Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
03 Nov 2026
Last seen
0Sampled 1 hour ago · not a live figure
All-time peak
03 Nov 2026
| Language | Interface | Full audio | Subtitles |
|---|---|---|---|
| English |
Ticks are the store page’s own language box, read 21 Oct 2026, with the PICS list standing in where the box has not been read. Demand is Steam’s per-language review totals: reviews written in a language, never players. Changes come from the store-field ledger, which began on 3 Sep 2026; none on record for this game yet. Data by SteamPeaks.com.
“Not sold” is the storefront’s own answer on the last poll; nothing is inferred from a missing price. 40 storefronts polled 3 Oct 2026. A date is the moment the answer flipped between two polls; “since the first poll” means it was already withheld when polling began, and no earlier claim is made. Data by SteamPeaks.com.
“Planet Iridium has been in development, for the past 7 month with our plan to launch Planet Iridium's, Alpha Version (v 0.1) in August 2023. As it's standing Planet Iridium's initial launch will include a basic, small introduction to the main storyline and will have minor base systems in place like: building and repair, harvesting and resource collection, minor manufacturing as well as crafting of low and medium tier resources and parts, a small segment of the storyline and the basic groundwork for our exploration and close-quarters combat ( CQC ) systems. The plan for Planet Iridium is to hopefully deliver an update on a weekly basis that covers minor updates on pre-existing systems or bug fixing updates (IF NEEDED) as well as a major update each month, focusing on a new main system in the game. With regards to the state of Planet Iridium now, we are unsure if the building system will be released with the first release of the game or if it will follow with the first major update of the game (v 0.2) Our current PLANS with regards to Planet Iridium's main updates are as follows: Update 1 (v 0.2): Will include a third person building system, basic recruitment and automation, expansion on other current systems like crafting, manufacturing and combat. Update 2 (v 0.3): Will focus mainly on the expansion of the main storyline as well as implementing a colony building system, containing main aspects and systems of building a colony such as building of key point structures, farming, trading and training for combat . Update 3 (v 0.4): Will focus on player skills and abilities, which will add new aesthetic and tactical upgrades to the player as well as a fully equipped base and player customization systems ranging from different mesh designs, skins and colour palettes . Along with that we will seek help from the community to improve on quality of live features such as improvements in certain systems and as well as adding things like decor and accessories that can be built, crafted or obtained through special tasks. Update 4 (v 0.5: Will focus around economy and trading systems between outposts, neighbouring factions and as well as Earth. Update 5 (v 0.6): Will present final segment of the main storyline as well as the introduction of medium to long range combat systems. Update 6 (v 0.7): Will contain the final added features to the building, crafting and automation systems, along with more community assisted customization features. Update 7 (v 0.8): Will include raiders and bandits into the game as well as defensive building systems and more AI systems to robots and defensive systems. Update 8 (v 0.9): Will contain an introduction to the other 2 storylines that's planned for Planet Iridium, these storylines will be playable up to a point within the game, however afterwards a DLC will be required. Update 9: The final release of the game will be focused just on community feedback and refining or removing of systems might appear in this launch as well as community requested features might be added. * All this is subject to change dependant on a few factors like community feedback and team growth. The main plan is for Planet Iridium's Early Access state to be completed by end of May 2024, however dependant on team growth and other complications that could occur it could result in the prolongment of the set date or significantly speed it up.”The developer’s answer to “Approximately how long will this game be in Early Access?” on the store page, read 21 Oct 2026.
Overdue by 2 years 7 months3 years 2 months in Early Access against a promise of about 7 months.
Basis: Early Access from the store’s genres; the entry date from the catalogue ledger or, for a game that launched into Early Access, the release date the store prints; the promise from the store page’s own questionnaire, word for word. Only ranges and single figures are compared with the clock. Data by SteamPeaks.com.
The ledger starts 3 Sep 2026; changes before that day are not claimed. Each row keeps the old and new wording as the store printed it, or the bare day PICS reported, and the slip when both sides are dates. Data by SteamPeaks.com.
Basis: 40 storefronts polled 3 Oct 2026; closures are read daily from the app’s own Steam news feed with the sentence the date came from; a store page counts as removed only after two polls 24 hours apart both fail. Playable after is a reading of the store’s categories and detected online services, not a promise about the game. Data by SteamPeaks.com.