Moonlight Peaks
Playing now
410+17 vs. yesterday
4.8%of peak
All-time peak
8,602Jul 2026
Playing now
410+17 vs. yesterday
All-time peak
8,602Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | New Demo & Pricing Information! Did you catch our trailer in the latest Wholesome Direct? With just one month to go until Moonlight Peaks releases, we wanted to give all of you eagerly awaiting move-in day a fresh look at the enchanted world that awaits on July 7. We’re in the final stretch now, and with all the new fans that have been introduced to our magical world over the past few months, we also thought it would be a gre… | — | |
| Community | Release Date Trailer! Moonlight Peaks is releasing on JULY 7th! 💜 🗓️Release Date: July 7th, 2026 🎮Platforms: Steam (Windows + Mac + Steam Deck), Google Play Games, Switch, and Switch 2! Exciting news! After more than three years of development, we are finally ready to share our release date! And on top of that, we can finally confirm that Moonlight Peaks is not only coming to PC and Steam Deck , but also Google P… | — | |
| Community | Dev Log: Moonlight Peaks' Portraits Introduction Hey! It’s Konnie here, and I want to give you all a little sneak peek into the process of creating the portraits for Moonlight Peaks. We use these portraits whenever the player character interacts with NPCs. Initially, we just wanted a portrait to show the character in more detail, but early on we decided to have them emote as well, to emphasize certain lines in the dialogue. As th… | — | |
| Community | Dev Log: Moonlight Peaks' 3D Character Pipeline Moonlight Peaks features a wide range of characters, and we iterated on the development process extensively—undergoing a significant style shift along the way. In this dev log, we’ll walk through that process, our 3D pipeline, the PBR (Physically Based Rendering) workflow, and the various lessons we learned throughout development. It’s already been two full years, and during that time, the char… | — | |
| Community | Dev Spotlight: Erik Introduce yourself, and what do you do in the team! Hello, my name is Erik, and I am currently a Product Owner on Moonlight Peaks . I started at Little Chicken roughly 12 years ago in 2011 as a programming intern. Over the years, I worked on different projects within the company and ended up this year in a Product Owner role for Moonlight Peaks . How did you get into the games industry? I alway… | — | |
| Steam news | 🎃 Our Halloween Demo is Now Live! 🎃 Greetings, Moonlighters! We’re working hard to expand the world of Moonlight Peaks with new characters, areas, and much more! In the meantime, to celebrate the spookiest season, we’ve updated our Farming Demo with fresh Autumn visuals just for you. Halloween Farming Demo Changelog: 🎃 Added Pumpkin Pie for a seasonal twist! 🍂 Updated dialogue and visuals to reflect the Fall season. 🛠️ Fixed a… | — | |
| Community | Dev Spotlight: Jor Introduce yourself, and what do you do in the team! My name is Joris, better known as Jor, 10+ years programmer at Little Chicken and Lead Developer on Moonlight Peaks. I’ve set up the core programming layer for the project, including the tools our content designers use to make the game. My daily work is all about talking development strategy with team members, reviewing code, and some days eve… | — | |
| Community | Artist Spotlight: Mia Introduce yourself, and what do you do in the team! My name is Mia, and I’m the Art Director on Moonlight Peaks. Aside from that, I do modelling, particularly buildings and architectural props, set-dressing, and lighting. I've been with Little Chicken for nearly four years, initially starting out as a Lighting Artist on one of our previous games, Traffic Jams. How did you get into the games ind… | — | |
| Community | Moonlight Peaks to be published by XSEED/Marvelous XSEED Games , the independent-minded publishing brand of Marvelous USA, Inc. , today announced an agreement with Dutch developers Little Chicken to publish their in-development supernatural life sim title Moonlight Peaks in North America in 2026. Sister company Marvelous Europe jointly announced that they will publish the title in Europe, targeting a simultaneous release. Moonlight Peaks will j… | — | |
| Steam news | New Farming Demo! We're excited to share the latest update for Moonlight Peaks , just in time for the Steam Farming Fest ! We have been hard at work to bring you the Farming Fest Demo, packed with new features and improvements! 💜 · Complete the farming questline! · Meet Fiona, a new character joining the Moonlight Peaks community · Dive into the lore of Moonlight Peaks with five new Chronicles · We've added two… | — | |
| Community | Developer Spotlight: Yannis Introduce yourself, and what do you do in the team! I'm Yannis, the Game Director for Moonlight Peaks. In 2001, I co-founded Little Chicken with three other people. Throughout the years, my roles within the company have been diverse. Apart from directing, I contribute to various aspects of the project, such as concepting, character and creature design, writing, game design, world building, and… | — | |
| Community | Dev Log: Town Design Hi Moonlighters! 💜 Over the past few weeks, we've been hard at work crafting the heart of Moonlight Peaks—the vibrant town center! This bustling hub is set to become the focal point of our game world, housing an array of establishments, including a carpenter, furniture store, local bar, bakery, and more! Our two concept artists Wietse and Brenda have been working together to conceptualize and… | — | |
| Steam news | Winter Demo! Hi Moonlighters! We’re thrilled to announce the upcoming release of our Winter Demo! The demo will be released on Steam the 23rd of December, and comes with extended gameplay, allowing you to immerse yourself in the magical world of Moonlight Peaks for a full 30 days! What to Expect in the Winter Demo: ❄️ New Winter Decorations: Transform your farm into a snowy spectacle with holiday-themed déc… | — | |
| Community | Dev Log: The Birth of Moonlight Peaks Dev Log: The Birth of Moonlight Peaks At Little Chicken we’ve always felt that a life sim would be a good fit for our skills and we have been playing around with creating one for a long time. Finding the right theme that would fit with our mission proved to be quite the challenge. In our early attempts, we tried a surfing theme, aiming for a laid-back vibe that would complement the relaxing nat… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.