Voltage High Society
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Playing now
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All-time peak
Jul 2026
| Published | Title | Build |
|---|---|---|
| QUICK FIX Fixed the issue where the way out of rowhouse area does not react on reloading game | 24913543 | |
| 1.7.9 FAST & FURIOUS QUICK FIX PATCH NOTES: · Fixing a issue introduced by yesterday's patch, which would sometimes hide the component in the metro tunnel. Now its available again. · Fixed a collider issue in the metro tunnels that let you go past the second train hull | 24889121 | |
| Voltage High Society 1.7.9 1.7.9 PATCH NOTES: - Fixed a error in Haunted Place where for some reason breaking generators doesn't always apply to progressing the game - Fixed a error where, returning to the first hub area after accessing Ganglands seems to occasionally override progress data | — | |
| Voltage High Society v1.7.5 1.7.5 PATCH NOTES: - Made rowhouse area one-way, as per suggestion, to lessen people exiting too early - Fixed a issue where breaking generator at beach sometimes does not turn off an electric gate - Fixed Overflower's health not showing - Fixed a issue where dying while also defeating Sheperd's Flock causes game to get stuck - Fixed a issue where Sheperd's Flock refuses to bleed out, softlocki… | — | |
| Voltage High Society v1.7 Voltage High Society v1.7 changelog: · Added camera smoothing toggle (mouse acceleration) · Added UI popups for input behavior changes (gamepad, mouse) · BEACH: fixed lighthouse not rotating · BEACH: fixed turrets not shooting at player | — | |
| Patch Notes for Version 1.4.3 Added a fix for the bug where haunted place courtyard gate is stuck halfway open · Made map screen area names more visible as per request | — | |
| VHS 1.4.2 patch notes Fix for a gamebreaking bug where, if collecting components by "USE" instead of walking over, they used to respawn on a continued game, thus picking them up again would break the mission counter. For who was affected by this, check forums for the new message . | — | |
| 1.4 Patch Notes Fixed the bug where for some users the facility's 2nd set of towers don't move · Fixed hint popup message getting stuck on screen when dying · Added the option for the leaning effect (on/off) · Added the option for mouse sensitivity slider to have decimals | — | |
| Update Notes for Friday Patch - Fixed a major bug: after fixing the water, and reloading the game, the mutant area gates seemed to disappear, which lets you run outside intended route and skip one part of the gangland area - Fixed a sequence break where you enter Haunted Place before acquiring a ball, softlocking doing so. If you by some devilish trickery did this, Haunted Place spawns a ball at the church gate, if you don'… | — | |
| Collider and UV fixes to end half -fixed some uncatched texture & collision issues | — | |
| Small texture fix - Fixed some textures in Ganglands | — | |
| 1.1 Hotfix 2 Gangland: Bossfight jumping now much easier & less damage penalty as well · Gangland: Fixed being stuck in the shack with mutant, post-facility section · Gangland: Slightly better now with the framerate spikes (work-in-progress!) · Haunted Place: Fixed that one Riot Truck which nobody should be able to bypass · Beach: Bossfight, if you die you respawn closer (no need to travel again) · Beach: F… | — | |
| 1.1 Fix - Fixed the factory access for some players | — | |
| VHS 1.1 Patch Notes 1.1 Update aka Post-Release Hangover Patch: · Added Achievement for the Final Boss · Added Bind support for special buttons (Mouse4, Mouse5, etc) · Fixed enemies doing ZERO DAMAGE for some players · Fixed Head on Wall not getting shuriken damage · Fixed a Win Fanfare triggering in Gangland for no reason · Fixed progression lock of no immediate save position after healing water + made a logic ch… | — | |
| 1.0 1.0 RELEASE: -Added last level and a ending -Added last ability -Fixed: Flashlight not toggling -Fixed: Ball Throw was unreliable -Fixed freezing & electrocution behaviour not triggering on some enemies -Fixed Key Binds: when adjusting gamepad, the keyboard got reverted -Fixed Player pushing behaviour getting stuck -Turret audio so its more consistent -Mouse smoothing is now less sluggish -Over… | — | |
| Spring Updatemajor 2026 Spring patch Lots of djustments and fixes. 1.0 is approaching... · adjustments on jump height, move speed and level colliders · adjustments on map screen (orient on opening map, area names displayed · added actual graphics to the tv programs (Warden Green speeches & Lady Abernathy nature doc) · added few more context-sensitive tutorial messages (taser use and finding energy) · fixed bug of… | 23135873 | |
| Hotfix for Update 7 Fixed the Haunted Place energy gate progress issue | 21323173 | |
| Update 7: Boxing Daymajor Hello! We're getting close to a full release - now the 2nd last segment of the game is done and published . It's a short piece but in our opinion one of the coolest so far. Besides that, we've added some content, balancing and refinements to the rest of the game as well, most notably the Haunted Place which some players deemed too hard or even annoying. All in all, if you start from the beginni… | 21319744 | |
| Haunted Hotfix #2 (2025.5.3) - Fixed losing controls when opening map or using a excavator | 20109189 | |
| Haunted Hotfix (2025.5.2) 2025.5.2 Changes: · Added messages related to use of special skills/upgrades · Improved memory management · Fixed a rare condition related to menu items | 20105327 | |
| The Haunted Update (2025.5)major Hello everyone! We're excited to roll out a new update just in time for the spooky season. New Content · The Haunted Place is a brand new level. · Two new enemies + a bossfight · More TV broadcasts to find · New collectible system (Romance cards? Lore cards? Name pending) · Two new ring types Changes & Improvements · Swimming is completely overhauled to be smoother & more responsive. · Overflow… | 20092805 |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 24 Aug 2026 | Mon | 19:16 | QUICK FIX | 24913543 | public | 1 | — |