Post-Release Patch 1.1a

Kronos: Titan of Time · build 10323260 · published

On SteamNotes only · this build shipped before we watched the app

Listed below is a couple of changes made after the 1.1 Release based on feedback we've received.

General

  • Fixed an issue where the camera would zoom in too far after defeating the Chimera.
  • You can no longer Return to Town when dead. This would have allowed players to keep their currency on death which is not the intent.
  • Fixed two issues regarding the Dash upgrade:
    • Attacking while Dashing no longer locks your controls in an infinite Dash
    • Dashing while using Time Control no longer locks your controls in an infinite Dash

Zeus Fight Rework


Some work has gone into the Zeus fight to ensure a more fair gameplay experience. The Mine Attack was too heavily RNG based, and it needed to go.

What has Changed?
I wanted to do two things when reworking this attack:

  1. Make sure there is a safe space in the Area that Mines will not touch.
  2. Give a visual indication to where that safe space will be.


There are now 3 Zones in which Mines can land:

  • To the left of the Arena
  • To the right of the Arena
  • In the middle of the Arena


Zeus will angle himself to the Zone he will throw Mines into. For example, he will angle himself to the right if he is throwing mines to the right, meaning the safe space will be to the left of the Arena.

I hope this removes the element of RNG making it feel like a fairer fight, without removing too much of the challenge.

A Big Thank You!


I'd like to give a big thank you to all new and returning players. It means a lot to see people playing the game that we put so much time and effort into. We hope you enjoy!

Post-Release Patch 1.1a · Kronos: Titan of Time build 10323260 · SteamPeaks