SokoSolitaire
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
Playing now
0+0 vs. yesterday
All-time peak
27 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Hotfix Hello everyone, just released a quick hotfix updating the game to version 1.0.4! Fixed the following issue · A bug that would cause the card win animation to stay on the screen even after it is over and you are in the next level. The animation would stay on screen until you'd go to main menu. Many thanks for the bug reports and apologies for any inconveniences this may have caused. If you happe… | — | |
| Game update | Hotfix Hello everyone, just released a quick hotfix updating the game to version 1.0.3! Fixed the following issue · Rare save file issue where your game progress wouldn't be saved if you quit the game without entering the next level · Being able to go out of the page range in the leaderboards. Eg: If a level has 20 pages, you could go to page 21 or even -1 which would break the leaderboards menu and y… | — | |
| Game update | Hotfix Hello everyone, just released a quick hotfix updating the game to version 1.0.2! Fixed the following issue · Issue where the achievement for beating all levels wouldn't unlock. If you ran into this and do not own the achievement, beat ANY level (recommended level 1 as it's the fastest) to unlock the achievement. Many thanks for the bug reports and apologies for any inconveniences this may have… | — | |
| Game update | Hotfix Hello everyone, just released a quick hotfix updating the game to version 1.0.1! Fixed the following issues · Leaderboards crash when going to another page · Leaderboards menu not behaving correctly when exiting the level screen · Steam achievements not being achieved in-game when you get earn them, but instead on the next start up of the game Many thanks for the bug reports and apologies for a… | 11861071 | |
| Steam news | SokoSolitaire is finally here! Hello everyone, we're excited to announce that SokoSolitaire is finally here! The game is on a 10% discount during its launch week. We can't wait to hear what you have to say about the game and read your reviews. Thanks for checking our game out! Save 10% during the launch week! Bundles We also decided to bundle up SokoSolitaire with other games. If you'd like to play more puzzle games, check t… | — | |
| Esports | Developer Livestream Hello everyone, SokoSolitaire will releasing on August 3rd as a debut title in the Cerebral Puzzle Showcase! To celebrate this occasion, I, Martin, the lead developer, will be streaming SokoSolitaire for an hour. Come join the chat and ask me anything you'd like about the game! The livestream will be on August 4th, 18:00 - 19:00 GMT + 2 See you there! | — | |
| Community | Thanks for playing the demo! Hello everyone, SokoSolitaire's release is closer than ever and we've been listening to your feedback. The demo is still up and we'll be listening to what you have to say even after release, however there are some changes we will be including in the full version that we believe are worth mentioning. Undo can be held In the demo version you can only press the undo button, which can get bothersom… | — | |
| Esports | Developer Livestream! Watch Martin Firbacher, the lead developer of SokoSolitaire, play through the game and ask him anything you'd like to know! Stream schedule June 20th - 2:00 till 3:00 PM CEST June 20th - 7:00 till 8:00 PM CEST | — | |
| Esports | Developer Livestream! Watch Martin Firbacher, the lead developer of SokoSolitaire, play through the game and ask him anything you'd like to know! Stream schedule June 20th - 2:00 till 3:00 PM CEST June 20th - 7:00 till 8:00 PM CEST | — | |
| Community | Devlog 4# Today's devlog was supposed to be about coding and how I approach it, but due to the battle I had with audio design in SokoSolitaire, the plan has changed! You know, I usually enjoy working on audio. Sure, I can't listen to music or podcasts in the background as I need to hear everything well, but it can be fun to search for sounds and then play with them in editing. I often get praise for the… | — | |
| Community | Devlog 3# When it comes to making games my most favorite part is creating the actual content you play which in this case means making the levels. In this devlog I'll walk you through my 3 methods I use to make levels, although in case of SokoSolitaire I only used 2 of them, more on that later. 1) Teach the player When I sit down to make a level, the first thing I do is ask myself what I want to accomplis… | — | |
| Community | Devlog 2# Today I'll talk about what the game looked like before Julieta jumped on board as an artist, what it looks like now and what I'd like to improve before the release! 5 games later and I am still awful at art If you're familiar with my game Sokobos, you might disagree with this statement, but with Sokobos I got lucky. I made an appealing and stylish art style that was manageable even for me, howe… | — | |
| Community | Devlog 1# I'm excited to post the first Devlog for SokoSolitaire, I've never done this before, but I am looking forward to sharing the game's development journey with you and showing you what it is about before the full or even demo release. Let's get right into it! Sokoban but it's cards After finishing a fun casual game called Regency Solitaire, I was wondering what a mash-up of Sokoban and Solitaire w… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.