True Boxing VR
Last seen
0Sampled 3 hours ago · not a live figure
—of peak
All-time peak
06 Sep 2026
Last seen
0Sampled 3 hours ago · not a live figure
All-time peak
06 Sep 2026
| Published | Title | Build |
|---|---|---|
| Major update for True Boxing VRmajor I have been been working hard on bringing this update to life. The code has been optimized as well as the characters. In order to reach more than 72FPS, I had redo all characters, lowering the polycount, and reduce texture sizes to increase the performance. The FPS is now low enough to provide good player experience. In order to get performance up for the boxing experience I removed all objects… | 17683339 | |
| Update content New in this update: -Difficulty level improved (yes, it is a bit more difficult in this version) -Hit effects on both opponent and player -Field of view of the player becomes red around the edges as the player gets hurt. -Opponents face gets hurt as he gets hit. (only opponent 1 at this stage) -Logic improved, and the oppoent is more agressive. -Sound effects improved. NEXT Update: -Knockdown a… | 14735847 | |
| Update 1.2 Improved gameplay logic · Better distance determination of opponent · Camera shake removed · Effect added when Player is hit (feedback on this please) | 14642578 | |
| Minor Bug fixes, and animations added Animations added for Boxers introductions, · Some modification to the boxers AI logic · Bug with hand menu linking to wrong scene adjusted | 14572103 | |
| Demo version showed up as the Early Acess version - Now Fixed!! The Demo version was downloaded as the Early Access verion. This is now fixed! Also in this verion there is a New improved logic that should prevent the possibility "wave" in front of the opponent, and thereby register hits that way. | 14562691 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 12 Mar 2025 | Wed | 19:23 | Major update for True Boxing VR | 17683339 | public | 1 | — |