RED DAWN
Playing now
5+2 vs. yesterday
45%of peak
All-time peak
1114 Sep 2026
Playing now
5+2 vs. yesterday
All-time peak
1114 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Big Update!! Hello, this is Dynamic Duo Games! This time we prepared a major update to coincide with the Steam Spring Sale <Added Content> Main Quest 8 Main Quest 9 Main Quest 10 Main Quest 11 Side Quest China Town Blues 4 Side Quest China Town Blues 5 Side Quest Mascot Side Quest Sakano Inn Spanish and Portuguese have been added Ninja Shuriken A,B,C (Melee attack not available yet) Ninja Shuriken A,B,C can… | 22416908 | |
| Community | About the next update! Hello to all the players who have been waiting for and playing RED DAWN . I’m sorry that the update has been delayed. Also, I originally planned to post an announcement at least once every two weeks, but I’m only posting this now... A lot of things happened in February. First, I had to visit the dentist repeatedly because of cavities… (Please make sure to brush your teeth often! This is really… | — | |
| Community | Tank You! | — | |
| In-game event | 빌드가 업데이트 되었습니다 Hello, this is Dynamic Duo Games . The latest build has just been updated!! <Added Content> -Main Quest 6 -Main Quest 7 -Sub Quest "Chinatown Blues 1" -Sub Quest "Chinatown Blues 2" -Sub Quest "Chinatown Blues 3" -Sub Quest "Graffiti" -Skirmish "Large Training Ground" -Skirmish "Back Alley" -Skirmish "Shaoloong’s Mansion" BSS (Double-Barrel Shotgun) Spray Paint Can Grenades (9 colors) Takoyaki… | 21613670 | |
| Community | We've reached 15,000 wish lists!! RED DAWN has surpassed 15,000 wishlists! Thank you! Also, around next Wednesday, we’ll be releasing an update with new content! · 2 Main Quests · 4 Side Quests · 3 Skirmishes · Weapons: Double-Barrel Shotgun / Shuriken · Gadgets: 7 types of Paint Grenades · Food: Takoyaki, Yakisoba, Okonomiyaki, Crayon | — | |
| Community | Goodbye 2025... Hello everyone who’s been looking forward to RedDawn , As 2025 comes to an end, we wanted to take a moment to talk about the journey so far. This year has been incredibly meaningful for RedDawn. At one point, we had completely run out of development funds and believed we wouldn’t be able to continue. However, thanks to receiving development support in 2025, we were able to keep working on RedDa… | — | |
| In-game event | The demo has been updated! The demo was also convenient/bug patched like an early access build! | — | |
| In-game event | What's happening?! It's snowing! It’s not a major update, but the main menu has been changed to celebrate Christmas! · We’ve also fixed several inconveniences, even though the changes aren’t perfect yet. · Some minor bugs have been resolved. · One new Skirmish map has been added. · A Christmas-themed sub-quest has been added. (This update is a small, Christmas-themed update. The next regular update is scheduled to be released… | 21301166 | |
| Community | RED DAWN has been released in Early Access!! RED DAWN has been released in Early Access!! Hello everyone, We are Dynamic Duo Games , a two-person development team. I’m the one writing this post, and I handle the art, while our programmer works tirelessly on the code. It has taken us a very long time to get here. Making a 3D RPG game with just two people is definitely not an easy task… And to be honest, there is still a mountain of work le… | — | |
| Community | This Week's Dev Diary !! Hello everyone who’s looking forward to RedDawn ! Here’s this week’s development log!! < UI Animations & Sound > We’ve added animations and sound effects across the entire UI. The previous UI wasn’t bad, but this update introduces a more polished and improved version. In addition, sounds for reloading and item usage have now been fully implemented. < New Sub-Quest Stages in Progress > We’ve add… | — | |
| Community | Devlog!! (12/03) <New Trees and Vegetation!!> The previous trees weren’t bad, but they didn’t quite feel like real trees… This time, we’ve updated the existing trees and will also be placing more plants and vegetation across the map. ▲ Previous tree assets ▲ New trees!! (Lower polygon count but much fuller in appearance!) <New Character Illustrations!!> ▲ In addition to the 8 characters shown here, 6 more chara… | — | |
| Community | <RED DAWN Fan Art Event!!> Please upload your RedDawn fan art to our Twitter or the Artwork tab on our Steam page!! We will select 3 creators with the best fan art and reward them with RedDawn Steam keys. If you upload your fan art on Twitter, please post it as a reply to this tweet: We look forward to your participation! <Deadline: 2025/12/19> | — | |
| Community | 6000 wishlist achieved!!! Our game just achieved 6000 wishlist!!! Thank you!! We will also hold a fan art contest to celebrate the achievement of 6000!! | — | |
| Community | More Future Updates!! Hello everyone! It’s already been two weeks since our last update notice! We’ve prepared a new development note that should be helpful for those eagerly waiting for our game! <Ammo / Reloading> You can no longer fire infinitely. Previously, you couldn’t attack without AP, but now your attacks will also be limited by your weapon’s magazine capacity. When your magazine runs out of bullets, you’ll… | — | |
| Community | Upcoming Feedback Update!! <Faster Barracks Access> Previously, entering the barracks required a great deal of patience . After clicking the barracks button, the game would lag for nearly 10 seconds before you could press the “Edit Squad” button to customize your characters. And if you wanted to edit another character, you had to go back and load the scene again — because the barracks were in a separate scene. Now, you c… | — | |
| Community | We are working on a class-specific passive skill (Perk). (passive skill icons in work) From now on, I will share the progress about every two weeks, so please watch it!! | — | |
| Game update | Fixed a bug in the demo! Please delete the game and reinstall it! Fixed a bug where the image of the item was not displayed. Please delete the demo of RedDawn and reinstall it! Maybe you can use the old save file as it is. | — | |
| Community | RedDawn Launching Demo At Steam Next Fest !!! Finally, We Are Launching Demo On Steam Next Fest!!! | — | |
| Community | We Are Working On Charactor illust | — | |
| Community | Working On Scnario Tool Our number one goal was to speed up of Making the map. Until now, the main story Scripts was all hard-coded With the help of a programmer, we have completed a tool that makes it easy to configure scripts in the map. I'll let you know more when things go further. You can also find the latest information on RedDawn here Red Dawn(@RedDawn_Dev) / X | — | |
| Community | We are Trying to Develope Again... Long time no see, gamers who are looking forward to Red Dawn I'm sorry for leaving the Steam page abandoned From now on, I'm going to manage the Steam page. In fact, development has been disrupted for economic reasons until recently. For three years, we have not been able to compete in the government's Siwon project and have not been elected in the competition. The former programmer developed i… | — | |
| Community | We've Decided to Take Down Our Game's Steam Demo For Fix Bugs. It's too Many Bugs...That We Could Not Check it We Will Release Demo Again When Demos Are More Been Polished... But, If Someone Want Buggy Demo Anyway, We Will Add Link For Last Demo Build Thank You For All Guys That Playing My Games Demo !! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.