Rock Hoppers
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Esports | Dev Stream Incoming! We've switched over to a dedicated server for more stability and capacity, so today we'll start letting some new people on and see how performance is. Join us at 5e/2p And find out if we melt the server or not! | — | |
| Esports | It's almost time for another multiplayer dev stream. Join us! In half an hour, I'll be going live on twitch with more Rock Hoppers multiplayer survival gameplay. We're aiming to get some actual basebuilding done between all of the adventuring today, so don't miss it. We're going live today, September 6, at 5 Eastern, 2 Pacific on twitch | — | |
| Esports | Devs will be Live on Twitch at 2P/5E/10BST with Drop-in Survival Multiplayer! Join us on twitch at once again at 2 Pacific / 5 Eastern / 10 BST for part two of our two player Survival playthrough with the devs. We have some new features to show off and are progressing through the early game. Might get around to some basebuilding tonight. We hope to see you all there! | — | |
| Esports | Watch the Devs play Rock Hoppers Live Today at 5P/2E Join us on twitch at once again at 2 Pacific / 4 Eastern / 10 BST for the first in our weekly series of Rockhoppers streams. As we build towards releasing a demo in the not-too-distant future, I'll be talking about the current state of the game and where we're going with it while showing off survival gameplay. Join me, artist Leisa, and executive producer and lead tester Pete on my twitch chann… | — | |
| Community | More Streams and More Highlights! The highlights from last week's stream are up. We made it through our first incursion, thanks to a little luck and the tiny autoturret that could, and as usual, our Social Media Maven Leisa has made us look far more entertaining than we actually are. Check it out! And if that's not enough, we're doing it again . Join us today, July 26th at 2 Pacific / 5 Eastern / 10 London on twitch to see if w… | — | |
| Community | Devs in Spaaaace! We've put up a highlight reel of our recent live stream. Or maybe it's more of a blooper reel. Either way, it's six minutes of your life you'll never get back. | — | |
| Community | Dev stream 6/19 at 2p/5e. Join us! Come watch the devs play Rock Hoppers on twitch at Today we'll be continuing our single player survival world that we started last week. Don't miss it! | — | |
| Esports | Watch the Devs play Rock Hoppers! Join us on twitch at 2 Pacific / 4 Eastern / 10 BST for the first in our weekly series of Rockhoppers streams. As we build towards releasing a demo in the not-too-distant future, I'll be talking about the current state of the game and where we're going with it while showing off survival gameplay. Join me, artist Leisa, and executive producer and lead tester Pete on my twitch channel: | — | |
| Community | New Creator Tutorial Series! One of Rock Hopper's greatest strengths is its extensive content creation tools. The creative editor, which allows you to create beautiful, dynamic locations, and the Story Arc editor, which lets you make branching Story Lines with full integration into the questing system, are built right into the game. Even though the game's not out yet, we have content to create, and lots of it, so I created… | — | |
| Community | May 2023 Development Update Hello, Rock Hoppers. I'm here to give you all an update on what I've been working on this month. This one's gonna be pretty brief. Gestures I've added a series of player gestures for use in multiplayer. Players can now wave at each other, shrug, apologize, and cheer. I have a few more empty slots, and some ideas on how to fill them, but I don't know much of anything about animating skinned mode… | — | |
| Community | April 2023 Development Update Welcome, Rock Hoppers, to the 1st of May edition of our devlog. I've been working on adding some core and core-adjacent functionality and I've started a concerted effort to optimize the multiplayer experience. Steam Workshop Integration We were always planning on implementing the Steam Workshop, but to be honest, I didn't expect it to happen before early access. I decided it would be a good use… | — | |
| Community | March 2023 Development Update Welcome back, Rock Hoppers! I'm here to fill you in on what we've been up to over the last month. I think I mentioned last month that I was going to start working on the NPC overhaul. That did not happen. Instead, I spent much of the month fixing bugs. It ain't glamorous, and it doesn't write up quite as well for blog posts, but we're far enough along in the development cycle that I can longer… | — | |
| Community | February 2023 Development Update Hello again, Rock Hoppers! I've been busy this month and I can't wait to tell you all what I've been working on. Damage Textures I implemented a set of damage overlay textures into the triplanar shaders we use for pretty much everything in game. These textures visualize block damage for the players without having to resort to using the repair tool. There are separate textures for concrete, plas… | — | |
| Community | January 2023 Development Update Welcome, Rock Hoppers! I feel like it's long past time that I started providing regular updates on the game's progress, so here we are. It's been about six months since we went live with our Steam page, and four months since we opted out of Next Fest, because it turns out (who knew?) that making games is hard. Mind you, four months ago, we had a kind-of-playable shell of a game, with basic impl… | — | |
| Community | Watch the devs play Rock Hoppers on Twitch! If you want to keep up on what we've been working on, Pete has taken to streaming twice a week on Twitch. He's been playing the single-player game, as well as showing off the POI editor and answering your questions. Join us live on Twitch Wednesdays and Saturdays at 6 PM Pacific / 9 Eastern, or tune in to a previous broadcast any time! | — | |
| Community | Public Playtest Ending Hello, Rock Hoppers! Over the next few days, we're going to be winding down the current round of playtesting and moving to a series of more focused tests. For now, that means we're going to be closing down the current steam playtest and archiving the associated discord channels. If you're involved in ongoing technical testing, you'll receive further information in the next few days. A big thank… | — | |
| Community | The Devs Play Rock Hoppers - Episode Two In episode two of our Devs Play series, we show off the skill tree and we start making our upgraded weapons and armor. We kill some sneks, stomp some sproaches, and maybe get wiped. Tune in to find out! | — | |
| Steam news | Single Player Playtest Open Now Greeting, Rock Hoppers! We're pleased to announce that our first public alpha test is now live. This is a single-player build with two prefabricated worlds to choose from. You'll be able to experience all of the in-game content we have so far without limitations for the duration of the test. You can also experiment with our in-game editor, although we've disabled the ability to create new world… | — | |
| Community | The Devs Play Rock Hoppers - Episode One Please join us for the first in a series of gameplay videos where we show off Rock Hoppers. In this episode our dev team of Pete, Sara, and Stately start out as fresh faced miners for the Alliance of Independent Miners. We run some missions for the Honcho, shoot some sproaches, mine some ice, and gain a level or two! | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.