HexDefense
Last seen
0Sampled 5 hours ago · not a live figure
—of peak
All-time peak
027 Oct 2026
Last seen
0Sampled 5 hours ago · not a live figure
All-time peak
027 Oct 2026
| Published | Title | Build |
|---|---|---|
| Final update before launch! This update was focused mostly on balance changes: · All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts · Slightly lowered time between enemy spawns · Changed how the armor damage threshold increases · Shield and armor now increase in amount as time goes on · Changed some enemy's attributes to create a larger difference between them: · Bees are mor… | 15018159 | |
| Controller Support * Added controller support * Fixed an issue with damage dealt statistics not being saved properly | 14834391 | |
| Minor Patch Notes 6/18/2024 Added new targeting priority for shields and armor: "has." an enemy with 1 or 100 shield will be treated as equal with this priority. · Added new models to Bee Queen, Bee Guard, Bee Worker, Mushroom and Cactus Golems, And the Necromancer. · Status effects are now only applied on successful hits · Minor optimization to enemies to reduce lag when many are on screen · New Items! · Balance changes… | 14757402 | |
| Major Update: June 10th, 2024major Hello everyone! After taking a bit of a break I am back to working on HexDefense with a goal of releasing a 1.0 version in July! This update has some major changes: · UI has had a major redesign with the goal of removing much of the onscreen clutter · Map generation and how the enemy dens and paths spawn have had a major overhaul to decrease the number of enemies on screen at one time · Towers… | 14669193 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 31 Jul 2024 | Wed | 05:55 | No patch notes · unannounced build | 15208551 | public | 2 | — |