Kronos: Titan of Time
Last seen
0Sampled 2 hours ago · not a live figure
—of peak
All-time peak
025 Sep 2026
Last seen
0Sampled 2 hours ago · not a live figure
All-time peak
025 Sep 2026
| Published | Title | Build |
|---|---|---|
| Post-Release Patch 1.1a Listed below is a couple of changes made after the 1.1 Release based on feedback we've received. General · Fixed an issue where the camera would zoom in too far after defeating the Chimera. · You can no longer Return to Town when dead. This would have allowed players to keep their currency on death which is not the intent. · Fixed two issues regarding the Dash upgrade: · Attacking while Dashing… | 10323260 | |
| Kronos: Titan of Time - 1.1 Releasemajor Hi Guys! At long last, the 1.1 release for Kronos: Titan of Time is here! With it, it brings a host of new content for you to enjoy. The update includes: · A brand new UI. · A brand new level to explore. · An expanded storyline that dives deeper into the the world of Kronos and Greek Mythology. · Additional characters to interact with, each with their own story to tell. · Side quests which awar… | — | |
| Post-Release Patch - v1.055 Bug Fixes · Fixed an issue where it was possible for some players to lose input control while fighting Zeus. Gameplay Changes · You can no longer use the platforms that drop during Zeus' ultimate to jump out of the arena and beat the game without defeating him. Miscellaneous/Quality of Life · After dying, Zeus will now teleport to his starting location. Sometimes if the player re-entered the ar… | — | |
| Post-Release Patch - v1.054 Bug Fixes · Fixed an issue where if you were to take damage during your attack animation, a soft lock would occur. · Fixed an issue where if you died during your attack animation, the attack box will stay active (until you attack again). This could cause some whacky collisions. · Fixed an issue where the attack box would stay active when attempting to enter or leave the Zeus arena while inside… | — | |
| Post-Release Patch - v1.053 Bug Fixes · Fixed an issue where some players were unable to move during the boss after attacking anything. · Fixed an issue with Zeus bullets no longer colliding with walls or the ground after previous patch. · Fixed a Zeus animation bug where he would sometimes not default to idle if the player died. Gameplay Changes · Decreased invulnerability time (time when you take damage) from 1 second t… | — | |
| Post-Release Patch - v1.052 Gameplay Changes · Upon losing your final life, you will now respawn at the beginning of your current level, instead of at the beginning of the game. If playing with a timer, it will reset to what it was at the start of your current level. This feature was originally implemented as soon you will respawn in the Town instead, having accumulated additional currency through your run where you can p… | 8803412 | |
| Post-Release Patch - v1.04 Gameplay Changes · Enemies can no longer attack you while using time control. · Adjusted a platform path in level 1 big cave. · Adjusted sprite layering of all enemies to ensure they appear above other elements · Fixed a clipping issue under the bridge in level 2. | — | |
| Post-Release Patch - v1.03 Gameplay Changes · Coin balance is now reset when a new game is started. · The game will now only save your best time if you have the timer enabled. · Updated the timer description to communicate previous change · Ability to reset gameplay stats introduced. | — | |
| Post-Release Patch - v1.02 Bug Fixes · Issue regarding a player's fastest time not be saved has been resolved. · An issue where health/lives/time control uses would sometimes not reset to full when a player loses all lives. Miscellaneous · Credits page adjusted slightly · Dialogue portraits added for guards in boss room. | — | |
| Post-Release Patch - v1.01 Bug fixes · Fixed an issue where no sound would play (music/SFX) until the UI was displayed when playing through the tutorial. · Fixed an issue with the "Return to Menu" button not working correctly in the boss area. · Fixed an issue with the game not recognising when the player had lost all lives. · Fixed an issue with an incorrectly animated enemy. | — |
| Date | Day | Time | Patch title | Build ID | Branch | Depots | Download Δ |
|---|---|---|---|---|---|---|---|
| 15 Jan 2023 | Sun | 00:33 | No patch notes · unannounced build | 10324354 | public | 1 | — |