FUNG
Last seen
0Sampled 17 minutes ago · not a live figure
—of peak
All-time peak
11 Nov 2026
Last seen
0Sampled 17 minutes ago · not a live figure
All-time peak
11 Nov 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Weekly Update #26 We forgot to post the last weeks update! We've been deep in the optimisation mines so that we can expand the number of entities in a level beyond 500 without slowing down, so that we can add some basic thermodynamics! The goal is to add fire particles that will add a heat value to a grid, which will diffuse and spread over time. This, in tandem with a new wood wall type, will allow for the prop… | — | |
| In-game event | Weekly Update #25 Hey all, I've got that update for y'all to improve the first few levels of Chapter 2 after feedback and extra playtests. The bulk of this week however has been getting back into the captains coding chair and revving up to full development speed by contributing to some open source software (OSS) projects that have either helped the development of FUNG, or helped me keep my sanity. The biggest co… | 13341413 | |
| Game update | Weekly Update #24 Greetings Wardens, This week we're back in action, fixing some issues identified in the earlier levels of Chapter 2, no update yet since we're out of the office for the long weekend in the Grampians, but we'll have something out to you all at the end of the next week! Have a good one! - George | — | |
| Major update | CHAPTER 2 - COLLAPSE - Part 1 A NEW POWER SOURCE. Greetings once again, Warden. You find yourself at the foot of a building that is somehow over a kilometer underground. The power is still on, which leads you to believe that you can end your reliance on the FUNG and bring consistent electrical power to the surface. Steel yourself, traversing this decaying building will be anything but simple... Part 1 of CHAPTER 2 - COLLAPS… | 13096629 | |
| Game update | Weekly Update #23 Hello once again, I hope you all had a great Christmas, surrounded by people that you love! Next week, on Friday, we'll be releasing the first half of Chapter 2 (15 levels), instead of the planned whole chapter (20 levels). This is because we've decided to fill the chapter with more puzzles that we developed during playtests, and to further flesh out the story. The gap from this first half of t… | — | |
| In-game event | Weekly Update #22 Not gonna bore you all with a long one, just know that things are going . FUNG - Changelog: · Tool edit dialog improved, adds custom options for bridge parts · Show Phys object start velocity as an arrow in play mode · Add trigger effect for losing a level · Option for level to be played without FUNG running · AI and weapons finished · Relink all bridge parts at level start, with new point cons… | — | |
| In-game event | Weekly Update #21 Not all things go to plan, especially in games development. Even with the blistering pace of work over the last 3 weeks, we're still a little behind on the release of the second chapter. On the upside, we've managed to eliminate all known bugs in the new mechanics, and catch quite a few unknown ones in the process! The bridge building tools have been playtested thoroughly, and have been reworke… | 12968527 | |
| In-game event | Weekly Update #20 Greetings Wardens, Have you ever wanted to feed your FUNG after release, but not risk being mistaken for food yourself? Good news! We now offer a rifle powered food delivery service for your FUNG, allowing you to fire pellets of food to your actively growing slime mould! Get yours today, available in the latest update! FUNG - Changelog: · Added two new songs to the editor · Whole level gravity… | — | |
| Game update | Weekly Update #19 Greetings Wardens, It has been a big week in writing this week (and dealing with all the paperwork of running a business, oof). If you haven't already read the deep dive on the AI in Drift King I highly recommend giving it a read . In terms of FUNG development, we're aiming to have the second chapter out by Christmas, and we're crunching hard on it! Here is a short sneak peek: Keep an eye out n… | — | |
| Game update | Weekly Update #18 Drift on, drift 'til you drop, be the envy of Glandeen the Drift Pig himself. Introducing the most sophisticated drift racing AI ever developed, coming straight to you in Alpha v0.8! This one has been in the works for quite a while now, and finally it has paid off. This drift model uses no neural nets, prerecorded inputs, or any other trickery - to bring you an unparalleled single player racing… | — | |
| Game update | Weekly Update #17 Hail to the Drift King, baby! This week we've finally finished a vital task in implementing the ideal drift racing AI. It functions without any neural networks or other black boxes, just pure calculus and an improbably simple two-state machine (Grip Racing and Drifting, switching between the two based on about 6 inputs), and no overfitting, the test track is entirely new to the AI! I'll be post… | — | |
| In-game event | Weekly Update #16 Hi hello what's up? An OST release, that's what! It's currently available on Youtube and YT Music, have a listen below! We've also finished the official website for MELLOW PTY LTD, check it out! For FUNG, just a few more bug fixes as we chug along, and some more interaction between level elements, including triggerable PoIs (no longer only triggerable by clicks!) FUNG - Changelog: · PoIs are no… | 12667287 | |
| In-game event | Weekly Update #15 Greetings once again, I'm feeling better now, so we're back to production! This week we've been setting up a new, proper presence on the web, complete with a snazzy new domain: It's still being actively worked on and polished, it's not yet in its finished state but we're getting there! Once it's proper good to go public we'll be posting about it again. You're all welcome to follow along the dev… | 12607026 | |
| Game update | Weekly Update #13 BREACH DETECTED, SEEK SHELTER FROM UNAUTHORISED ART EXPOSURE: (We didn't want to use a fully developed visual aesthetic for just one single cutscene in FUNG!) Phew, now that we've all been exposed to the art virus, we should be innoculated against any further incursions. This week in development we've been chugging away at turning all the level concepts in CHAPTER 2 - COLLAPSE into fully render… | — | |
| Game update | Weekly Update #12 Greetings Wardens, be careful of any unsettled rubble as a result of the COLLAPSE PROTOCOL. This week has been focused on knocking out all the story elements and animatics, and building out the visuals for the levels within the collapsed facility! However, there are no distributable updates for this week (and probably won't be until the release of the second chapter). Here are some sneak peeks:… | — | |
| Game update | Weekly Update #11 But you alone must drive it... This week doesn't have a code update for FUNG, since we don't need any more code changes to complete CHAPTER 2. But fret not, we are still hard at work on completing the chapter. To make up for this, we have some updates to Drift King (available on itch.io)! Unfortunately, the new AI that was the bulk of work this week is not yet in a good enough state to release.… | — | |
| In-game event | Weekly Update #10 A bit of a short one this week, today is a public holiday in Australia for the AFL Grand Finals! But we're now feature complete for CHAPTER 2 - COLLAPSE, so the next few weeks will be finalising that, and then onto more Tower Defense work for the final chapter! This week we created a custom Signed Distance Field function to improve the water rendering, added the ability to add arbitrary png ima… | 12314237 | |
| In-game event | Weekly Update #9 Greetings Wardens, and all you newly instituted DEFENDERS. This weeks update is a big one for sure! The tower defense gamemode is rapidly coming into focus, with upgrades, limited energy, and two new levels designed specifically for it. All existing levels marked as story-mode tower defense (where you have to fight the FUNG rather than help it) are all retroactively made available for Tower Def… | — | |
| In-game event | Weekly Update #8 BOOM That's the sound of your last tower succumbing to the FUNG. Your final defense against the onslaught of green, laid to waste. In your final moments, you think to yourself... Damn... that was pretty fun actually, not gonna lie You are the latest victim in the NEW TOWER DEFENSE GAMEMODE available now! This week, we added a new gamemode to FUNG - Tower Defense - which generates random levels… | 12194619 | |
| Game update | Weekly Update #7 - Teacher's Credit Nothing is done purely in isolation, not even a solo project! Lot's of CC assets have been used to fill out the levels in FUNG to make them visually interesting and to indicate how elements will react to your actions. In recognition of this, a new credits scene has been added to the game! If you don't want to play through the final level to view the credits, they are available through the main… | 12137973 | |
| Game update | Weekly Update #6 - I'm So Light I could gl.FLOAT HOO BOY what a week, back in the React and WebGL mines to extract some universal goodies. The fruit of our labour can be previewed here! The FUNG is implemented in pure GL, using a floating point texture render buffer to store the location and rotation of the agents in the simulation. If you're interested in viewing the code, or are a React developer and want to use it in your own projects, it… | 12085880 | |
| Game update | Weekly Update #5 - What Makes Me A Good Demo? If it were a bad Demo, I wouldn't be sitting here discussing it wid ye, now would I? Introducing, the FUNG Demo! Including the first half of Chapter One - DESCENT, to give you a good feel for what to expect from the full game. The demo is available for free on Steam and itch.io from today! In other news, we've added a bunch of new story telling elements to the level editor, including subscenes… | 12028082 | |
| Game update | Weekly Update #4 - Let Me Level With You Hi how are ya? This week has been a focus on end user experience (and fixing a lot of bugs!) for both FUNG and Drift King. Yes, I said in the last update that we wouldn't touch Drift King for a while but we ended up working on it in our spare time, and fortunately y'all get to enjoy the fruits of our labour (that, and there were some game breaking bugs that I didn't want to leave in the public… | 11970973 | |
| Game update | Weekly Update #3 - Maybe The Real Treasure Was The Bridges We Burned On The Way Hey ho, hey ho, delivering the weekly update we go! FUNG is getting all the focus once again so we can hit our target of finishing the game in about 4 months. To that end we have added some more level mechanics and tools that will be present in Chapter Two - COLLAPSE If you haven't yet figured out the theme of the next chapter from the title (and the stream of updates in our Discord), COLLAPSE… | 11916778 | |
| Game update | Weekly Update #2 - Contractual Observations Greetings, once again, to the WARDENS and the Drift Elite, and welcome to the second weekly update! This week has had a different flow than most, considering that our lead (and only) developer has been busy working on contract for a previous employer for most of the week. But we gave him extra carrots in exchange for using some of his spare time to get you some quality of life updates, bug fixe… | 11863767 | |
| Game update | Weekly Update #1 - Sudden Weeklies! Greetings WARDENS and the Drift Monarchy, today marks the first week of weekly updates! Each Friday we will be updating you all on progress on our various games, make sure to follow us or join our community Discord to not miss out on any cool new features! This week has had a short shift in focus to make some progress on Drift King, slowly inching forwards towards true multiplayer, fleshing… | 11807350 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.