SALVATIONLAND Soundtrack
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Title | Build |
|---|---|---|
| Update 3.6 - Updated gamepad controls; the right stick now feels smoother. If you're playing with a controller, try lowering the Camera Sensitivity in the settings to improve microcontrol - Added the ability to zoom in/out while aiming with a sniper rifle when playing with a gamepad (using the arrow keys) - Improved and optimized SSAO. | 22930149 | |
| Update 3.5 - Fixed a critical launcher bug that prevented it from opening if the game had never been launched before | — | |
| Update 3.4 - Fixed overly high gamepad sensitivity. | 20491335 | |
| Update 3.3 - Day/Night cycle fixes: smoother transitions, reduced fog pixelation - Added an interactive office building to the "Shopping District" level - "Old District" level: improved landscape - Minor bug fixes. 🚨A new game start is required. | 20423867 | |
| Update 3.2 - Engine shader optimization: performance boost on open areas by ~3% - Adjusted the location of the old woman’s house in the Shopping District added an abandoned farmstead around the house - Added small details to the "Market" level - Minor bug fixes 🚨 A new game is required. | 20062158 | |
| Update 3.1 - Significant improvements to the launcher for proper config updates, - Restored engine-based vertical sync (available in the launcher and options menu), - Adjusted "Deck" preset's configuration parameters, - Tweaked player movement speed - calibrated sprint acceleration start, - Slightly reduced player footstep sound volume, - Documentation and minor bug fixes. | 19990693 | |
| Update 3.0 - Added Steam achievements - Fixed footstep sounds chaotic switching across channels - Fixed the logic of some shaders. | 19658163 | |
| Update 2.7 - The game turns 2.5 years old!major Celebrate 2.5 Years of SALVATIONLAND! Enjoy a new launcher, enhanced UI and fonts, smoother animations, and a host of bug fixes! Changelog: - Updated and optimized post-processing effects: noise filter, SSAO, motion blur - New game launcher – improved visuals and gamepad support - Adjusted in-game graphics presets - Improved appearance of the dialog window and changed the main font - Changed su… | 19586535 | |
| Update 2.6 - Eliminated the possibility of going beyond the area on the 3rd chapter levels - Fixed the display of HUD elements - Fixed minor bugs | 16661092 | |
| Huge Update v2.5major Hey everyone! Recently, the game celebrated its one-and-a-half-year anniversary since release day, and to mark the occasion, we decided to undertake another large-scale update. * Here are the main changes in this TRULY massive patch: * - New shaders: noise filter, sharpness boost, motion blur (can be turned off in the game settings), - Original shaders have been improved and optimized: SSAO, th… | 15655624 | |
| Update 2.3 Fixed minor bugs on the "Old neighborhood - Final" level. | 15013730 | |
| Update 2.2 - The game now launches correctly when Windows desktop scaling is set above 100% - Several new lines and sounds for minor characters of 2nd and 3rd chapters have been added - Added missing compass tracker for the "Visit the market" quest - Added new streetlights in the village in the Shopping District - Factory Chief's height reduced | 14814484 | |
| Update 2.1f - Improved performance of outdoors by 5-7% - Fixed crash and enemy movement on the "Shopping Center" level - Agent's voicelines at the market made 20% quieter - Fixed rotating shopkeeper on the "Store" level - Fixed minor bugs | 12872659 | |
| UPDATE 2.0 - Director's Cutmajor The Director's Cut of SALVATIONLAND is a significantly enhanced game, essentially a re-release. Version 2.0 includes new cutscenes, significantly improved pacing in the first half of the game, numerous stability, detail, and optimization improvements. - Added an alternative ending that is optional and unlocked by successfully completing additional quests - Added new cutscenes - Added new graphi… | 12330034 | |
| Patch 1.5.5 - Optimized levels: performance increase up to 10% - Minor bugs fixed | 12153275 | |
| Update 1.5.3 - Added additions to the "Introduction" level - Improved textures of some characters of the first chapter - Fixed footstep sound floating between channels - Fixed minor bugs Required to start a new game. | 11864290 | |
| Update 1.5.1 - Various fixes and improvements of game levels | 11442510 | |
| Update 1.5 - English translation has been reworked. Fixed various grammatical inaccuracies - Improved visualization for various levels - Fixed minor bugs | 11178284 | |
| Update 1.4.8 - Level "Gam-Palace: Left Side": fixed a possible crash in the fight with Ilya, added wire cutters on the table in the awakening scene - Improved visualization of trees on the levels "Near the suburbs" and "Suburbs" - Speed up the timing of the transition to the "Mine" level during the start of the Kirill's quest - Fixed minor bugs | 10972998 | |
| Update 1.4.7 - Fixed minor bugs | 10940608 | |
| Update 1.4.6 - Fixed regression crash when trying to attack some enemies - Fixed bugs with switching weapons to keys 1, 2, 3 - Changed the color of some hints - Fixed minor bugs | 10921920 | |
| Update 1.4.5 - Weapons are now categorized and can be switch by pressing 1, 2, 3 keybuttons - Changed the damage tracing method, which significantly increased the accuracy of shooting - Player can no longer shoot through walls if his character is standing close to the wall - Added dismemberment by some types of weapons - Hitting an enemy in the head now multiplies damage by 1.25 - Fixed damage detection fro… | 10914305 | |
| Update 1.4.4 - Fixed minor bugs | 10875558 | |
| Update 1.4.3 - Fixed minor bugs | 10862232 | |
| Update 1.4.2 - Decreased jump height of player character - Fixed minor bugs | 10856109 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 7 Mar 2025 | Fri | 15:23 | No patch notes · unannounced build | 17637159 | public | 1 | — |