NinjaThea 2
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All-time peak
12 Oct 2026
| Published | Title | Build |
|---|---|---|
| v6.4 - Optimization & Gameplay Improvementsmajor A fresh update for NinjaThea 2, with a smaller game build and improvements across gameplay and enemies. · Much smaller game size: · Removed unused packages and code for a leaner game. · Reduced unnecessary game assets with no impact on gameplay. · Smoother gameplay with fewer tiny stutters. · Enemies now spot you more consistently, with fewer blind spots. · Fixed bug with Minotaurs flashing as… | 25572614 | |
| v6.3 - Minor Bugfix This is a minor patch fixing an issue where accidentally dying just after completing a level could cause the death menu to appear over the level complete screen. Level completion now always takes precedence, so the death menu will no longer appear once the level has been completed. Basically the issue shown here (at the end, around 00:33): As always, thanks for playing 🙌 | 24741838 | |
| v6.2 - Game Engine Upgrade and Quality of Life Improvementsmajor This quality of life update focuses on long-term stability, performance and polish: · Upgraded the game engine to Unity 6.4 · Updated game systems and libraries, including camera and localization support · Improved player movement, combat, animations and HUD responsiveness · Reduced memory usage and improved overall game performance · Fixed minor bugs and cleaned up old/internal systems for bet… | 23167017 | |
| v6.1 - Performance, Audio & Player Movement Update This small patch brings a few important improvements: · Better audio handling : music is streamed more efficiently, and sound effects are optimized to reduce memory usage · Faster scene transitions : levels load and switch more quickly than before · Smoother player movement : movement across levels now is more consistent and fluid, with fewer "jagged" interruptions Thanks again to everyone play… | 21865146 | |
| v6.0 - Game Engine Upgrade and Quality of Life Improvementsmajor This quality of life upgrade is for long-term stability: · Upgraded game engine to Unity 6.3 , to keep the game current · Removed unused packages and game assets, updated necessary libraries (e.g. for camera controls and localization) to optimize game build and gameplay · Fixed minor bugs with background layering Thanks to anyone who's playing and have a great Xmas! | 21089068 | |
| v5.2 - Maintenance and minor build improvements A small maintenance update to improve the build/performance a bit: · Smaller build size with optimized audio and assets · Steam integration improved: · Steam overlay more reliable on pausing game · Cloud save added · Minor update to game engine Appreciate all of you who keep jumping in and playing! Reduced size of build for supported platforms (see "To Size on Disk"): | — | |
| v4.0 - Major upgrademajor This update keeps the game current and running smoothly across all supported platforms: · Biggest upgrade is to Cinemachine 3 – Unity’s camera system for dynamic tracking and transitions – for smoother camera movement · Updated localization libraries with fixes and improved Korean glyph support · Fixed issues with enemies and platforms some times not spawning correctly in levels 5 and 6 Thanks… | — | |
| Patch #5 - v3.2 - Tweaks for 0% completion This patch fixes issues preventing players from achieving 0% completion in certain levels: Levels 3-1, 4-3, 5-2, 6-1, 6-2 have been tweaked to ensure that players can complete them without collecting any fruits or diamonds. Good luck! | 17698742 | |
| Patch #4 - v3.1 - Resolution settings and minor bugfixes This minor update brings a few important fixes and improvements: · Added resolution option, available in the settings menu. · Corrected errors and added missing values in Korean localization. · Fixed an issue where dashing wouldn't work in some situations. Thanks for playing, and keep the feedback coming! 🚀 | 17489290 | |
| Patch #3 - v3.0 - Game engine update and minor bugfixes This update includes the following fixes and improvements: · Updated the game engine to Unity 6, improving performance and stability, and preparing the game for future patches and additions. · Fixed bug that caused jittering in the background scrolling. · Resolved respawn glitch at checkpoints, where the player would some times face the wrong way when spawning. | — | |
| Patch #2 - v2.0.2 - Fix for unreachable diamond This patch fixes the unreachable diamond in level 4-3: The trigger for spawning the necessary platforms was incorrectly positioned. This is now fixed, and the platforms spawn as intended. But it's still up to you to figure out where 😉 I am very sorry about this 😔 | — | |
| Crystal Caverns added!major New levels, achievements and additional improvements Crystal Caverns introduces new challenges such as: Rotating platforms Indestructible crystal snails Deadly lava Dodge the snails, avoid the lava, and master the tricky platforms to make your way deeper into the caves and collect the diamonds and fruits! Unlock new level and dash-related achievements: Crystal Clear - Completed Crystal Caverns.… | — | |
| Patch #1 - v1.1 - Minor gameplay upgrades This update brings the following improvements: · Smoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player. · Hit detection improvements with better collider adjustments for each individual enemy animation frame. · UI fixes, including a dedicated camera for UI elements, pr… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 30 Sep 2026 | Wed | 06:10 | v6.4 - Optimization & Gameplay Improvements | 25572614 | public | 3 | — |
| 14 Aug 2026 | Fri | 19:46 | v6.3 - Minor Bugfix | 24741838 | public | 3 | — |