Alkurai
Playing now
0+0 vs. yesterday
0.0%of peak
Launch peak so far
401:03 UTC
Playing now
0+0 vs. yesterday
Launch peak so far
401:03 UTC
| Published | Title | Build |
|---|---|---|
| GAME RELEASEDmajor This has been a long and painstaking process. I'll be blunt about it. I nearly gave up on this project and game design as a whole, but here we are. I personally apologize for how long this has taken. I have a lot of good excuses, but that's what they are, excuses. So Instead, we will talk about what is up with this game!! I switched to an entirely different game engine. No shade to Unreal and t… | 25147698 | |
| Massive Overhaul Updatemajor Hi, it's been a while! I'll go more into why in the "Status Update" portion, but first I wanted to cover what exactly this update is and why it was so important. Visuals The visuals of the game were always a work in progress and bound to change. I didn't plan on that change being this big. There are still a lot of similarities in style and that approach, but the UI and rendering have both been… | 19735374 | |
| Chapter 2 Update!major Major Changes Chapter 2: The Alkurai Dungeons , featuring new monster(s) has been released. Chapter 1 has had some major face-lifting and QOL changes for a better experience. Players have bodies!!! This was something I meant to do a long time ago, but I forgor ːsteamboredː With this came some changes to how the first person works and overall improvement to the death screens and immersion. Minor… | 13034808 | |
| Update 0.1.4 This update has a little bit of everything and a lot of internal testing went into it. This came a lot later than I was hoping it would, but as a full time student and the sole programmer for the project it's a bit difficult. As for the updates, I'll list some of them below. Visual updates: · Hedges were remade · Grass was remade · Some lighting and particles were updated · Textures were update… | — | |
| Update 0.1.3 Patch Notes I said I would try give a dev log/ update weekly but was unable to follow through on that. I've been sick and had midterms so that kind of got in the way, but I was able to improve a lot of things. With that said this is a bit of a bigger update compared to last weeks. - Maze Monster AI has been improved again . I wanted to try something new and like it a lot more than it was before. She will n… | 10857681 | |
| Update Version 0.1.2 Patch Notes - Private Lobbies now work correctly and as do steam invites - Crypt Crawlers have had their AI reworked to function better - Removed the Recommended Settings on game launch - The Gold Key no longer duplicates on spawn - Rare Bug where players would get stuck in the death animation so they appeared laying down was fixed - Maze Monster AI was updated to keep her from camping areas too hard - Oth… | 10782213 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 6 Sep 2026 | Sun | 02:06 | GAME RELEASED | 25147698 | public | 1 | — |
| 2 Dec 2025 | Tue | 04:26 | No patch notes · unannounced build | 21015980 | public | 1 | — |