Unity of Command
Playing now
6+1 vs. yesterday
1.7%of peak
All-time peak
358Oct 2012
Playing now
6+1 vs. yesterday
All-time peak
358Oct 2012
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | UoCII Developer Diary 26 – Updates and Roadmap We are back! Unity of Command II got released in November, to a good amount of press coverage, glowing reviews , and (predominantly) satisfied players clocking up good hours with the game. We, on the other hand, ended up totally busted from the pre-release crunch. We are now well rested and all that, but the whole thing made me appreciate my friend Fernando’s militant views on crunch that much… | — | |
| Esports | How Unity Of Command 2 balances game design with military history The first Unity Of Command was designed for the open steppes of the Eastern Front. There, the major battles were about manoeuvre, with tank units chasing and covering miles of ground for their objectives, and lines of infantry moving to counter and support. The steppes were perfect for UoC’s unique focus on maintaining your army’s supply lines. So, when designer Tomislav Uzelac began thinking a… | — | |
| Major update | Unity of Command now supports Mac OS X 64-bit We have set a new build for Mac OS X as default. This new build is a 64-bit, signed app that should work on Macs that were upgraded to the new Catalina version of the OS. If you are running an older Mac that does not support 64-bit apps, an older build is available in the following way: go to Library -> Unity of Command -> Properties -> BETA and opt into the beta named "beta". If you are instal… | — | |
| Community | UoCII Developer Diary 22 – Halted at Metz September 1944. Hitler’s armies are retreating in disorder after their defeat in the Normandy hedgerows. The Allies keep up the chase across France, but General George Patton’s 3rd US Army is beset by supply difficulties. The Germans finally manage to re-establish a defensive line around the heavily fortified medieval city of Metz. According to orders issued by Hitler, fortress commanders are t… | — | |
| Community | En Route to Rouen August 1944: after months of hard fighting, the Allies are finally out of Normandy. In front of them, the Wehrmacht has all but disintegrated, having stood its ground up until the breaking point. Supply is now the biggest concern for the Allies. Taking the large port of Antwerp will allow them to freely operate their vast armies and air forces in months to come. Now that the game has been offic… | — | |
| Community | Unity of Command II is officially announced It’s no secret that we’ve been working hard for many years on our second game. Today we’re happy to officially announce that Unity of Command II is coming in Q3 2019. Steam store page went live today and we’ll be sharing more details on the brand new engine, game mechanics, and eye candy there, as development progresses. Check out the announcement trailer and new screenshots here: This is a big… | — | |
| Community | UoC2 Developer Diary 19 – Details, Details By now, a lot of the people following this diary must be thinking “so anyway, this game is practically done, right?” I guess it depends on your definition of “practically”. It is certainly playable, there are very few features that are outright missing, and the scenario count is up to around 20-ish. On the other hand, we’re trying to make a game that’s better than merely playable, so expect mor… | — | |
| Community | Unity of Command 2 Development Diaries Hello and welcome to Unity of Command 2 Development Diaries! We’ll be posting a brand new Development Diary #19 shortly, here on Steam’s announcement section, but here’s a short recap in case you missed any of the previous entries. While it’s true that Unity of Command 2 hasn’t been properly announced it’s no secret that we’ve been working on the game and, in fact, have been at it for quite som… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.