Mooselutions
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0Sampled 26 minutes ago · not a live figure
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2Last seen
0Sampled 26 minutes ago · not a live figure
All-time peak
210 Oct 2026
| Published | Title | Build |
|---|---|---|
| Camera Behavior Improvements on the Steam Deck I've been porting Mooselutions to iOS. This occasion made revisit the game's camera behavior on the Steam Deck. I was never a fan of the player-centered camera on the Steam Deck version of the game. To be completely honest, it was thrown together rather quickly. Only after launching on Steam did I then realize the game has a player base on the Steam Deck. I scrambled to put something in as quic… | 16746285 | |
| Steam Deck Graphics Improvements I was getting the game ready for Super MAGFest and the Turn Based Carnival sale, and I was testing one of my builds on the Steam Deck. I popped over to play some of my other favorite pixel art games (Axiom Verge specifically). I noticed the pixel art in that game and was impressed with how crisp it looked. I then took a second look at Mooselutions and figured something must be wrong because it… | — | |
| Steam Deck Controls I just uploaded a small update that makes the controls on Steam Deck fully native. They should just work right out of the box. Thanks to Casey Muratori for pointing out that you can just use XInput on Windows. When the game is running via Proton it will act as if the Steam Deck controller is an XBox controller. | — | |
| Navigation Redesign Hi folks, I just finished the last update for a little while. It contains a few often requested quality of life improvements. 1. The menus are redesigned. Now you can access the menu from inside of a level and from the world map. 2. World map access from the main menu. If you are in a puzzle, you can go to the main menu to access the world map. (Note: you can also access the world map at any ti… | — | |
| Volume Controls and Non-Destructive Reset Hi folks, I just updated the game to support music and sfx volume controls. Your volume settings are saved with each session and synced over Steam cloud. I also fixed the non-destructive reset bug and brought non-destructive reset back into the game. Next up some much-needed improvements to the game's pause menu and map navigation layout. I'm going to make the pause menu accessible from every s… | — | |
| Steam Cloud Support I've updated the game's Steam settings to support Steam cloud. Progress you make in the game will get synced to Steam cloud after a play session, and it's cross-platform. If you start a game on Mac OS, you can resume it on Windows. No fuss. Lots of muss. | — | |
| Rollback to January 5th version Hi Folks. My apologies, but I had to roll the game back to the January 5th version. A player discovered a bug in the new undo system (thanks Diane!) that allows you to cheese every puzzle in the game. So for now the restart behavior will remain destructive until I push the update that fixes it. I'm planning to release a major update this week, just before my upcoming heart valve procedure after… | — | |
| First post-launch update Hi folks, The first official update for Mooselutions addresses the following: 1.) Trying to enter a level while moving on the world map loads the level where you were, not the level you're going to. This was fixed by simply preventing the player from entering a level while walking on the map. 2.) There was an occasional crash that could get triggered by undoing in the middle of a long moose cha… | 13117792 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 14 Dec 2024 | Sat | 15:39 | Camera Behavior Improvements on the Steam Deck | 16746285 | public | 7 | — |
| 6 Feb 2024 | Tue | 00:58 | No patch notes · unannounced build | 13375594 | betas | 6 | — |