Dead Oculus
Playing now
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All-time peak
29 Oct 2026
Playing now
0+0 vs. yesterday
All-time peak
29 Oct 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | GX.Games version Offline from October 30th to Release Heads up, on GX.Games only , the Dead Oculus Demo will be offline from somewhere around the afternoon/evening (EST) on October 30th until the game's full release on November 4th. You can still play the Dead Oculus Demo on Steam in the meantime! | — | |
| Announcement | Release Date Announcement I am excited to announce that Dead Oculus will be releasing on November 4th, 2024! The full version of Dead Oculus will be releasing on both Steam & GX.games; you can find the portal to the GX.games version here: Dead Oculus is also participating in Steam Next Fest. If you haven't already, feel free to try the demo either on Steam, or through the GX.games link above! - Andrew Wilker | — | |
| Game update | Demo v10 Patch Notes Changes - Endless Mode now takes 3|6|10|15 arenas for Bronze|Silver|Gold|Nazar medals (from 5|10|15|20 arenas) - Lowered Degressless boon time 20 -> 15 seconds - Lowered Eye of Horus boon time 30 -> 10 seconds - Lowered number of raindrop projectiles that spawn in the Skeleton boss fight - Slightly lowered tank boss health Bug Fixes - Fixed an issue where the game would crash when you press the… | — | |
| Game update | Demo v9 Patch Notes Changes - Lowered Machine Gun reload volume - Reduced boss health scaling: +25%pt. increase -> +20%pt. increase per danger level - Gun and Ability gallery now stay on the right side of the hub (to make room for unlocks that come after the demo) - Added new icons for left-hand-side unlocks on the Victory screen - The difficulty description now contains much more information - GX.games only: Adde… | — | |
| Game update | Demo v8 Patch Notes New Boons - Eye of Horus: Added to the demo (Get a second chance at living if you enter a zone fast enough) - IDDQD: Added to the demo (Invincibility at the start of an arena) Changes - Added icons for all item types - Balanced the revolver audio - There are now impact sounds when a knife hits an enemy - Tutorial exits are 3 seconds faster - Made the scaling on the skeleton boss's zones asympto… | — | |
| Game update | Demo v7 Patch Notes (12 New Items) I've been working on finalizing the boons in the game. This update brings a small selection of the new boons to the demo, along with some improvements to the current ones. Item Changes - Secret Passages: Added to the demo (allows you to dodge through walls) - Insanity Shuffle: Added to the demo (gives you a speed boost after you dodge) - Adrenaline: Added to the demo (shoot faster based on your… | — | |
| Game update | Demo v6 Patch Notes Improvements - Inventory screen now shows area/arena information at the bottom - Added a new pathway in The Bunkus - Updated The Bunkus arena visuals - Updated visuals of the hub - Projectiles are now cleared when switching to the Skull Boss battle arena - Deadlier Oculus ability now has a custom crosshair and only causes the player face the crosshair when shooting - Ricochet now properly plays… | — | |
| Game update | Demo v5 Patch Notes (Endless Mode) In celebration of Steam's Endless Replayability Fest, the Dead Oculus demo now contains the Endless Conquest gamemode. You can view the other changes from this patch below. Visuals - Updated enemy colours to fit the rest of the colour palette (they are now silver instead of grey) - Drop pod flames are now the colour of the enemy type it contains - Renamed "Zones" to "Areas" in the level select… | — | |
| Game update | Demo v4 Patch Notes (Play Zones 2-3) This update applies some changes from a round of playtesting and adds some sound work from the yet-to-be-released full version. Most importantly, it makes it much clearer how to progress to zones 2 & 3. This was the largest pain point in the previous version, as a majority of players thought the demo ended at zone 1. Sound - The demo should now have full sound coverage Balance - Boomerang bulle… | — | |
| Game update | Demo v3 Patch Notes This patch is meant to fix some pain points found after the GX.games demo release, but is also applicable to the PC version Patch Notes - You can now change your resolution to 1920x1080 even if your monitor doesn't support it - Removed some boss entrance zones that were in annoying locations - Made the gem collection sound more recognizable and audible - Reduced game size by removing unused sou… | — | |
| Game update | Demo v2 Patch Notes In preparing for Dead Oculus's 1.0 release, there were a few improvements that the game's demo could also benefit from. Sound - Vastly expanded the game's sound coverage - Readjusted mastering on the audio -- sound volume is now balanced for 50%, so you may have to update your sound settings Quality of Life - Your equipped items now automatically display in item selection screens - Boss spawn z… | — | |
| Community | Change in Release Date Dead Oculus is set to release in September of 2022, but it's October 8th. What's going on? Unfortunately, Dead Oculus has been delayed due to some artistic constraints. The game is currently in a state where all the core gameplay systems are complete, but surrounding systems which ensure a good gameplay experience (such as menus, sound design, and art) are not currently at a quality that meets… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.