Ways
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | To hell with the graphic assets! Good day. Time for news. · We continue to experiment with the page on Steam. · Developing a new concept to make playing fun. · We're solving complex problems related to networking and player connection. As you may have noticed, several 3D Artists have joined us. Here's the work of one of them. I think it wouldn't be a bad idea to say something about the team. What do you think?! | — | |
| In-game event | Current Game Concept Hello, time for news. We've been pondering quite a bit about the concept of the game and what the outcome should be. Initially, we set several conditions for what we like and what we want to achieve. It should be: Action, Shooter, Multiplayer, Survival. Choosing the Forest seemed to us the least risky, as there are plenty of games that use this region for survival. But we decided to go a bit fu… | — | |
| In-game event | Announcement on our Steam page Hello everyone, during this time: · We've upgraded our Steam page: images, GIFs, trailer iteration 2, screenshots. · We've created pages on itch and jotl where builds will be published. We'll share them soon. · Spectator mode implemented. Now you can follow the opponent who killed you to ensure it's not a cheater. · Fixing bugs and addressing errors. Stay tuned with us on Discord: | — | |
| In-game event | Release. It's a joke. Update. Good day. End of the month, huh?! · We're creating new animations, as seen in the screenshot. · We continue to improve AI enemies. It's quite challenging. · Drawing new capsule art. · We're preparing a page on itch.io. That's all for today. See you next time! | — | |
| In-game event | Update, update, update... Hello everyone, I'm waiting in line at the doctor's, so let's get straight to the point: · We've updated the translation of the page into Turkish. · Improved and trained the Artificial Intelligence of enemies. · Added additional locations for the game. Thanks for your attention, I'm off to my appointment. | — | |
| In-game event | Two-week sprint update Hey everyone, welcome back to our bi-weekly news segment. During this time, we: · Translated the page into Chinese, Italian, and French. · Fixed bugs and tackled other issues to enhance and improve the game's quality. · Integrated a couple of hand animations in various positions from the first person perspective. · Expanded the arsenal of weapons. · Enhanced the artificial intelligence of enemi… | — | |
| Community | External update Hello everyone, the one who doesn't write code is here, just kidding. If you've noticed, I hope... We've updated everything on the page, from the game title to the links. Now, I'll briefly list what's been replaced: · Gameplay trailer; · Five screenshots; · Title; · Capsule; · Short description; · Small image; · About this game section; · Tags; · Genres; · Language support; · Translation of the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.