Major update · published 28 Sep 2026, 20:08:01 UTC
Performance & Polish Update
A fresh update for NinjaThea: lighter, smoother and more polished! · Much smaller game size: · Removed unused packages and code for a leaner game. · Backgrounds, logos and fonts slimmed down with no visual change. · Smoother gameplay and enemy movement with fewer tiny stutters. · Pause now responds cleanly with a single press. · Opening the Steam overlay no longer freezes the countdown or stage…
English · interfacecommon.supported_languages.english.supported
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true
Other · 2
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appid
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2005800
Added
Depot base languagesdepots.baselanguages
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english
2 Aug 2026
NewsCaptastica (our next game) - Development Update———Esports
Esports · published 2 Aug 2026, 18:52:06 UTC
Captastica (our next game) - Development Update
During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!
We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique ability: · 🛡️ Block hazards · 🌬️ Float across gaps · 🍄 Bounce teammates · 🎯 Attack and trigger objects Play solo or…
NewsGame Engine Upgrade and Quality of Life Improvements———21083866
Major update · published 6 Dec 2025, 19:01:25 UTC
Game Engine Upgrade and Quality of Life Improvements
This quality of life upgrade is for long-term stability: · Upgraded game engine to Unity 6.3 , to keep the game current · Removed unused packages and game assets, updated necessary packages (e.g. for camera controls) to optimize game build · Upgraded to use Unity's new input system for improved controls This makes NinjaThea more maintainable and more accessible. As always, thanks for playing!
NewsSecurity Update Patch – Unity Game Engine Upgrade———Community
Community · published 3 Oct 2025, 15:49:24 UTC
Security Update Patch – Unity Game Engine Upgrade
This patch addresses a recently reported security vulnerability from Unity. There’s no evidence of exploitation, but I'm updating to keep everything safe and secure for everyone. You can read about the issue on Unity’s official site: Security Update Advisory Thanks for playing!
Housekeeping build to keep the game current: · Minor game engine upgrade · Improved Steam integration (better handling of Steam overlay and Steam Cloud) · Reduced build size (improved/compressed audio and game images/icons) As always thanks to everyone who plays the game 😃
NewsGame Engine Upgrade, Linux Support, and Quality Improvements———Major update
Major update · published 16 Jul 2025, 08:56:59 UTC
Game Engine Upgrade, Linux Support, and Quality Improvements
This major patch brings long-term stability going forward: · Upgraded the game engine to Unity 6 to keep the game current · Moved publishing to Dreamware Games to enable consistent build automation and patching · Linux build! · Improved controller support in menus and gameplay · Improved UI scaling and increased text size for better readability · Polished audio : voice lines are now stereo and…
NinjaThea now plays on Steam Deck thanks to latest updates: · Linux build (obviously!) · Improved controller support (menus and gameplay) · UI scales properly on all resolutions (including 1280x800) · Bigger, clearer text in UI I hope this makes the game a bit more accessible to players. Enjoy!
NewsGame managed by my studio Dreamware Games - Update coming soon!———Game update
Game update · published 14 Jul 2025, 08:47:38 UTC
Game managed by my studio Dreamware Games - Update coming soon!
I'm now managing the game under my game dev studio Dreamware Games to utilize the build pipeline and keep the game updated and current. Also to make the game easier to patch and fix. There will be a major update coming soon: · Upgrade to Unity 6 game engine · Adjustments for better Steam Deck compatibility · A Linux build (obviously 😄) · Minor bug fixes (mostly UI and scene transitions) Many t…
Check out this demo gameplay of NinjaThea 2. All core components are done, and little Thea and I are wokring as fast as we can creating fun levels. Coming soon (end of `24 we hope)! Don't forget to have a look at this; all income form it goes to NinjaThea 2:
Work on the sequel is coming along great! I've added more environments and the character design is evolving nicely. Also check out this small game, partly financing NinjaThea 2:
Work on the sequel to this tiny adventure is underway and little Thea herself is busy making up stories about the critters and how they once again are causing mayhem 🤩 The artwork is slowly taking shape and character movement is starting to feel smooth. Stay tuned!
Following issues have been patched: Ultra wide screens (21:9 aspect ratio): · Correctly spawn enemies when ultra wide screen · New backgrounds to fit across entire screen Player death: · Fix bug where player dies repeatedly if caught between 2 traps (like moving saw blade and fan)
Following issues have been patched: · Improved hit detection: check for enemy hit on every frame of attack animation. · Fixed issue with attack range not resetting after jump attack. · Fixed bug where game softlocks if you die on the first frame of an enemy hit. · Fixed menu navigation bug with "Credits" locking.
Fix issue on Windows with multiple shift button (attack) presses prompting sticky keys. On Windows, when pressing the SHIFT key five times in rapid succession, it will ask if you would like to turn on sticky keys. Fixed by adding attack with Z-key also . Updated UI/tutorial accordingly.
Fix MacOS UI issues and improve player movement. Following fixes and improvements added: · Fix issue with UI elements not displaying properly on MacOS · Add coyote time and jump buffering to player movement
Following issues have been patched: · Inconsistent hit detection - Issue was due to input registration, hit detection and animation all being handled in Unity's "Update" method, causing inconsistent behaviour. · Controller support - Correct mapping of attack and pause buttons on controller.