Minimum: · Requires a 64-bit processor and operating system · OS: Windows 10 · Processor: Quad-core processor, ~2.5 GHz · Memory: 8 GB RAM · Storage: 300 MB available space
Minimum: · Requires a 64-bit processor and operating system · OS: Windows 10 · Processor: Quad-core processor, ~2.5 GHz · Memory: 8 GB RAM · Storage: 120 MB available space
Major update · published 30 Sep 2026, 06:11:35 UTC
v6.4 - Optimization & Gameplay Improvements
A fresh update for NinjaThea 2, with a smaller game build and improvements across gameplay and enemies. · Much smaller game size: · Removed unused packages and code for a leaner game. · Reduced unnecessary game assets with no impact on gameplay. · Smoother gameplay with fewer tiny stutters. · Enemies now spot you more consistently, with fewer blind spots. · Fixed bug with Minotaurs flashing as…
This is a minor patch fixing an issue where accidentally dying just after completing a level could cause the death menu to appear over the level complete screen. Level completion now always takes precedence, so the death menu will no longer appear once the level has been completed. Basically the issue shown here (at the end, around 00:33): As always, thanks for playing 🙌
NewsCaptastica (our next game) - Development Update———Community
Community · published 2 Aug 2026, 18:46:36 UTC
Captastica (our next game) - Development Update
During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!
Newsv6.2 - Game Engine Upgrade and Quality of Life Improvements———23167017
Major update · published 14 May 2026, 07:39:56 UTC
v6.2 - Game Engine Upgrade and Quality of Life Improvements
This quality of life update focuses on long-term stability, performance and polish: · Upgraded the game engine to Unity 6.4 · Updated game systems and libraries, including camera and localization support · Improved player movement, combat, animations and HUD responsiveness · Reduced memory usage and improved overall game performance · Fixed minor bugs and cleaned up old/internal systems for bet…
We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique ability: · 🛡️ Block hazards · 🌬️ Float across gaps · 🍄 Bounce teammates · 🎯 Attack and trigger objects Play solo or…
Newsv6.1 - Performance, Audio & Player Movement Update———21865146
Game update · published 10 Feb 2026, 11:51:12 UTC
v6.1 - Performance, Audio & Player Movement Update
This small patch brings a few important improvements: · Better audio handling : music is streamed more efficiently, and sound effects are optimized to reduce memory usage · Faster scene transitions : levels load and switch more quickly than before · Smoother player movement : movement across levels now is more consistent and fluid, with fewer "jagged" interruptions Thanks again to everyone play…
Newsv6.0 - Game Engine Upgrade and Quality of Life Improvements———21089068
Major update · published 16 Dec 2025, 17:24:47 UTC
v6.0 - Game Engine Upgrade and Quality of Life Improvements
This quality of life upgrade is for long-term stability: · Upgraded game engine to Unity 6.3 , to keep the game current · Removed unused packages and game assets, updated necessary libraries (e.g. for camera controls and localization) to optimize game build and gameplay · Fixed minor bugs with background layering Thanks to anyone who's playing and have a great Xmas!
NewsSecurity Update Patch – Unity Game Engine Upgrade———Community
Community · published 3 Oct 2025, 17:05:21 UTC
Security Update Patch – Unity Game Engine Upgrade
This patch addresses a recently reported security vulnerability from Unity. There’s no evidence of exploitation, but I'm updating to keep everything safe and secure for everyone. You can read about the issue on Unity’s official site: Security Update Advisory Thanks for playing! Also Annonucing Neon Strike! Get ready for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to…
Newsv5.2 - Maintenance and minor build improvements———Game update
Game update · published 14 Sep 2025, 16:43:28 UTC
v5.2 - Maintenance and minor build improvements
A small maintenance update to improve the build/performance a bit: · Smaller build size with optimized audio and assets · Steam integration improved: · Steam overlay more reliable on pausing game · Cloud save added · Minor update to game engine Appreciate all of you who keep jumping in and playing! Reduced size of build for supported platforms (see "To Size on Disk"):
NewsBaby NinjaThea Joins! New Achievements in All Worlds!———19287185
In-game event · published 21 Jul 2025, 07:51:08 UTC
Baby NinjaThea Joins! New Achievements in All Worlds!
Original NinjaThea is now officially managed by Dreamware Games, and with that the original NinjaThea is back! She’s hiding once in every world, waiting for you to explore and find her, each time unlocking a brand new achievement. Even if you've deleted the game or your old save, don't worry! The game checks for your previous achievements and level select screen allows you to replay levels base…
Hi everyone! Want to share that NinjaThea 2 is playable on Steam Deck in its current state, and I hope this info is useful for players: · The game launches and runs without issues. · It supports controller input. · There are no launchers or third-party DRM. · All in-game features are accessible. · Text is generally readable, though not specifically designed for small screens (some UI elements m…
Major update · published 20 Jun 2025, 21:41:31 UTC
v4.0 - Major upgrade
This update keeps the game current and running smoothly across all supported platforms: · Biggest upgrade is to Cinemachine 3 – Unity’s camera system for dynamic tracking and transitions – for smoother camera movement · Updated localization libraries with fixes and improved Korean glyph support · Fixed issues with enemies and platforms some times not spawning correctly in levels 5 and 6 Thanks…
NinjaThea 2 is now fully playable on Linux! Reclaim stolen fruits and diamonds, defeat nasty critters, and help NinjaThea get her revenge — now also on Linux (tested on Ubuntu 24.04). In addition, added native support for Apple Silicon Macs 🍎 Linux icon by Freepik - Flaticon
NewsPatch #5 - v3.2 - Tweaks for 0% completion———17698742
Game update · published 12 Mar 2025, 21:19:52 UTC
Patch #5 - v3.2 - Tweaks for 0% completion
This patch fixes issues preventing players from achieving 0% completion in certain levels: Levels 3-1, 4-3, 5-2, 6-1, 6-2 have been tweaked to ensure that players can complete them without collecting any fruits or diamonds. Good luck!
NewsPatch #4 - v3.1 - Resolution settings and minor bugfixes———17489290
Game update · published 26 Feb 2025, 19:21:55 UTC
Patch #4 - v3.1 - Resolution settings and minor bugfixes
This minor update brings a few important fixes and improvements: · Added resolution option, available in the settings menu. · Corrected errors and added missing values in Korean localization. · Fixed an issue where dashing wouldn't work in some situations. Thanks for playing, and keep the feedback coming! 🚀
NewsPatch #3 - v3.0 - Game engine update and minor bugfixes———Game update
Game update · published 5 Feb 2025, 18:17:51 UTC
Patch #3 - v3.0 - Game engine update and minor bugfixes
This update includes the following fixes and improvements: · Updated the game engine to Unity 6, improving performance and stability, and preparing the game for future patches and additions. · Fixed bug that caused jittering in the background scrolling. · Resolved respawn glitch at checkpoints, where the player would some times face the wrong way when spawning.
NewsPatch #2 - v2.0.2 - Fix for unreachable diamond———Game update
Game update · published 1 Feb 2025, 21:57:09 UTC
Patch #2 - v2.0.2 - Fix for unreachable diamond
This patch fixes the unreachable diamond in level 4-3: The trigger for spawning the necessary platforms was incorrectly positioned. This is now fixed, and the platforms spawn as intended. But it's still up to you to figure out where 😉 I am very sorry about this 😔
Major update · published 23 Jan 2025, 21:19:35 UTC
Crystal Caverns added!
New levels, achievements and additional improvements Crystal Caverns introduces new challenges such as: Rotating platforms Indestructible crystal snails Deadly lava Dodge the snails, avoid the lava, and master the tricky platforms to make your way deeper into the caves and collect the diamonds and fruits! Unlock new level and dash-related achievements: Crystal Clear - Completed Crystal Caverns.…
NewsPatch #1 - v1.1 - Minor gameplay upgrades———Game update
Game update · published 6 Jan 2025, 18:56:47 UTC
Patch #1 - v1.1 - Minor gameplay upgrades
This update brings the following improvements: · Smoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player. · Hit detection improvements with better collider adjustments for each individual enemy animation frame. · UI fixes, including a dedicated camera for UI elements, pr…
This time, NinjaThea 2 has a special meaning for me—it's a Christmas gift for my incredible 7-year-old daughter, Thea, who helped inspire this adventure. I hope this game brings as much joy to you as it did for us creating it. Join Thea and me on this quest! Thank you, and Merry Christmas! EDIT Dec. 25th: Demo updated as per latest release build.
Only audio left! Most of the game is finished, except for "Lava Lowlands." Unfortunately, I won’t have time to complete those levels :( Other than that, only some final audio work and gameplay tweaks remain, along with fixing any last bugs. Hoping for a release by the end of December! Demo updated with a few fixes · Level 4-1 added to the demo · Mute background music during pause · Fixed player…
Level 4 - Foggy Flatlands is Done! Still working hard to finish the game! Level 4, Foggy Flatlands , and its 3 sublevels are now complete. I'm now moving on to the final 3 levels and have also started work on achievements. Hoping to wrap it all up as soon as possible. In the meantime, check out this 100% run of Level 4-1. Enjoy!
Working hard to get the game ready for Christmas! Development is getting along fine and the first two levels "Jungle Jumpstart" and "Forrest Frenzy", each with 3 sublevels, are done. So are the first sublevels in "Desert Dust", "Foggy Flatlands" and "Dungeon Dredd". Every level introduces a specific new challenge and enemy type, like smouldering platforms, hidden spikes, charging beetles and fa…