BeatShot
Last seen
0Sampled 34 minutes ago · not a live figure
—of peak
All-time peak
129 Sep 2026
Last seen
0Sampled 34 minutes ago · not a live figure
All-time peak
129 Sep 2026
| Published | Title | Build |
|---|---|---|
| Patch Notes 0.6.3 Bug Fixes · Fixed an issue where multiple targets being spawned at the same time in non-grid modes could spawn intersecting each other. (again...) · Fixed an issue where the "Spawn Every Other Target In Center" setting was not functioning properly. | — | |
| Patch Notes 0.5.6 CrossHair · Added the option to show a dot in the middle, along with the color and size. It inherits the outline settings. · Outline Width is now called Outline Size and it now scales independently of Line Width. Video and Sound · Fixed a bug where video quality settings were not correctly applying. | 12302333 | |
| Patch Notes 0.5.5 Custom Game Modes · Added new settings that allow tuning the Dynamic Bounds Scaling Policy: · Start Threshold: The number of consecutively destroyed targets required to begin increasing the min spread to the max spread. · End Threshold: The number of consecutively destroyed targets required to reach the max spread. · Min Horizontal Spread, Min Vertical Spread, and Min Forward Spread: the size o… | — | |
| Patch Notes 0.5.4 Animation · Smoothed out the recoil animation. Custom Game Modes · Target Scale · Now shows a warning tooltip indicating the maximum allowed scale when the TargetDistributionPolicy is Grid and there isn't enough room for targets in the Spawn Area. · Forward Distance · Now shows a warning tooltip if the Moving Target Dirction Mode is Forward Only and one or more settings want to move the target.… | — | |
| Patch Notes 0.5.1 This is a small update, but it improves the gun viewmodel and animations, which is constantly in your field of view. Animation: · New gun animations for idling, strafing, and landing after jumping. · Removed the jump start and falling gun animations. They felt unnecessary in my opinion. · The old animations were relying on IK bone updates on tick using animations created for a different weapon.… | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 20 Sep 2026 | Sun | 23:25 | No patch notes · unannounced build | 25423248 | public | 1 | — |
| 2 Aug 2025 | Sat | 05:49 | No patch notes · unannounced build | 19438790 | public | 1 | — |