Project Astra Dominium
Last seen
1Sampled 16 minutes ago · not a live figure
—of peak
All-time peak
316 Sep 2026
Last seen
1Sampled 16 minutes ago · not a live figure
All-time peak
316 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Dev Diary - Upcoming 2.0 Combat Changes Well, nowadays this greeting that we've used for so long seems somewhat odd, but here it goes: Hello all you lovely AIs out there! The work on 2.0 is going well so far, even if we had some minor private things keeping us from working on it in full spare time. Today we want to give you a small preview of the upcoming combat changes, clarify some spoilers hidden in the last posts and also receive… | — | |
| Community | Project Astra Dominium 2.0 is coming! Hello all you lovely AIs out there! July 2025 was an incredible month for Project Astra Dominium, and we want to give a massive thank-you to all our players – both longtime fans and newcomers alike. Your support means everything to us! We’re currently working on a major patch that turned out to be even more ambitious than we originally planned. At the end of September we'll probably be done wit… | — | |
| Game update | Update 1.23.5 - Hotfix Hello all you lovely AIs out there! This is just a small hotfix for the manual crafting screen, where the list of required Materials was cut off. There still was a scrollbar but it wasn't that visible and could lead to confusion as to why you could not craft certain items, requiring 3 or more materials. Misc/Bugfixes · Fixed required Materials list being cut off in manual crafting screen. We ar… | 17380579 | |
| Community | Merry Christmas & a small Update preview Hello all you lovely AIs out there! The end of the year again came blazingly fast, especially after so many good games made their debut this year and had time flying by like life was running on x8 speed... So we want to close this year with a quick preview of the next Update that's currently in progress. We still don't have an ETA as it got a bit bigger then we initally intended, but hopefully… | — | |
| Game update | Update 1.23.4 - Bugfixes Just a small bugfix update while we are still working on the next content Patch, stay tuned! :) Misc/Bugfixes · Fixed the Cosuna Portal level still using Post Processing on the UI (That's why everything there looked darker than the rest of the game) · Reduced Camera Move Speed in all Saitoris levels a bit as it was way faster than other levels. | 16517577 | |
| Game update | Update 1.23.3 - QoL, Bugfixes Don't mind me, just a small update passing through... Misc/Bugfixes · The Loot Window inside a TD Level is now shown as a more compact grid and the wiggle animation is disabled by default (You can still click the button on the top left beside the "loot" title to toggle the animation on/off). · Fixed some UI Scrolling Speeds that were to high. · Adjusted the lighting of the factory. · Some minor… | — | |
| Sale | 50% off and pricing changes Hey there! The game will be off by 50% from today till Monday the 28th October! But wait there's more! We also want to let you know that after the sale, the price for the game will be permanently reduced from 14,99$ to 9,99$ (And respectively in other currencies). We want to thank everyone who has supported us and bought the game till now and hope you have/had fun playing it <3 - Snob Entertain… | — | |
| In-game event | Update 1.23.2 - Unity update & UI Post Processing fix Hello all you lovely AIs out there! While we are currently still working on the next bigger update (and you all are probably busy playing the new Factorio DLC anyway ;), we wanted to put out another small one in between, as it contains some important fixes that we'd like to put out rather early. First of all, we've updated to the latest 2022 LTS Unity version, which should hopefully fix some re… | — | |
| Game update | Update 1.23.1 - Bugfixes Hello all you lovely AIs out there, we know you are all busy playing Satisfactory, waiting for the next Factorio DLC or slaying Tyranids for the Emperor! But we still wanted to put out this small patch that should fix some annoying bugs, while we are working on the next, bigger content update :) Features · Added a small info about the damage done and enemies killed in the current Level to the T… | — | |
| Major update | Update 1.23 - New Levels, New Enemies, Balancing, QoL, Bugfixes & More Before anything else: Please backup your savegame ! Even though we tried as much as possible to keep this update compatible with older saves, we can't guarantee that some edge cases might still destroy your savegame. So if you don't intend to start a new game, we recommend you backup your old saves first, so in case anything goes wrong we can help you to restore your progress! To see where your… | — | |
| Community | Development update Hey there all you lovely AIs, long time no see! Unfortunately our private lifes still keep us busy, but we are nonetheless working on the next update in every minute of our spare time! It will still take some time and we currently can't give you an ETA when the update will come, but we aim at mid or end of july. For this update, we are mainly focusing on adding more content for the Tower Defens… | — | |
| In-game event | Update 1.11.8 - New Outposts, Steam Leaderboards, Performance, Minor Polishing Hello all you lovely AIs out there! With this small update we bring you some long awaited outposts and with it the ability to finally mine rare resources like silver, tungsten, gold and platinum! ːsteamhappyː (More Outposts will still be added with future updates) We've also made stars on the starmap slightly bigger and their names hopefully a bit more readable together with some other minor UI… | — | |
| In-game event | Update 1.11.7 - CryoTower GPU Performance, Translation- & Bugfixes Hello all you lovely AIs out there, another small update this week, while we are still working on a larger update. (Mostly rewriting the Portal mode.) Unfortunately we have no ETA yet for the larger update, but we'll keep you updated and you can always reach us on our Discord or in the Steam Discussions, if you have any questions, bugs or feedback! :) Meanwhile we are bringing you some smaller… | — | |
| Game update | Update 1.11.6 - QoL, Balancing, Bug & Localization fixes Hello, all you lovely AIs out there! Today we release a small update, mainly bringing some additonal keybindings that'll hopefully help some left handed players and people with a broken mousewheel. We are still working on some other stuff but unfortunately the last weeks, our private lifes took a lot of time. Thus we decided to bring some smaller "goodies" now and the features which require mor… | — | |
| In-game event | Update 1.11.5 - Minor Combat Balancing, Translation- & Bugfixes Another week, another update! This time it's a again a bit smaller and mostly focusing on bugfixes (especially empty portal waves) and some minor combat balancing changes. Meanwhile we are working on some greater changes to the portal mode and if all goes well, we will release those with the update next week already. Till then, here are the changes and fixes for this update: Balancing Enemies ·… | — | |
| In-game event | Update 1.11.4 | Portalmode changes, New Drone Pod Model, Translation- & Bugfixes Hello all you lovely AIs out there and a big welcome to all new players! In this patch, we were mainly focusing on fixing the bugs and translation errors you've reported, aswell as a small rebalancing of the Portal mode (Still WIP, see below). We've also added a small visual upgrade to the Drone Pod Requesters and hope you like their new look - let us know what you think: Portal Mode The way th… | — | |
| Major update | Update 1.0.0 - Project Astra Dominium leaves Early Access Hello all you lovely AIs out there! Today is a big day for us, as Project Astra Dominium officially leaves Early Access . But hold your Keyboard for a second before you type angry reviews! :D Update 1.0.0 does not mean, that we won't further support or update the game. We are aware of some existing quirks, bugs and that the localization needs improvements for example. We will also still provide… | — | |
| Major update | Update 0.11.0 - Karasir, Endgame Portals, Localization Beta Happy new year, Frohes Neues, Bonne année, Feliz Año Nuevo, 新年快乐, あけましておめでとう, 새해 복 많이 받으세요 to all you lovely AIs out there! With this update, we implement rudimentary localization for the game. For now these languages will be available and can be selected in the ingame settings: - German - French - Spanish - Portuguese - Simplified Chinese - Japanese - Korean However please note that all these… | — | |
| In-game event | Update 0.10.4 - Happy New Year - Transition to Steam Leaderboards! Happy New Year! Last patch before the 2024. Everyone at Snob Entertainment wishes you a Happy New Year. We have some exciting news to share regarding an important update that has taken place in Project Astra Dominium. In the past we used playfab to track players, which helped us find bugs and resolve issue with players that we couldn't have done without it. Playfab also was used for the leaderb… | — | |
| Game update | Update 0.10.3 - Merry Christmas (small Bugfixes) Merry Christmas you busy and hardworking AIs out there! Here is our small Merry Christmas Patch with some minor bugfixes. Bugfixes · Damage Boosts get removed after Buffs on Towers were applied/removed · Upgrade/Sell Prices sometimes are wrong after Buffs on Towers were applied/removed · Player never paid any cost for the Damage Boosts As always hit us up on Discord or in the Steam discussions… | — | |
| In-game event | Update 0.10.2 - Some Polish, QoL, Quests, Bugfixes Hello all you busy and hardworking AIs out there! Here's a small patch before the holidays, that brings some minor polishing and some Quest additions/changes. It also slightly nerfs level 4 (Saitoris), to make the difficulty ramp up less frustrating when reaching the level the first time in a new playthrough. We again want to thank everyone of you, that played our game, reported bugs, left us f… | — | |
| In-game event | Update 0.10.1 - Endless Tower Boost, QoL, Content, Bugfixes Happy Friday everyone, here's another small update which you hopefully enjoy! It mainly brings a new "coin sink" mechanic for the Tower Defense mode, by allowing you to boost a Towers damage endlessly after they've reached Tier 3. Each level of this boost adds a flat +5% damage to this tower and increases the coin costs (which depend on the Tier 3 upgrade price of a Tower) of the next level. We… | — | |
| Game update | 0.10.0 Hotfix Unfortunately somehow the Belt and Laserpart recipes were removed with the latest patch, we're sorry for that! They should be available again after downloading this update and restarting the game. If you can't download this update yet, you might have to restart Steam. Hotfixes · Fixed missing Belt and Laserparts recipes. (You'll need to beat Level 3 (Cosuna) again to unlock these) · Added missi… | — | |
| Major update | Update 0.10.0 - Cadesia, Resource Nexus, Storage, More UI polish, QoL, balancing Hello all you lovely AIs out there! First of all, sorry for the wait, It took us much longer than expected to work on this update, but we hope it's worth the wait for you! As you may know, we always try to maintain savegame compability. However some existing recipes have changed , while this shouldn't crash your savegame, you still may want to take a look at the Items section below, before you… | — | |
| Community | 0.10.0 Progress Update & Some News from Snob Entertainment Hey there all you lovely AIs! We are sorry that a month has passed since the last news, but we are making good progress with 0.10.0 and hope to release it either next week or at latest by the end of this month! Most of the content and coding is done and now there is a lot of playtesting and balancing to do, but we want to share some small changes we are making to let you know, what we are worki… | — | |
| Community | Upcoming 0.10.0 Changes for Project Astra Dominium Hello all you lovely AIs out there! We are currently working on some bigger Changes for 0.10.0 Update of Project Astra Dominium. You probably already heard about the Unity disaster. Project Astra Dominium is and will stay a Unity Game, but we've decided, that future Projects of Snob Entertainment will be done with the Unreal Engine. Switching to a new Engine means a lot of extra work for the te… | — | |
| In-game event | Update 0.9.4 - Small TD UI overhaul, new Waveinfo Screen Hey all, long time no see! As you may have noticed the development has unfortunately slowed down a bit the last weeks, due to personal (good!) reasons and the upcoming gamescom. We will probably go back to pushing out updates more frequently around mid/end of september. Till then we will still provide hotfixes if necessary and also we got a smaller update with this one, that hopefully some of y… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.