Mountaincore
Playing now
1−1 vs. yesterday
0.6%of peak
All-time peak
166Apr 2025
Playing now
1−1 vs. yesterday
All-time peak
166Apr 2025
| Published | Title | Build |
|---|---|---|
| Mountaincore is now free to play and open source!major Mountaincore is now free to play on Steam, and also open-sourced under the permissive MIT license at Github ! Two years ago, we were working with a publisher who were on-board to fund and market what became Mountaincore, but unfortunately they decided not to go ahead with publishing the game (as was their right per the terms of the contract). That left Rocket Jump Technology in a bad position -… | 18196629 | |
| Early Access 1.2.5 - Adjusted chances of creating items from mining (stone is less likely, ore is more likely) and made this moddable - Deconstruction of furniture can now be cancelled - Skeletons will now eventually disappear - Made hops quicker to grow - Reduced the chance of fire from jobs that can cause fires - Barrels now need 2x staves and hoops to craft - Fire now lasts longer between state transitions (mo… | 11451770 | |
| Early Access 1.2.4 - Fix for liquid hauling jobs not working i.e. filling of water barrel - Improvement to furniture that collects items such as kitchen worktop | 11374116 | |
| Early Access 1.2.3 - Settlers will now hold on to their waterskins for a lot longer - Fix for walls and bridges not being built - Attempted fix for trading chests getting stuck and no longer collecting coins - Hauling items to stockpiles will now default the job to the priority of the target stockpile (room or furniture) - Note that this does not affect the priority of jobs already created | 11363386 | |
| Early Access 1.2.2 (MacOS Fix) - Reduced toughness of the undead (though they're still very hard to kill - bring hammers) - Made collection of ammo while in military more important than other goals (i.e. standing on guard) - Dwarves will no longer fight each other to the death because of a stray arrow hitting a friend in the back - Idling is no longer interrupted by low needs to ensure dwarves get themselves unstuck from und… | 11344983 | |
| Early Access 1.2.2 - Reduced toughness of the undead (though they're still very hard to kill - bring hammers) - Made collection of ammo while in military more important than other goals (i.e. standing on guard) - Dwarves will no longer fight each other to the death because of a stray arrow hitting a friend in the back - Idling is no longer interrupted by low needs to ensure dwarves get themselves unstuck from und… | 11344680 | |
| Early Access 1.2.1 - Attempted fix for weapons sometimes going missing - Disabled exclusive full screen mode on Mac until we can fix the OS-level crash this is causing - Dwarves can no longer drink from the water barrel in a brewery to avoid blocking the production of wort - Note that this change will auto-deconstruct any existing brewery water barrels - Health and Safety inspectors have banned the dwarves from d… | 11334606 | |
| Early Access 1.2.0 - Updated underlying engine library to latest version - This fixes some small issues like being able to launch the browser on Mac - It also means we can have a splash screen! - Settlers can no longer die due to food poisoning (there is still a happiness malus) - Disabled beer tappers will no longer bring beer barrels to themselves - Farmers are now responsible for harvesting crops, rather than… | 11319635 | |
| Early Access 1.1.37 - Settlers will now collect a stack of seeds when farming again rather than one seed at once - Reduced happiness malus from going sober - Fix for duplication of bread and rations placed on a feasting hall table - Settlers will no longer use disabled beer tappers - One of the starting settlers is now a Carpenter/Woodcutter rather than Woodcutter/Carpenter | 11310662 | |
| Early Access 1.1.36 - Settlers will now never interrupt a job to move food to the feasting hall - Fix for construction of flooring, walls and roofing not working correctly | 11306905 | |
| Early Access 1.1.35 - Settlers should now collect items needed to work on jobs before waiting until all other work is completed - Made the main menu background image smaller to reduce memory usage - Fix for a crash when destroying a butchery station | 11305816 | |
| Early Access 1.1.34 - Reduced repelling force due to many entities in one location to avoid issues in very busy locations - Fix for the game not working in a Turkish locale - Fix for when cauldrons get stuck in transit between kitchen and feasting hall - Fix for a crash due to sorting algorithms making use of a random element - Fix for a crash when removing a zone from a region that no longer exists - Fix for a cr… | 11299943 | |
| Early Access 1.1.33 - "Add tiles" button when a stockpile is selected will now correctly use that stockpile's (first if several) stockpile group - Adding a stockpile will now use the settings of a stockpile that is being extended rather than what was selected - Note that merging two existing stockpiles together will keep both of their settings - Fixes and improvements to butchery station - Transferring water to so… | 11288970 | |
| Early Access 1.1.32 - Added a label to export pallets to warn when a production limit has been reached - Updated French translation, with thanks to Crono Natsuga | 11283151 | |
| Early Access 1.1.31 - Fishing now only has a chance to catch a fish (depending on skill level) rather than always being successful - Ore crushing is now performed by the stonemason rather than blacksmith - Corn and Hemp now grow a little faster - Exposed the colour codes for roofing view to modding - Fix for a crash when a liquid container no longer has a valid access zone | 11275337 | |
| Early Access 1.1.30 - Corrected weapon rack tags - Prevented placement of rooms over irrigation channels - Removed state file for Asset Editor tool to prevent a crash | 11273204 | |
| Early Access 1.1.29 - Fix for crashes and other problems with messed up room tiles - Fix for a crash when merchants are paying but all coins are assigned elsewhere - Fix for a crash when a material is lost - Corrected an issue where merchants paying for items could cause extra piles of coins to appear in the resources screen - Added (crossbow) bolts to weapon rack storage | 11272947 | |
| Early Access 1.1.28 Fixes for a few crashes when changing professions · Corrected file format of new music track · Renamed pallets in Trading Depot to make more sense | 11266283 | |
| Early Access 1.1.27 Added a new peaceful music track, "Respite" by Jordan Chin · "Villager" profession renamed (in translation only) to "Hauler" · Settlers can now have 1, 2 or 3 professions set, and do not need to have the Hauler profession · Hauling can now be higher priority than other professions · The starting profession skills are now fixed to avoid issues with certain secondary professions being missing · I… | 11264202 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 1 May 2025 | Thu | 18:45 | Early Access 1.2.5 | 11451770 | public | 3 | — |
| 29 May 2023 | Mon | 21:40 | Early Access 1.2.2 (MacOS Fix) | 11344983 | testing | 3 | — |