Slipstream: Blue Hour
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Major update | Slipstream v1.3, 5th Anniversary, and something more... Hello everyone, I hope you're doing great. I have big news to share with you today. Slipstream is now five years old! Time flies. The original release feels both like yesterday and a long time ago. Since then, I've worked (almost) continuously to keep this game afloat. I've done a full rewrite of the code, added many new features, and fixed all the bugs and problems I could. It's still not perf… | — | |
| Game update | Slipstream v1.2.4 Now Available - Patch Notes Hi everyone, hope you're all doing well. I have an update for you today. There are few visible changes to the game, mostly bugfixes, with the notable exception of a new feature: A Photo Mode. Here are the notes for Slipstream v1.2.4: · Photo Mode . When activated, the screen will be frozen and the HUD disabled. This will allow players to take better screenshots of the game. Pressing the CONFIRM… | — | |
| In-game event | Console Release, Localizations, QoL: Slipstream v1.2.3 now available Hello everyone, hope you're doing well. The news is out: Slipstream is finally coming to consoles , thanks to a partnership with BlitWorks, the company behind the modern ports of Sonic CD and Jet Set Radio, among many others. The release date will be April 7th, the base price will be the same as the PC version. It will be available for PS4/PS5, Xbox One/SS/SX, and Nintendo Switch. If you like t… | — | |
| In-game event | Update: Slipstream v1.2.2-01 Hello everyone, I hope you're doing well. A new update to Slipstream has been published, with a few relatively small but significant changes: · The whole Automatic Drifting system has been reworked to be more ergonomic. The autodrift controls used to be a little stiff and too different from manual, but now they work almost exactly the same and should be easier for everyone to use. · Text descri… | — | |
| In-game event | New Year, New Patch: Slipstream v1.2.1 Now Available Hello everyone, hope you're doing well. First of all, I want to say I'm sorry. In November I published part of an update I was working on at the time, but the work had to be interrupted and the game was left in a very problematic, buggy state for two months. That earned me quite a few negative reviews and emails, and you were right, I shouldn't have left it that way, especially for so long, in… | — | |
| Major update | Slipstream v1.2 - Public Release! After a year and a half of work, the new version of Slipstream is finally here. Calling it "1.2" is almost an understatement—it is a full rewrite of the original code. Calling it "2.0" would make more sense. Initially, it was supposed to be just a "simple", straight rewrite of the original code, in preparation for a re-release (more on that later), however, as I rewrote parts of the code, I not… | — | |
| Steam news | Slipstream 1.2 [Beta] is now available! First of all, I want to say thank you, again, to everyone who's supported the game since launch. May 21st was the third anniversary of Slipstream, and I'm really happy to have all of you here. I hope you enjoy the news. It took me a lot longer than expected, as expected, but the 1.2 version is now playable. It's not complete (more on that later), but it's good enogh to advance to the next phase… | — | |
| Community | About the 1.2 Update Hello everyone, I hope you're all doing fine. As you can probably see, the Slipstream 1.2 update I promised at the beginning of the year is not available yet. My initial deadline was the middle of the year, but with all the stuff happening around all of us, the plans had to change. I decided then to set the deadline for the winter sale, but again I couldn't make it in time. I'm really sad for t… | — | |
| Game update | Re: Issues with Intel HD Graphics, Maintenance Hello everyone. First of all, I want to apologize for the lack of maintenance on this game in the past few months. I had personal problems and couldn't get the right amount of time and energy to do much productive work. I hope it's all settled now and I can resume my usual activity.I have received lots of bug reports lately but didn't respond to any. Again, I'm sorry for this. I said on the las… | — | |
| Game update | v1.1.11, back-end update, compatibilities may break Hello everyone. After a silent update from 1.1.9 to 1.1.10, which was just a bugfix release, here comes another one. The only change made to the game itself was: · bug fix on time trial mode that failed to register your best lap if it was not the last lap (how did I miss this one for so long? I'm sorry!) Other than that, I updated pretty much all the back-end software runtimes used by the game,… | — | |
| Game update | v1.1.9, improved controls + other small changes Hello everyone, I hope you're doing fine. Slipstream's 1 year release anniversary is coming soon and I wanted to update a few things before then. Here's version 1.1.9. The biggest change is the addition of a new control option: Automatic Drifting. It's similar to the 'simplified controls' that were already available on the multiplayer mode, but now it's a lot more intuitive and responsive. It's… | — | |
| Game update | v1.1.8, tutorial fixed another minor update: - fixed the bug in tutorial mode. due to an oversight, the car speed was being reset to zero when you restart a part of the tutorial. now that doesn't happen anymore and the tutorial can actually be completed again - reduced the difficulty of easy mode a little. I've seen a lot of complaints from new players (including some negative reviews) that the game is too hard. bein… | — | |
| Game update | v1.1.7 update, xbox one controller bug fixed Hello everyone, I hope you're doing well. Slipstream was updated to version 1.1.7, with a fix to the Xbox One controller vibration bug. I was able to reproduce the bug on both of my windows machines and the changes made to this version fixed it on both of them, so hopefully this will apply to all cases. You can re-enable controller vibration if you want. Nothing else was changed on this version… | — | |
| Community | about graphics settings, FPS drop issues [temporary fix] Slipstream was featured in the humble monthly march 2019 package and that brought in a lot of new players to the game. And with the new players, new bugs are found. Some users reported huge FPS drops when using a bluetooth Xbox One controller , specifically when the game tries to make the controller vibrate, such as when you start to accelerate the car. This issue seems to be happening exclusiv… | — | |
| Community | About Controllers & Keybindings Some people wrote to me asking various things about controller support and keybindings, and since I never documented this feature very well, I'll try to do that now and maybe answer other potential questions. Keybinding (hopefully) works as you might expect: you select an action, press a button and that button is mapped to that action. But there are a few quirks I'd like to explain in more deta… | — | |
| Game update | v1.1.3 - minor bugfixes as expected, a lot of unexpected bugs surfaced since the 1.1 update. I've been trying to fix them one by one, and this is the third minor update since 1.1. some people were experiencing crashes when the game tried to re-set vsync on, so I removed the vsync confirmation step. this game is designed to run with vsync always on, it will match your monitor's refresh rate and keep the physics consist… | — | |
| Game update | Slipstream v1.1 Update Announcement Slipstream 1.1 is finally here, and it's a huge update. LOCAL MULTIPLAYER The biggest change of all, Slipstream now supports local multiplayer up to 4 players. There are four game modes available for the multiplayer, the already established single race and grand prix, and... NEW GAME MODE: CANNONBALL A brand new game mode for both single player and multiplayer. It works like a mix of all the ot… | — | |
| Game update | Important: Bugfix/Crash at startup update. Some users have reported trouble running Slipstream, the game crashes at startup and never runs properly. It affects especially people on laptops with core i3 processors, and seems to be related to a bug in the JVM being used by the game. Slipstream requires a java runtime environment to run, and it includes its own customized (reduced) JVM for this purpose. The version I was using previously w… | — | |
| Game update | 1.0.2 update: keybindings, new AI/physics The Slipstream 1.0.2 patch is now live. Changelog: - The #1 most requested feature is now implemented: fully customizable keybindings for both keyboard and gamepads. (NOTE: Slipstream only has *official* support for Xbox Controllers, both 360 and One. I can't guarantee that any other type of controller will work, but they may). - The AI system has been pretty much completely rewritten, the AI s… | — | |
| Game update | 1.0.1 patch, compatibility Issues, multiplayer The latest update to Slipstream has been published, and it brings the minimum requirements down to the lowest possible versions of OpenGL and related libraries. Hopefully this will fix compatibility issues some users have been reporting. There were also small changes to the gameplay, mainly reducing the amount of traffic on arcade mode, which has been an issue for some people. Some users have r… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.