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Moonlight PeaksNewsDev Log: Town Design
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Dev Log: Town Design

Moonlight Peaks · published 5 Jan 2024, 10:31 UTC

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Hi Moonlighters! 💜

Over the past few weeks, we've been hard at work crafting the heart of Moonlight Peaks—the vibrant town center! This bustling hub is set to become the focal point of our game world, housing an array of establishments, including a carpenter, furniture store, local bar, bakery, and more!


Our two concept artists Wietse and Brenda have been working together to conceptualize and design the diverse buildings, as well as the overall architectural essence of the city. Drawing inspiration from Gothic and European styles, our design subtly reflects the charm found in the houses of Amsterdam, conveniently close to our office!

Each building in town is tied to a Moonlight Peaks family, and we want this to shine through in the design and feel of the buildings as well. Expect unique color palettes and subtle architectural details that speak to the character of each family!


As part of designing the shops, we’ve also been concepting a few interiors! This specific concept is for the local tailor of Moonlight Peaks. Owned by the Seer family in town, this cozy establishment is frequently overseen by Alina!

Before diving into concept art, we always start by blocking out rough shapes in Unity. This initial step allows us to wander through the town, and explore the overall vibe. Our concept artists later refine these outlines, as seen with the town harbor, which sets the scene for Moonlight Peaks' night market.


As we move forward, the next phase involves crafting detailed models for each individual building and set-dressing the town of Moonlight Peaks in Unity!

We're looking forward to sharing more on the development of Moonlight Peaks!
The Little Chicken Team 💜

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