Patch v3.0.0-alpha1

Fortress Forever · build 16031263 · published

On SteamNotes only · this build shipped before we watched the app

We just pushed a minor patch to the SDK2013 branch:

  • Rebuilt Linux binaries with Steam Runtime Sniper and GCC10. This should improve compatibility with older distributions
  • Fixed some cases where the killfeed would not render properly on Linux
  • Fixed some cases where the the grenade throw delay would not match between the server and the client, resulting in ghost grenades
  • Demoman Pipes now automatically explode on their own when stuck in func_door entities
  • Fixed cl_chat_colorize & cl_chat_color_default, which were non-functional before.
  • Chat color now correctly terminates at a caret that is not followed by a number.
  • Team Auto-Assign or Spectator can now be selected via the respective number keys in the Team Selection menu
  • Restored a skingroup on Engineer's player model
  • Implemented SetJetpackState and GetJetpackState CFFPlayer functions, for disabling Pyro's jetpack ability
  • Updated map credits for ff_cornfield, ff_ksour, ff_monkey, ff_palermo, ff_schtop, ff_shutdown2 and ff_waterpolo
  • Removed Coplay functionality as we investigate some further issues


We are aware of an issue causing crashes upon selecting a class on Linux. We'll be working on resolving it as soon as possible

Note, servers will need to update for most of these changes to take effect

If you have any questions or player feedback, join our community on Discord!
Suggestions and bug reports are welcome on our GitHub.

Happy fragging!