Hey all, long time no see~ A lot of things happening, so it's tough to update Randoville regularly, i'm sorry Today i've ended winter, lol, and fixed problems with 250\500 throws achievements. Good hunt at Steam sale today! cya
In-game event · published 24 Dec 2023, 15:18:02 UTC
Christmas here!
Hello everyone. Christmas eve today, gotta congratulate each of you! I've brought you new season in-game, not really much difference in gameplay, just visuals. Added · New barnhouses for each grade! · New decor menu · Now there are "Local" and "Global" achhievements Winter took heck a lot of time, but here it is. Wish you Merry Christmas and a Happy New Year! cya
In-game event · published 28 Nov 2023, 02:17:31 UTC
Update #3 - Forging!
Hey everyone! I'm sorry for being quite for so long, this update took a lot of time. But now it is such as i wanted it to be. First of all, i believe that now the "1000 Throws" Achievement works well, so if you have 1000 throws, just update the game and it will fix itself in the main menu! Added Forging minigame Now you need to craft iron ingots yourself, instead of getting them from forge. The…
In-game event · published 30 Oct 2023, 15:38:07 UTC
Hotfix for Update #2
Hey! Small hotfix here. Added · Now you can change Zoom and Camera Rotation controls in the Settings and "small tutorial" at the start of the map Fixed · After buying D4, D20+D4 rolls were just 1/1 resulting in eternal "2" , now everything works find · Fixed dead discord link in the menu
In-game event · published 26 Oct 2023, 16:51:46 UTC
Update #2, Halloween
Hey everyone! This update took quite a while for some technical reasons. I've been rethinking progression system for a while, and a lot of backend work happened. Though, i didn't make new system in this update, but brought some small features to test everything out. Added · Pines! Preparations for the winter are here! · D4 Now you can buy a D4 as addition to your D20 at the Shrine. · Level Up m…
In-game event · published 8 Oct 2023, 07:29:34 UTC
Update #1, Fall
Hey everyone, got a bit late with this update Autumn came (yeh, october..), so it's natural for nature to change it's color! So, what's new ? Added: Autumn , now you can change the season in the menu. It's just colors, no functionality, so play as you want Revival - now it's possible to revive cuboys at the Shrine for a price! Food - now Food and Wheat numbers get red when you have negative inc…
Hey, tiny hotfix on the way Fixed Incorrect logic in the restart menu after cuboys' death (i condemn these actions) Day/night cycle in main menu worked wrong Added Shrine with discord invitation in the main menu (just click it) it ain't much but it's honest work Thanks cya
Hallo Today was fixed : · No ability to receive "Conqueror" achievement in Steam · Building only 1 point of Rock fence and then exiting the mode resulted in building 1 stone pillar · No ability to remove pillars · Deleting loaded bridges\fences was an issue Added: · Ability to delete just part of fence, instead of whole object · Cuboys seem to stuck EVERYWHERE, so now you can Drag&Drop em with…
Hey all, glad to see you here today! For almost a year i was waiting for this moment and here it is. Another huge step for me as developer - releasing my game here. There were tough things sometimes, like the last two weeks of playtests and bug-fixing, but thanks to that, today we have a good stable game that is, literally , playable Of course, it's not the final version, but a good base for fu…
A lot was made for the last months. The game got UI, saves, settings . In-game content was updated with new buildings like Farms, Gardens, Fishing Huts . Though, i had to cut "Adventures" for now, because the base mechanics were not ready to normally integrate it. Last weeks were spent for fixing major bugs that occured with regress/save and load. Thanks to the community in Discord, they really…
Hey, everyone! Long time since last news. So, the progress is going. Based on a demo i got pretty nice core mechanics of building and now working on expanding them. Also, spending couple of days per week for making visuals better. As you could notice, some buildings - Lumber, Barn, bridge, had their "building animations". I have to say, that im unable to keep them, because it's too time consumi…
Hallo! Yesterday patch was a "little disaster", because i didn't test it out on Steam, and it didn't upload .exe file. My bad, really. But now everything is working fine, fixed that small nuance in the morning. But that's not all news. Finally, i've added SETTINGS! Now you can optimize it to an 8-bit city builder for your fitness-watches C:
In-game event · published 2 Jul 2023, 06:42:00 UTC
Demo update!
Hey everyone! Today i have pretty big update for you First of all - fixed issues . Fixes · Reworked building placement system, now it should work like a charm · Fixed problems with unstable Lumber placement in the forests · Fixed bug where you can roll for a Quarry, but have nowhere to place it · Fixed problem where game launched with SteamVR (haven't tried, waiting for feedback) · Fixed proble…
Hey everyone, here some gameplay for you. It shows pretty everything that is in the demo right now. I couldn't integrate another part of gameplay, because it's not that ready, but stay for updates, i try to post them as soon as i can C: (Video-quality sometimes lacks, i'll re-record it in the near future) Thanks!
In-game event · published 19 Jun 2023, 17:57:38 UTC
New demo update!
6 Jun 2023
NewsEnormous Demo Update———In-game event
In-game event · published 6 Jun 2023, 22:27:17 UTC
Enormous Demo Update
Intro Hello everyone! Almost 3 weeks after demo release, in that time got a lot of feedback, added some cool things and upgraded the game to the next stage. First things first. Progression · Added Level system · Reworked Regress system · New conditions for opening new buildings So, about Levels. As always - for your actions you get XP -> Level up -> New possibilities Each building grade gives 1…
Got some feedback after launching demo and made some improvements based on that: · Added descriptions to UI buttons for buildings, now you can see what each building gives you · Added arrow keys for movement · Added LMB for throwing dice · Reworked Zone visuals · Minor fix for Mine visuals
Finally, i've finished polishing the demo. Core loop is inside, though it might be hard to understand something (need tutor) I'm working on improving user experience right now, like tips and tricks. Also, there is discord for communication Discord
Hey everyone, this week was spent on polishing UI and testing out something new. About UI: · Finally came to some consistent design of panels · Added all resources to resource bar · Created ability to check building stats and turn it on\off (it appeared to be very useful in gameplay) About visuals: · Tried to create building animation (pic2) · New wooden dice About gameplay · Added Fence, only…
Evening everyone. Second blog here with some nice news. Overall - very productive week, a lot of work was made. Got a lot of nice impressions from reddit guys. So, about progress: · Added zones for building - you have to spawn them to be able to build something else inside of them (pic2) · Bridge construction - simple and satisfying (pic1) · Added market as building - generates gold, gives acce…
Greetings everyone. Let's start our small chronicles. This week was kinda productive: · Created Steam page · Joined Steam Next fest this june · Reworked cuboys from cubes to boys (pic related) · Made a base for Fishing hut building · Remastered cuboys' navigation · Added rank-stars to dice results, so it's more readable And today was the day of adding some money-spenders like buying another dic…
Hey! New demo update came out. Some minor fixes and core improvements New and added · Achievements. Do something, get something + experience. (Achieves can be seen from game menu) · Progression tree. Before it was available only after Regress, but now it's also available in session through Shrine shop · Added tooltips for disabled buttons, so it's understandble why they are disabled C: · Added…