High Fructose
Playing now
1+0 vs. yesterday
50%of peak
All-time peak
28 Sep 2026
Playing now
1+0 vs. yesterday
All-time peak
28 Sep 2026
| Published | Title | Build |
|---|---|---|
| UI fixes Various UI fixes | — | |
| Hotfix - wave 1 crash issue - ultrawide monitor issues | — | |
| Hotfixes ### Hotfix Update - Fixed movement, health, regeneration, and attack-speed upgrades. - Fixed wagers not applying when entering Wave 1; improved descriptions and added favorite loadouts. - Added Seed and wager payout details to the results screen. - Fixed pause/slow-motion movement exploits and HUD currency display. - Improved friendly Bear AI and Steam leaderboard reliability. - Reduced duplica… | — | |
| The Overjuiced Updatemajor THE OVERJUICED UPDATE Hey everyone! The Overjuiced Update is here, and it adds three major new gameplay systems to High Fructose: · The Juice System · Frog Challenges and Wagers · Achievements · Improved END-OF-RUN screen · LOTS of UI Improvements · And probably others I'm forgetting...haha I have also rebuilt the shops, updated the HUD, improved the settings menu, added new progression screens… | — | |
| More optimization, improved game feel **Optimization & Combat Feel Update** Hey everyone, I’ve been working on another update focused on performance and game feel. This update includes more optimization work to help the game run smoother, along with improvements to sword combat. Sword swings now have added camera movement to make attacks feel more impactful and responsive. If the camera swing effect feels too strong, you can tone i… | — | |
| Bitsummit fixes I watched tons of people play at Bitsummit in Japan, so I made some fixes. - made the UI way clearer to complete recipes - performance optimizations - tutorial fixes | — | |
| Small update - spawn fix and progression ui Fixed an issue with enemies not spawning during the shrine charge objective. I also added a new progression UI to the loading screen. It now shows how far you’ve come, how many waves are left, and which waves have boss fights. | — | |
| Adding hand crafted levels and personal update First Update With Some Handcrafted Levels! Movement is a huge part of this game, so I’ve been paying close attention to how the levels affect that. Procedural levels are great because they add variety, but they can also hurt the kind of flow I want movement to have. Handcrafted levels let me shape that experience more intentionally, which means better flow, stronger encounters, and spaces that… | — | |
| Gamepad updates and life event Gamepad progress: I’ve been ironing out some gamepad issues, and this update includes a chunk of those improvements. It’s not perfect yet, but it’s moving the right way. Personal note: I’ve been a bit slowed down because I had eye surgery after a rare retinal detachment (doctor said it’s super uncommon for someone my age). I temporarily lost vision in my left eye. If healing goes as expected, I… | — | |
| Small bug fixes Fixed some minor bugs | — | |
| New Wave Objectives System What Changed Before: Every wave had the same goal.... survive and kill enemies until the timer runs out. Now: Waves have different objectives that mix up the gameplay! Available Objectives 🔫 Kill Waves: Eliminate enemies to complete the wave - the classic experience you know. ⚡ Shrine Bubble Charge: Find and charge ancient shrines scattered around the arena while fighting off enemies. Stand ne… | — | |
| New Hub Environment & Tutorial Improvements. Engine upgrade to Unity 2022 Hi, Chris here! This update is a big one... mostly behind-the-scenes improvements that set the game up for much better things moving forward. What’s new: • A brand-new hub environment you’ll notice right away • Tutorial improvements to make onboarding clearer and smoother • A full engine upgrade from Unity 2021 → Unity 2022 Upgrading the engine was a huge undertaking, but it unlocks better perf… | — | |
| Recipe Improvements & Bug Fixes Hey Chris here! Some quick updates here: Recipe Progress Improvements - Recipe progress now persists when switching between recipes. You can now swap recipes mid-wave without losing kill progress. Bug Fixes - Fixed an issue where players could get stuck in certain geometry. - Fixed a bug where completing a recipe kill could incorrectly trigger Overdrive instead of finishing the recipe. | — | |
| 🔫 Weapon Handling Overhaul + Huge Performance Boost Hey, Chris here! I just rolled out a gameplay + performance update focused on control, feel, and smoothness: 🔫 Manual Aim for Precision Weapons Some weapons like the AK47.... now use manual aiming instead of auto-aim. It still auto fires but you have to aim. Not everything requires aim, though weapons like the Bear Cannon and Lightning Staff are still fire-and-go, so you can mix high-skill gun… | — | |
| Lots of tweaks - polished tutorial - adjusted default values in settings for new players - added new audio for owl - switch deck continue button on death screen - fixed issues with music speeding up for skulls - made the greed skull scaling more fair - added a ui indicator to show when skull effects are active - fixed negative cash issue in the shop - | — | |
| The Juice Updatemajor 🔥 TLDR – Big Update Highlights · Major Glory Kill overhaul – now player-controlled and skill-based · Key rebinding is now supported · More settings options · Separate volume sliders for Music and SFX · HUD can now be hidden · Movement update · Momentum is preserved when jumping · Full air control · Bunny hopping added (Quake-style, optional but very fun) ----------------------------------- ⚙️… | — | |
| Tutorial Improvements & New Hub | 20% Sale Ending Today Tutorial Improvements & Hub Update I just pushed a big tutorial update focused on clarity, pacing, and helping new players get into the flow faster. If you’ve bounced off early before, I’d love for you to give it another try and let me know how it feels. What’s New • Improved tutorial clarity and pacing • Better onboarding for first-time players • Overall smoother early-game flow In Progress I’… | — | |
| Overpowered level 4 Weapon Update! Level 4 Uber Weapons Update Hey everyone! Quick update on the weapon combining system. The Level 4 Arsenal I've added 7 max-level weapons that you can't buy — you have to earn them by combining: · Piercer (AK47 Level 4) – Bullets penetrate infinitely and explode on kills · Grizzly Mayhem (Bear Cannon Level 4) – Every 5th shot spawns a MEGA bear · Reaper (Shotgun/Blunderbuster Level 4) – Execute… | — | |
| Bear update! - Fixed issue where you could get stuck in bears. - optimized the bears - you can have way more bears on screen without fps drops! - fixed a bug where you could get stuck in the recipe selection after completing a challenge that would get you juiced | — | |
| Massive demo update!major Updated the recipe system · Added new things to do during a wave — for example: · Hit the Greed Skull to activate Golden Barrels filled with coins (but it also makes enemies tougher!) · Trigger the Lava Skull to flood the arena with LAVA · A different skull triggers a timed challenge with a reward at the end · Major performance improvements · Massive update to the spawning system · Updated enem… | — | |
| Overdrive Recipe Added – Wave 2 Just Got Juicier 🍊⚡ We’ve been listening closely to your feedback about the recipes in High Fructose – and we heard you loud and clear: you want recipes that hit harder and feel more impactful. Starting now, you’ll get access to a new Overdrive recipe at the beginning of Wave 2 . It’s designed to shift momentum and give you that extra punch when the fruit fight starts heating up. ⚔️🍍 This is just the beginning —… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Sep 2026new | Mon | 21:33 | No patch notes · unannounced build | 25175198 | public | 1 | — |
| 31 Aug 2026 | Mon | 03:51 | No patch notes · unannounced build | 25029617 | public | 1 | — |