Fortress Forever
Last seen
1Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
Last seen
1Sampled 17 minutes ago · not a live figure
All-time peak
16 Oct 2026
| Published | Title | Build |
|---|---|---|
| Patch v3.0.0-alpha4a We just pushed a minor patch to the SDK2013 branch: · Removed cl_togglegrenades ConVar due to player feedback · Implemented +togglegren1 and +togglegren2 commands · Updated Simplified Chinese translation (thanks Finn5470!) Note, servers will need to update for most of these changes to take effect If you have any questions or player feedback, join our community on Discord ! Suggestions and bug r… | 17509432 | |
| Patch v3.0.0-alpha1 We just pushed a minor patch to the SDK2013 branch: · Rebuilt Linux binaries with Steam Runtime Sniper and GCC10. This should improve compatibility with older distributions · Fixed some cases where the killfeed would not render properly on Linux · Fixed some cases where the the grenade throw delay would not match between the server and the client, resulting in ghost grenades · Demoman Pipes now… | 16031263 | |
| Patch v3.0.0 Beta / SDK2013 Port Announcementmajor Hello! We're excited to announce Fortress Forever's upcoming engine upgrade to the 2013 Source Engine SDK ! This update comes with Linux support, massive technical and graphical improvements in all parts of the engine and general game feel, alongside fixes of several longstanding bugs. Having done a lot of work behind the scenes to modernize our workflow, we are hoping to actively maintain this… | 15238874 | |
| Patch v2.7.9 We just pushed a minor patch: · Fixed mp_friendlyfire_armorstrip being applied to self damage · Fixed first grenade after death sometimes being thrown immediately · Fixed grenades sometimes having no timer when primed in quick succession or right after spawning Note, servers will need to update for most of these changes to take effect Join our community on Discord ! Player feedback and suggesti… | — | |
| Patch v2.7.8 We just pushed a minor patch: · Fixed some inconsistencies with how friendly fire interacts with sabotaged buildables · Removed the -1 frag recieved from suicides · The top damager of a player that kills themselves now gets an assist (shown in death notices as <icon> suicider + assister) Note, servers will need to update for all of these changes to take effect Join our community on Discord ! Pl… | — | |
| Hotfix for v2.7.6 (v2.7.6.1) We just pushed a minor hotfix to address a few issues that were reported: · Pyro jetpack fuel recharge rate was unintentionally nerfed, my bad (#354) · Temporarily disabled discord rich integration, causing hl2 to stick around after quitting the game (#351) Note, servers will need to update for the jetpack fix Thanks to doublah and Jitterskull for reporting these issues! A continued thanks to e… | — | |
| Patch 2.7.6 released Another maintenance patch has been released for Fortress Forever! Fixes and features: · Training is updated to explain pyro jetpack instead of hover flamethrower · Jetpack fuel is refilled on CTF flag captures · Jetpack fuel bar and crosshair hud bar is no longer jittery on high pings · Rampsliding on metal has a subtle grinding sound effect to match the sparks now · Non-existant 'sync_version'… | — | |
| Patch v2.7.5 / 2455043 This is a minor patch in preparation for future changes. It contains the following fixes: #336: · Fixes Red + Blue1 -> Blue2 type teammate assists (visual only) · Fixes assists being blocked by teammates of the victim if the teammate did the most damage (now it looks for the top valid assister) #335: · Set the spawn deploy delay back to the default of 0.5f (from 0.25f) In case you missed it, yo… | — | |
| Fortress Forever v2.6 Released (June 2016) Fortress Forever v2.6 Release 5th June 2016 New scout movement weapon: The JumpGun Jumpgun - YouTube · When fully charged it can be fired to produce an upwards thrust like a mid-air powerful jump · Whilst the weapon is out, it'll charge up; switching weapons loses charge · We don't have a weapons modeller at the moment, so it's using the railgun model for now. If you'd like to model us a new gu… | — | |
| hud_keystate_spec hotfix!! That stuff was busted ya'll, but it should be fixed now! That is all. Happy fragging and always remember: You’ll never get bored with winning. You’ll never get bored!” | — | |
| FF Update Hello, Another update for all our loyal FF'ers out there! Nothing too major, but I think you guys should be pretty happy with the changes. · Increase monkey nade bag respawn time from 15 to 30 seconds · Rename single shotgun to pellet gun and make it sound weak · Re-add single shotgun (now pellet gun) to pyro · Fix the spanner special hit sound getting covered up by the clang sound · Add in-gam… | — | |
| WhenFFWillUpdate?? Well, now actually :P Ever felt like you literally flew right through the flag? Yeah, you probably did...sorry about that!! The good news is, our Lord and Saviour squeek. fixed that, hooray! We've also added/fixed a bunch of other cool things for your gaming pleasure, like stopping the laser grenade from going through walls and adding recognition for disabling security. However, instead of bori… | — | |
| Fortress Forever 2.5.0 is available! Hello Steam! Download Fortress Forever for free on the Steam Store Misc Resources · Running a dedicated server · Migrating from FF 2.46 · Full changelog · Contributing to Fortress Forever Abbreviated Changelog (v2.46 to v2.5.0) Features · Added different kill icons for unbounced rails, single bounced rails, and double bounced rails · Added airshot detection · Airshots show in the console like s… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 26 Feb 2025 | Wed | 04:55 | Patch v3.0.0-alpha4a | 17509432 | 2013 | 5 | — |
| 8 Jul 2019 | Mon | 02:59 | No patch notes · unannounced build | 3990439 | public | 1 | — |
| 18 Feb 2018 | Sun | 19:15 | No patch notes · unannounced build | 2455043 | v2.7.5 | 1 | — |
| 18 Feb 2018 | Sun | 19:14 | No patch notes · unannounced build | 2515404 | v2.7.6 | 1 | — |