Never's End
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Combat Demo Patch 0.224.0 0.224.0 - Updated English magic tutorial descriptions about how to use temperature to create wind - Updated English tooltip description of temperature to be more clear - Fixing bugs with mouse/keyboard controls not swapping to keyboard mode on hotbar input 0.223.1 - Fixed AI ability targeting bug 0.223.0 - Items left on the ground will slowly decay each day - Fixed bug where pushing over ice ne… | — | |
| In-game event | Combat Demo Patch 0.218.0 A whole bunch of fixes and tweaks! 0.218.0 - Controls information bar at the bottom of the screen will scroll if it ever gets too wide - It is easier to drop items from the inventory screen and from character inspection. - Fixed bug where the EVADE notification and animation were not playing. Evasion was always showing MISS. - Simplified mouse/keyboard help mode controls description in tutorial… | — | |
| Game update | Combat Demo Patch 0.213.1 The first patch for the combat demo is now live! Here are the changes: # 0.213.1 - Updated items for sale at peddler # 0.213.0 - Enabled the Wait ability in the Combat Demo when in explore mode - You can flee from interior combat encounters - Fixed bug with returning to prior tile with a fled character after rest of team dies - Don't show weapon attacks when selecting yourself (you can't attack… | — | |
| Community | Watch the new trailer for Never's End! We're thrilled to show you the new trailer for Never's End ⚔️ Never's End is a turn based tactical RPG that blends magic and science, letting you control the underlying forces of nature. Move heat to create wind, shift humidity to affect the weather, or even compress the land beneath your foe's feet to turn dirt into rock and rock into lava. You are humanity’s last hope: an undying warrior spir… | — | |
| Community | The Never’s End Demo is OUT NOW! We're excited to announce that the The Never’s End Combat Demo is OUT NOW! Get a taste of our deep, reactive combat system, and master temperature-based magic: 🌪️ Create wind currents to displace enemies, or reposition allies ❄️ Freeze and shatter your foes 🔥 Spread fire across the battlefield Head to the Never's End page, download the Demo, and enjoy! We hope you like it, and we can't wait t… | — | |
| Community | Never’s End is heading to Day of the Devs and GDC 🛫 Play Never’s End at Day of the Devs 🎮 We’ll be at Day of the Devs at Midway in San Francisco on March 8 ! If you're attending, you’ll be able to play the latest version of the Never’s End demo. Come say hi and hang out with us! We might also have a little surprise planned for that day... so remember to keep an eye on our socials! Inside the Art of Never’s End at GDC 🖥️ Our Director Ryan Jucke… | — | |
| Community | Private Playtesting for Never's End is now OPEN! Interested in playing Never's End early? Our private playtest is now officially open ! We're inviting members of our community to try the game early and help us polish it. If you want a chance to play before launch: · ➡️ Join our Discord ⬅️ · Head to the playtest applications channel · Fill out the application form Selected players will be contacted via email with access details, and they'll re… | — | |
| Community | Dev Diary #5: Water Hey everyone, welcome to the first Never's End Dev Diary of 2026! ㅤ I'm Ryan, the game director, and in this entry, we’re diving into one of the systems that quietly affects almost every battle: water . What started as a visual detail has grown into a fully simulated mechanic that shapes movement, positioning, and emergent tactics across the game. In Never’s End , water isn’t a static decoratio… | — | |
| Community | Dev Diary #4: Throwing Hi everyone, and welcome to Dev Diary #4 for Never's End! ㅤㅤㅤㅤㅤ I'm Ryan, the game director. So far, I’ve talked about many aspects of the game, from its inspirations and core mechanics to the art direction. This time, I’d like to walk you through another system that ties everything together: throwing . In Never’s End , every system is built around freedom, expression, and creative solutions .… | — | |
| Community | Dev Diary #3: Art Direction Hi everyone, welcome to our new Dev Diary for Never's End! I'm Ryan, the game director, and this time I'll be talking about the game's art direction and the reasoning behind our design and artistic choices. When shaping the world of Never’s End , it has been important to find the right balance between cute and dangerous . It's a deep tactics game with several dark themes, and I wanted the aesth… | — | |
| Community | 🌟 Never’s End Selected for the PAX Rising Showcase! 🌟 Never’s End is heading to PAX West ! 🔜 We’ve been selected for the PAX Rising Showcase , and we couldn’t be more excited! Come visit us at booth 825 in the Arch Expo Hall , where you’ll be able to play the latest demo and meet the devs behind Never’s End ! We’re incredibly honored to be included among such an amazing lineup of indie games. If you’re attending, don’t miss your chance to try Nev… | — | |
| Community | Dev Diary #2 - Pushing Hello everyone and welcome (or welcome back) to our Dev Diary #2 for Never's End! I'm Ryan, the game director, and one of my main goals with the design of Never's End has been to support player creativity and expressivity in combat . Wherever possible, we try to make all objects operate within a shared set of systemic rules, based on a common set of properties. This extends to our magic system,… | — | |
| Community | Dev Diary #1 - Origins and Inspirations Welcome to the first dev diary for Never’s End! I'm Ryan, the game director, and in these dev diary posts, we'll be discussing everything from details about all aspects of the game - things like combat system design, our ever-growing soundtrack, behind-the-scenes technology, and our procedurally generated world. Today, I'll be sharing some of the game's earliest inspirations dating way back to… | — | |
| Community | ⚔️ Never’s End at BitSummit the 13th! ⚔️ We’re thrilled to share that Never's End will be at BitSummit the 13th in Kyoto next month! 🦇 If you’re attending, come try our very first playable demo at Booth 3F-D57 in Miyako Messe (Kyoto International Exhibition Hall). What to expect: · A short demo we prepared for you 🎮 · A hands-on taste of the game’s combat and world 🌎 · A chance to chat and share your feedback with us 💬 📅 When: Ju… | — | |
| Community | Announcing our new game, Never's End! Announcement Trailer We're super excited to finally reveal Never's End , a turn-based tactical RPG set in a dark fantasy world that mixes Eastern and Western elements, with captivating, pixel-art like 3D graphics, a compelling story, and addictive gameplay. It will be available both on Steam and PS5! Check out the announce trailer below: Wishlist now In Never's End you return from death into th… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.