Forum Mortuorum
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| 0.7(.2) HUGE Overhaul Releasemajor Ave, ludii - Nick here. It is with great pleasure that I announce the demo has been updated to the new 0.7.2 patch. If you've been following Forum at all, you may notice that there's been a long gap between announcements. Well, that's because a lot has happened. First, channeling some recent events in my own life, I started on a second extraordinarily different, much softer game, Alight . If it… | 15107063 | |
| Update 0.6.2 - Restocking, Balance, Quality-of-Life Salve, amici! Having recently presented at Boston's Festival of Independent Games, I returned to my workshop to hammer out some tweaks to make the game just a smidge better. Changes Shop Restocking & Destocking The shop stock now dynamically restocks. Items also come off of the market each week to represent other buyers. While it's a nice way to make the game feel more alive and make rare equip… | — | |
| Update 0.6.1 - Balance & Typos Salve! Just dropping a couple small tweaks to 0.6 based on some additional testing and feedback Changes Balance · Power is less powerful, granting +1% damage per level instead of +2%. This should lead to fewer instances where a gladiator is dispatched in just a couple successful hits. · The final fight of the demo is a bit easier to make it a tractable challenge after 30-odd rounds of prep Legi… | — | |
| Update 0.5.1 - Balance & Bugfixes Salve, readers! Patch 0.5.0 introduced practice matches and healing and I didn't get the new balance quite right. With a thank you to Malthe Sørensen, who contacted me by email with some detailed notes on where the balance felt off. Thanks to that and some further playtesting of my own, this patch fixes a couple small bugs and tweaks some values to keep the demo challenging, but eminently possi… | — | |
| Patch 0.4.3 - More SFX & Bugfixes Just tidying up before moving onto bigger better patches. Patch 0.4.3 updates the demo with the following: SFX - Changes 'hit' SFX to reflect which weapon is hitting. Now, only punches go 'thwack' - Added sound effects to perks, equipping equipment, selling equipment by dragging, the menu open button, dialog boxes, and alert 'toasts' Graphics - Caps framerate to the screen refresh rate to avoid… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
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| No builds seen yet. New builds appear the moment a branch changes. | |||||||