Arcrelium Playtest
Playing now
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All-time peak
17 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
17 Oct 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes: v0.3.0 New Features - You can now break your movement into multiple parts. For example, playing a card with "Move 2" lets you choose to move 2 or move 1 twice. - When you hover over a tile when choosing where to move, a line is drawn that shows the path you take. - Added an indicator that shows the range of cards (where applicable). - The camera is now centered on the player instead of the game board.… | 25498663 | |
| Patch Notes: v0.2.6 New Features: Cards in hand now go offscreen until you hover over them. - Instead of a description for the card, hovering over a card in your equipment window will now show the card itself. - The popup when a card is played now shows the actual card instead of just the name. Also, it is tied to the action of the card and popups will not continue well after the card has been played. - Added a "G… | — | |
| Patch Notes: v0.2.5 New Features - Enchantments can be added to equipment, to do things like add special cards to the deck, increase your max HP, etc. Currently no way to add them to equipment though, but they have been implemented. - Changed the texture of the hexes to sand. I will be working to eventually have the fights take place in a colosseum Bug Fixes - Players can no longer get already unlocked equipment a… | — | |
| Patch Notes: v0.2.4 New Features - Added outline rendering system for characters and highlights the name of the character you are hovering over. - Cards lift and scale when hovered - Added new equipment and cards. - In PvP, players no longer spawn immediately next to each other. Bug Fixes - Fixed Null Amulet only dealing damage at the end of the move when moving more than one tile. - Fixed inventory screen appeari… | — | |
| New game just dropped lol | — | |
| Arcrelium v0.5.01 Hello! I started Arcrelium from scratch a while ago, and since then I got really busy and honestly, I have no idea exactly what I changed since then. Quite a lot. So this build is to get me back up to date with what I've published to Steam. No other notes for this update. | 21640929 | |
| Patch Notes: v0.4.02 Enemies · Spiders now wander around whe they don't see a player Polish · Enemies now turn their heads to face you when they see you · Added sound effects for the following events: · Spider footsteps · Lever Toggled Misc. · Removed the "New Game" button from the main menu Bug Fixes · Enemies now spawn again (whoops) · Ork Shamans now flee the player properly (again) · The pixelate filter is now… | 16584284 | |
| Patch Notes: v0.4.01 Gameplay Changes · Removed Sprinting · Removed Jumping · Movement Speed decreased Enemies · Greatly improved enemy AI · Added bosses to the end of every dungeon (Still WIP) Audio · Added reverb to most sounds so make the environment feel more realistic. · Added sound effects for the following events: · Opening a chest · Player Footsteps · Ork Footsteps · Spending gold · Gaining gold · Spending… | 16490950 | |
| Patch Notes: v0.3.02 Dungeon · The boss room now has a locked door. To open it, you need to find the lever somewhere in the dungeon. · At least one room of each type will spawn in the dungeon, instead of being entirely random. (This is because some specific dungeon elements require certain rooms to exist, and this just makes it easier to implement.) Weapons · Adjusted the stats on some weapons to feel better to use… | 15801512 | |
| Patch Notes: v0.3.01 Infusion - Unblocked the sealed doorway in the lobby. It looks like there was a room hidden behind... - Weapons can now be infused, upgrading them and unlocking special abilities. Polish - Weapons now play sounds when you attack with them. - Changed the way you hold weapons so they now don't interfere with your vision. - Modified the VFX so that torches aren't blindingly bright. Weapons - Remov… | 15718352 | |
| Patch Notes: v0.2.06 Quality of Life - Added a button to return to the main menu - Achievements now unlock instantly when completed. Bug Fixes - Dungeon entrance will no longer vanish if you die in the dungeon. | 14945499 | |
| Patch Notes: v0.2.05 Bug Fixes - Bruce's questing menu no longer crashes the game when you opened it. - Bruce no longer only offers you quest rewards that you already owned instead of ones you didn't own. - Ork Brutes no longer move too slow and attack at the wrong distance. - Some players were unable to play the game after clicking "New Game." This is now fixed. | 14936575 | |
| Patch Notes: v0.2.04 Trinkets - Trinkets can appear on the ground and be picked up to unlock them. - Arcrellium Crystals can be found on the ground in the same way as Trinkets. - Improved the Trinket selection menu to make it more clear what trinket is selected. Still a WIP. Quests - Bruce now offers Quests for the player to complete. Dungeon - Prisoners can be found in the dungeon, and you can trade with them to u… | 14934726 | |
| Patch Notes: v0.2.03 Dungeon - Decreased spawn chance of mushrooms (80% -> 60%) - Removed Arachnids from spawning (for now). - Boss Rooms are updated to have better lighting. VFX: - Added a dithering effect to post-processing to replace the pixelation. Theoretically, this should be better than a low-resolution form of pixelation. Looking for feedback. Bug Fixes - Certain parts of the UI will no longer be cut off on… | 14724372 | |
| Patch Notes: v0.2.02 VFX - No longer low resolution VFX. Looking into oth post-processessing effects. Boss Room - Boss Rooms now spawn at the end of each dungeon - Currently no bosses in the game. In the boss room, if there is a player who has not found Bruce, they will find Bruce. Bug Fixes: - Dungeon is no longer spawned only for the host during mulitplayer games - Dungeon no longer spawns the entrance or exit in… | 14712156 | |
| Patch Notes: 0.2.01 Added Boons and Trinkets! Boons: - When you open a chest, choose one of three boons to get. - Boons only last until the end of a run. Trinkets: - You can have one trinket equipped at a time. - Trinkets last between runs. - Currently all trinkets are unlocked by default, no way to unlock others. | 14644868 | |
| Patch Notes 0.1.11 Chests - No Longer grant achievements that unlock items (Currently no way to get the achievements) - Not grant "Loot Orbs" that give a random boon (Will be changed to a selection from 3 in the future) Enemies - Added the Arachnid enemy - Currently, the Arachnid spawn way too much and don't do anything except walk towards you (sometimes.) I'll get around to fixing them | — | |
| Patch Notes 0.1.10 Added sound when the player and enemies are hit, as well as a white flash for enemies. Added more weapons. | 14226784 | |
| Patch Notes: v0.1.09 Settings now save when you exit the game · Added a few new weapons: · Axe · Hatchet · Mace · Halberd | 14226784 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 24 Sep 2026 | Thu | 06:29 | Patch Notes: v0.3.0 | 25498663 | public | 1 | — |
| 24 Sep 2026 | Thu | 06:05 | No patch notes · unannounced build | 25498329 | public | 1 | — |