Vintage Records from Hell
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
127 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
127 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Queuing, The Exorcist and the two last customers. Hi all, Let’s start the week with an update! Vintage Records from Hell has been in early access all summer and should officially be released Friday! The release version is almost ready...I just have a few adjustments and story text to add here and there. Which means I’m going to have a hell of a busy week! Here’s what you can find in this update : Queues. Awhile back I designed two queuing syst… | — | |
| Game update | Open Store Actions, more Tooltips and Sound Design. Hi all, The last few days have been mostly focus on getting the game ready for a larger audience. This means revisiting some tooltips, creating new ones and adding better visual cues to help navigate the player in the early stages of the game. Open Store Action You can now see all the store action before opening the store and each one has a text explaining how to unlock it or what it does. Soun… | — | |
| Game update | New Weather and weather forecast + more UI updates. Hi all, I wanted to give you all a chance to experience the new weather system as soon as possible so today we have an update dedicated to this new feature. New weather system. The game now has weather...and if it rains, you will have fewer customers. You also have a 4 days forecast to help you plan ahead. Story News Events{/b] While news events have been implemented for a long time, now some n… | 9746488 | |
| In-game event | Vinyl Junkies Story Tasks, Simulation Tweaks and Occult skills. It’s Friday and I wanted to give you all an update before the weekend. As always, tons of work made it into the new build and while a lot of testing has been done, testing remains ongoing. Store Simulation The store simulation is getting a fairly large update and I am in the middle of it. So there is more to come but for now here are some of the new adjustments. • The popularity impact on the c… | 9676028 | |
| Major update | Story, Task system and UI - Major update Hi all, A few players mentioned the latest update made the game quite difficult so it was important to update it as soon as possible – which means today! On the downside, a few of the items which will be present in this build are very much work in progress. On the upside, this will give you all a chance to try the new tasks system, experience some of the story and conversations and enjoy the ne… | — | |
| In-game event | Marketing Guru, Information Field and Simulation Actions. Hi all, A lot of tiny changes and enhancements have gone into the build since last Friday and as the official release date for this game is getting closer and closer, today felt like the right time to share them all with you. In no particular order...here is a list of them : Marketing Guru. You now have to hire a Marketing Guru to handle your marketing tasks. Information Field. The information… | — | |
| In-game event | Interface changes, fixes and tweaks. While the Task system is still incomplete and the story aspect of the game is still being written, lots of things are getting adjusted under the hood and it now feels like a good time to push a new update. Here is a list of all the new stuff you will find in this update. Main Menu Took some time to tidy up a bit the main menu. Interface changes As you start the game, you will notice some new ch… | — | |
| In-game event | Full screen, new characters and a few adjustments! Hi all, Despite spending most of my time in coffee shops writing more story for this game, I did find time over the weekend to prepare a new build! First, The game now has Full Screen support and now supports many 16:9 resolution. Thanks for your patience on this one, it was a long time coming. Second, During the last update, changes in the Tutorial broke some of the interaction during the buyi… | — | |
| In-game event | Tooltips, Seller Roster...and lots of Karma – mid week update! Finally, tooltips were added to the build! Much of the button behavior had to be adapted so this took quite a few days to properly integrate but the basic functionality is now present and we now have something solid to continue to build on. But more importantly : Karma . Karma Affinity/Karma has been added to the game. Now when conversing with a seller, your choices matter. They will influence… | — | |
| In-game event | Stock and Record Rack Refill – Update! Hi everyone, It’s time for the latest update! First, When you start the game, you will notice that the top menu bar now displays your current Stock. ( Finally! ) This makes it way easier to keep track of your subgenre albums. To be able to fit this new section, I had to move around a few buttons. Consider all this work-in-progress. Additionally, the Record Rack Refill system is now in place. Th… | — | |
| In-game event | Game loop update and...a few days off. Hi all! I’ve been wanting to put the Sigil of Baphomet in the game loop for quite some time and this last week it was finally implemented! Midnight Sequence Once you paid your bills, the clock turns to midnight, the store becomes dark and eerie, particles float over the Sigil of Baphomet and then you can engage with the dark forces. • Added particles effects. • New floor design. • New record ra… | 9200566 | |
| In-game event | Selling vintage records via in-game text messages. Hello everyone, This update introduces a brand new feature : Selling vintage records via your in-game cell phone . Since this is now an important part of the gameplay and a great way to earn money, I highly suggest you start a new game and go through the updated tutorial. Selling vintage records via text messages. Once you have albums in your Vintage Record Collection, you can put them up for s… | — | |
| In-game event | A new Store Simulation and Universal Render Pipeline integration. I’ve been working on two large updates for the last nine days. A major update to the store simulation and integrating the unity universal rendering pipeline. The Store Simulation One major part of the game is the story simulation and as the game evolves the store simulation has to adapt to take into account the news features that are being introduced. As a result, the code can begin to look qui… | — | |
| In-game event | Loans, salaries, bankruptcy, fixes and a brand new turntable! Hi everyone, With additional players picking up the game, I am also getting more feedback which is truly great - so kudos to all the new players who reached out and contribute to the ongoing development and success of this early access game! Here are the release notes for the newest update! Data management / Scene management • New persistence check at start up.( Testing compatibility of your pr… | — | |
| Game update | Mid week update – Tons of little things. Hi everyone! We have a small update for you today! I’ve been mostly working on small enhancements here and there like planning the night and day cycle, testing the night staff mechanics, doing art tests for the background, trying out different turntable style, adding a new counter, tweaking some simulation, changing the employee salary, adding a new splash screen setup. ( To be enhanced later.)… | 8987032 | |
| In-game event | Mid-week game update – Your progress is now being saved! Hi all, this midweek update features our biggest code addition yet : a fully functioning auto-saving and loading system! Here it is in detail, everything featured in this new build : Saving system. While this new saving system has been tested and should work perfectly, it still needs some testing to make sure the code works 100% of the time. This should take an additional week. Please note : •… | 8942029 | |
| In-game event | Mid-Week Game Update with more songs to headbang to! Hi everyone, As you will see from this list, lots of work has gone into this new build...and this is the perfect time to thank those players who reached out to us with feedback. It’s appreciated and it really helps us focus on the features ( or tweaks ) that truly matter to the players. Here is what new in the build : • Better Over all client simulation in the shop. • Re-order customer simulati… | 8888774 | |
| Game update | The plural of vinyl is vinyl. Dear early adopters of this Early Access game, After talking with quite a few Vintage Record collectors , exchanging on various forums and even taken a trip down my street to chit-chat with clients at the nearby record shop, I came to the unavoidable conclusion: I have to rename the game from Vintage Vinyls from Hell to Vintage Records from Hell. The good news is, it’s now all done! :) All the… | — | |
| In-game event | Our first major update! This is our first major update for Vintage Vinyls from Hell. In this version we are introducing the much-needed Player Simulation Actions! ( I need to find a shorter name for this.) These actions give the player the ability to : - Recycle soda-pop cans and look in community washing machine or between couch cushions for coins. - Walk the streets as sandwich billboard to attract more customers. -… | 8860365 | |
| Steam news | Vintage Vinyls from Hell - Early Access Release! Greetings everyone! While this isn’t out first game, this is the first time we launch a game in Early Access! What does this mean? Well, the game you have before you is incomplete, but we are getting there! The Steam Early Access this gives us some time to hear what the community has to say about the gameplay, it also gives us the opportunity to make the game the best version of itself. As of n… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.