
| Update Version 1.27 ##v1.27 FIXED CO "loyal" option works better now as it takes a real warmonger to dissuade allies FIXED divide by zero error when sending units to queue after truce or cease war FIXED CO now adds settlers CHANGE modified initial resource development based on map size (smaller maps get more) FIXED Marksman may not be placed on non-archer units FIXED levy type units being marked as militia showing… | 15861694 | |
| Version 1.1261 Fixed a minor bug for the new Warlords scenario. The game was loading up the yet unavailable kingdoms for the new races. Current games can't be fixed. The is that there is no diplomacy with these kingdoms because they are inactive. | 15786623 | |
| Added New Scenario - Warlords Random Map Scenariomajor ##v1.26 FIXED autoUI and districts menu item issues FIXED OneDrive issue with file copy and save CHANGE CO set on loyal will not betray human even if human is dominating game ADDED message for building ships that state it needs a drydock in the economy menu ADDED editor > kingdom > build queue > with turns and reserve time for units to come in ADDED editor > when using an overlay map for drawin… | — | |
| OneDrive Conflicts Version 1.254 OneDrive has been creating issues for saves. Either it writes it to OneDrive then the game can't see it or it allows it to see it. The problem is building as newer players buy the game. One player helped me resolve exactly what and where OneDrive was doing. The game is supposed to write all of its files here. C:\Users\...your user name...\Documents\KingdomDungeonAndHero\...... The save game con… | — | |
| Version 1.25 ##v1.25 FIXED Warlords scenario starts with 6 alchemists instead of zero FIXED Warlords scenario now has correct turn lengths. I put years instead of months duh FIXED Warlords scenario all kingdoms start with a Barracks FIXED Warlords scenario unit attributes FIXED Warlords scenario gaining settlers now is determined by map size, larger map higher chance to gain settler 12.5% to 25% FIXED comma… | 15631528 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Sep 2026new | Tue | 10:41 | No patch notes · unannounced build | 25320621 | public | 1 | — |
| 19 Jul 2026 | Sun | 17:43 | UPDATE 1.44 | 24285367 | public | 1 | — |