Ninja Scroller
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
01 Oct 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
01 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.61.6 BUILD 47 Hi! Updated to Unity 6 LTS without any problems :) I am currently working on my next and third game. Don't hesitate to follow my developer page to be informed of the launch of my next games. Have a good game! | 16559441 | |
| Game update | 1.61.5 BUILD 46 Hello! Updating to Unity 2022.3.50f1. Unity 6 LTS is finally available, this may be the subject of another update. Currently I am working on my next and third game. Feel free to follow my developer page to be informed of the launch of my next games. Have a good game! | 16138219 | |
| Esports | Underwater Diving AVAILABLE NOW! Good Morning! Good Afternoon! Good Evening! Good Night! I am pleased to announce the official release of Underwater Diving . The demo is still available. If you like the game, consider writing a review. Because those who don't like it won't forget to do so. Feel free to take on the challenges of my first game, Ninja Scroller . I wish you good game! Olivier Raveneau Mars Touch Studio | — | |
| In-game event | 2 NEW SKILLS Good Morning! Good Afternoon! Good Evening! Good Night! 1.61.0: 2 NEW SKILLS · DOUBLE JUMP · QUICK FALL is also an ATTACK · Leaderboards now work correctly · Update to Unity 2022.3.32 LTS This DOUBLE JUMP should rather be called SECOND JUMP. After jumping, as long as you have not touched the ground, you can perform a second jump. It's very flexible. 1.61.4: Fix for QUICK FALL ATTACK · Collider… | — | |
| Game update | 2 NEW SKILLS & Fixes 1.61.0: 2 NEW SKILLS · DOUBLE JUMP · QUICK FALL is also an ATTACK. · Leaderboards now work correctly 1.61.4: Fix for QUICK FALL ATTACK · Collider Adjustment · Attack recorded two deaths per target - Fixed | 15019070 | |
| In-game event | HUD VFX Good Morning! Good Afternoon! Good Evening! Good Night! · Update from Unity 2022.3.4 LTS to Unity 2022.3.16 LTS · Tutorial: Reduced Scrollers and Ninjas objectives from 50 to 30. · HUD VFX: For visual feedback (loss of rolls, objective reached, ...) I will return to work on Underwater Diving: If you like this new version of Ninja Scroller, leave a review on the store page. This is very importan… | 13077663 | |
| Game update | PATCH 1.59.3 BUILD 41 Good Morning! Good Afternoon! Good Evening! Good Night! · Game migration from Unity 2021.3.28 LTS to Unity 2022.3.4 LTS · Fixed: No SFX when menu panels are closed. · Fixed: Some UI SFX were playing when opening main menu. Good game, and be real BUSHI! Olivier Raveneau Mars Touch Studio | — | |
| In-game event | New Menu Good Morning! Good Afternoon! Good Evening! Good Night! As promised at the time of the tutorial update, here is the menu navigation update. At the beginning I had created the menus for the mouse. I then added navigation to the keyboard, then to the controller, before abandoning the mouse. In the end, menus unsuitable for use without a mouse. I hope I have fixed the problem. With this third upda… | 11625778 | |
| Major update | Smoke Bomb Good Morning! Good Afternoon! Good Evening! Good Night! To make the game less punishing and frustrating, without making it easy, I decided on a change in the rule for triggering smoke bombs. It will still respect the legend: "To own the scrolls is to own the shadow and to cheat death." So if you are hit and the number of scrolls in your possession is greater than or equal to the cost of a smoke… | 11593535 | |
| Major update | New Tutorial!!! Good Morning! Good Afternoon! Good Evening! Good Night! Throughout this month of June, there have been renovations at my house, dividing by 6 my time spent on projects. I still managed to do this redesign of the tutorial. This was becoming urgent, as I found that in addition to boring players, the tutorial was not fulfilling its purpose. At the end of the previous tutorial, players still didn't… | 11563486 | |
| Major update | FINAL RELASE Tutorial adjustment · New Ability: The acrobatic phase of the jump is now a dodge! The new ability was quietly introduced in the previous update. It increases your chances of survival and offers new strategies, without making the game easy. I consider the game final, and it goes into maintenance mode. I can now focus all my energy on Underwater Diving , and producing a quality demo for June's S… | 10983529 | |
| Game update | New ability for your Ninja!!! It's an ability I gave up on during development. I thought this ability would make the game too easy, making dodging unnecessary. And since I'm an idiot, I hadn't tested it. It's done. This ability will make you better without making the game easy. It will allow you to get out of a difficult situation and vary your game, it opens up new perspectives. Drum roll ! Now during the acrobatic phase o… | 10941674 | |
| Announcement | NINJA SCROLLER available on MARCH 31 at 18:00 UTC+2 Good Morning! Good Afternoon! Good Evening! Good Night! First of all thank you to all those who have chosen to follow the news of the game. I am Olivier Raveneau a solo game developer creating games using the Mars Touch Studio trademark. If as a player I've been on Steam for more than 19 years, it's only been 6 months as a developer. I still need a little time to master the platform and its com… | — | |
| Steam news | NINJA SCROLLER DEMO RELEASED!!! Good Morning! Good Afternoon! Good Evening! Good Night! First of all thank you to all those who have chosen to follow the news of the game. I am Olivier Raveneau a solo game developer creating games using the Mars Touch Studio trademark. If as a player I've been on Steam for more than 19 years, it's only been 4 months as a developer. I still need a little time to master the platform and its com… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.