Time (UTC)SourceWhat changedAddedEditedRemovedReference
16 Sep 2024
NewsHigh Res Monitor Fixes (and a few other things)———15710007
Game update · published 16 Sep 2024, 15:03:44 UTC
High Res Monitor Fixes (and a few other things)
I've made fixes to the code to automatically adjust the size of many of the windows, icons, panels, and text on higher resolution monitors. Should be easy to read/play now on all monitor resolutions. Added a new part (Ultra Marble) and also a new state to the Egg part. Found what could have caused a crash deep down in the code of one of the libraries CM is using. Fixed it. Fixed "Snow Computati…
This new build has quite a few minor GUI improvements: · When open a puzzle pack ("Easy Does It", "Piece of Cake", etc.) it'll take you to the first unsolved puzzle in the pack. · Level numbers are now shown along with the puzzle names. · Once completely solving all the puzzles in a pack it'll let you know instead of just moving on to the next puzzle pack. · Added a Locked button that'll toggle…
This is just a quick hotfix which address a couple of small problems with the puzzles and descriptions of the goals. Also fixed a bug where '9' key was being treated like the '8' key in mods.
Major update · published 23 Jul 2024, 22:51:55 UTC
Number Blocks Release
The New Parts I just released an update (build 1.4.29) that contains the Number Blocks type parts. They all interact with the current Contraption Maker parts. Here they are: · Number Blocks -- built in 0 through 100 -- they can go higher/negative using the other parts below · Fractional Blocks · Arithmetic Machine · Evaluator Outlet · Equation Outlet · Number Line Outlet How they Work New Puzzl…
This is just a quick update that I'm working on puzzles for the new batch of parts. Aiming to release these in the first half of June. Here are some of the new parts that'll be in this update:
This is just a short announcement of some new parts that I'm working on. Plan on releasing the new parts along with a group of puzzles at the start of June. Also dealing with some weather today. Looks like we'll have tornado watch or warning in next couple of days. I'm in Cherokee County.
In-game event · published 12 Apr 2024, 17:54:29 UTC
Gravity Bomb GUI Update
Just added improvements to the Gravity Bomb and Gravity Bomblet GUIs. Made it easier to select the default directions and also to reset gravity to the default amount. Also has a bug fix where there were times when parts that had hit the Gravity Bomblet wouldn't later be affected when the Gravity Bomb was hit.
NewsNew Build - Gravity Bomb and Bomblet———In-game event
In-game event · published 2 Apr 2024, 23:22:30 UTC
New Build - Gravity Bomb and Bomblet
Well, I got the new build done. In addition to the new Gravity Bomb part that adjusts gravity for the whole level, from a suggestion here on the forums, I added another the Gravity Bomblet that adjusts gravity only for the part that hits it. Gravity Bomb - When hit it'll change the gravity of the whole level. Gravity Bomblet - Only changes the gravity of the part that hit it. The direction and…
Just a quick update that I've been busy here on various things including this new part. When hit by another part the Gravity Bomb will change the direction of gravity on a contraption. Should make for some interesting contraptions and puzzles. You'll be able to set both the direction and the amount of gravity. I may stream myself working on finishing it in the next week or two.
NewsBuild 1.4.25: Remote Play Together and Puzzle adjustments———13264995
Game update · published 24 Jan 2024, 23:46:22 UTC
Build 1.4.25: Remote Play Together and Puzzle adjustments
I've activated Remote Play Together - lets the mouse be shared which can be very helpful in solving the puzzles. Made changes to Incredible Puzzles Pack: · Puzzles #39 - Trap Waldo the Cat · Puzzles #115 - Hole in the Floor Changes to puzzles were just to block off simple solutions.
You can now see the solutions of community puzzles if you have already solved them. · Made adjustments to Incredible Puzzles Pack puzzles: 39, 42, 47, 61, 65, 77, 78, 82, 89, 96, 98, 107, 115, 123, 138, 139, 144, 148, 149, and 159.
NewsProfiles, Solutions, and Puzzles (Build 1.4.20)———In-game event
In-game event · published 9 Jan 2024, 23:25:41 UTC
Profiles, Solutions, and Puzzles (Build 1.4.20)
Profiles I added a requested feature - profiles that will track solved puzzles for different users. This can be found on the setting dialog. Official Solution Once you have solved one of the official puzzles a little yellow goal button will show up if you ever go back to play the same puzzle. Clicking on the button will show you the official solution. Puzzle Adjustments I've made a few adjustme…
Added checkbox to settings so that the default of part snap-to-grid can be set to off or on. Holding shift key while moving a part will do the opposite of the default setting. · Fixed the record button overlapping another button on the play screen. · Gave the "Two Pumpkins..." puzzle a more complete goal description. · Adjusted a couple of the Incredible Puzzles Pack puzzles.
NewsBuild 1.4.17: Added Support for Incredible Puzzles Pack DLC———13052734
Game update · published 28 Dec 2023, 15:56:22 UTC
Build 1.4.17: Added Support for Incredible Puzzles Pack DLC
Added needed changes for the new DLC. · Fixed a very rare crash bug connect to dragging multiple belts at the same time.
16 Dec 2023
NewsIncredible Puzzles Pack———Announcement
Announcement · published 16 Dec 2023, 18:12:07 UTC
Incredible Puzzles Pack
Capsule Image Sketches These are the three different concept sketches for the capsule image used here on Steam. The artwork on the final concept should be completed sometime in the next week and will replace the current capsule. I went with the one with Toolman Tim and Waldo the cat. The version with Tim flying through the air makes me want to make a game called "The Adventures of Toolman Tim!"…
This is just a quick hot-fix from yesterday's update. · Fixed crash bug when duplicating Belts. · Changed locked color to Purple so it is easier for Red/Green color blind folks to see. · Also locked Conveyor Belts weren't being tinted color when locked. Here are all three of the fixes in action:
In-game event · published 8 Dec 2023, 16:37:00 UTC
Build 1.4.14: New Hotkeys
I've been working on finalizing the puzzles in the Incredible Puzzles Pack DLC that (hopefully) will be coming out in a couple of weeks. There are 160 new puzzles and to make it easier for me to check all the new puzzles, I added a couple of user-friendly additions. 'L' - Toggle Showing Locked Parts One of the new hotkeys is 'L' which will toggle showing all the locked parts with a red tint. Th…
In-game event · published 28 Nov 2023, 22:55:18 UTC
Build 1.4.13: Gravity
Gravity Slider I added a new slider that allows you to set the amount of gravity in puzzles or contraptions. It can go from zero to four times the regular gravity. It can be accessed from the puzzle options button. Here is the gravity being set low: And here is the same contraption with the gravity set high: You can see the changes, like the candle not tipping over so easy and the heavier gravi…
NewsBuild 1.4.12: Making User Interface More Friendly———In-game event
In-game event · published 22 Nov 2023, 19:00:07 UTC
Build 1.4.12: Making User Interface More Friendly
So our return to Oklahoma has been delayed (details at the end of this post) - so I tackled a few more requested features for Contraption Maker. What's New · Added a "Pause" and "Single Step" mode. Hit "P" to pause a running contraption/puzzle and "S" to advance a single step. Should make it easier for puzzle and contraption building to see exactly what is going on. · Added projection to see wh…
NewsBuild 1.4.11: Added a New Part & Bug Fixes———12684305
In-game event · published 12 Nov 2023, 22:08:38 UTC
Build 1.4.11: Added a New Part & Bug Fixes
There was a request for a more stable candle that won't tip over so easily. Here it is: Also: · Made it so the Bucket can be disposed of by the Part Disposal. · Fixed a crash bug when the Candle would hit a Sticky Wall. · Fixed a crash bug when Recycling Box is place between to Pinball Bumpers. · Put in some better physics update checks so they don't always have to happen. Slowly working my way…
I probably should label this short update a (lack of) Progress Report. Incredible Puzzle Pack There is a new puzzle pack on the way with 161 new puzzles based upon the original puzzles in The Incredible Machine. Wanted to get it out in September - may be out this month - will be out by Christmas at the latest. My son is working on it. I need to go through it very carefully and verify that every…
NewsCombined Announcement: Contraption Maker, Minigolf Blast and Sciatica———Community
Community · published 20 Aug 2023, 01:44:01 UTC
Combined Announcement: Contraption Maker, Minigolf Blast and Sciatica
Contraption Maker Been working with my son on a new puzzle pack that is close to done. It'll come out sometime is September. Work on Mighty Knights is going slow - painfully slow. I've seriously considered just releasing it as part of the full game instead of as a DLC, so everyone that has already bought Contraption Maker would get it for free, And then afterwards bumping up the price on Contra…
I just released a demo of the Minigolf Blast game that is coming out near the end of June. Played against my son in an online multiplayer game and it was a blast! It was a 9-hole course and in the race mode where you are trying to get into the cup in the quickest time. He crushed me... lol. · There is a now a playable demo of Minigolf Blast available. This is the first demo so while it is very…
This will be just a quick short update on how the battle interactions between the different Mighty Knight parts will play out. One initial idea was that each unit would have hearts representing their health and the sword icons representing how much damage they can do. It would play out like this: As the Grunt (warrior type) makes his way through the the enemy units his health drops until when h…
I'm currently working on the way the various Mighty Knights parts interact with each. Right now each part has health indicated by hearts, melee damage indicated by swords, and for the archer, the amount of damage caused by arrows. The values for these are a work-in-progress right now as I balance out how they work. Still not sure about how the Mage works and if he should be included or not. My…
Mighty Knights is a coming update to Contraption Maker which has Grunts, Diggers, Builders, and other characters that do battle with each other. Right now the goals for the puzzles can be complex or as simple as "Defeat the Enemy King" where you are strategically placing your available units to achieve victory. It also comes with a terrain editing tool that let's you quickly craft out a battlef…
Progress Well, progress is being made on getting Mighty Knights ready for release. Still quite a bit to be done and some design decisions still to be made. Over the next few weeks I'll post details on the various characters and their abilities. They currently are: · Archer · Builder · Digger · Mage · Grunt · King Start of Journey This is one of the initial character sketches from over 5 years a…
Added support for user profiles (tracks which puzzles have been solved). · Added a Show Solution button for puzzles that player have previously solved. · Adjusted Incredible Puzzles Pack puzzles 2, 5, 7, 9, 14, 16, 17, 21, 26, 27, 28, 58, 78, 105, 140, and 159.