Stories from the Outbreak
Playing now
4+2 vs. yesterday
40%of peak
All-time peak
10Jul 2026
Playing now
4+2 vs. yesterday
All-time peak
10Jul 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | 1.0.4 Patch notes (bugfix) Make the forbidden corners achievement unlockable. Previously the trigger for it activated wrong achievement. · (bugfix) Fix enemy codex entries not getting unclocked. · Add some additional tooltips to party window. · (bugfix) Fix tooltip drawing order in the help menu. | 13712641 | |
| Game update | 1.0.2 Patch notes (bugfix) Fix game freezing after finishing challenge level 6 · (bugfix) Killing an enemy using Designate ability caused the damage reduction to remain active · (bugfix) Fix tooltip in "Move onwards" ability description · (bugfix) Allow gamepad scrolling in options menu | 13544520 | |
| Game update | 1.0.1 bugfix update (bugfix) Fix a bug causing run to end early, after loading a save with tutorial scenario. · (bugfix) It was possible to open team information window while, walking on map, thus causing UI to break. · (bugfix) If the the 4th ability was upgraded before unlocking 5th ability, there was a chance of getting base version of it from combat rewards resulting duplicate ability. · (bugfix) Reduce the ch… | 13520658 | |
| Major update | 1.0 update - Stories from the Outbreak is fully released! Hey all! Stories from the Outbreak 1.0 has been released, marking its full release after almost a year in Early Access. This update brings massive improvements to the game’s narrative systems – conversations have been reworked, events now have long-lasting consequences, other humans can be fought, all writing has been improved and the total written content has been doubled. This is, of course,… | — | |
| Community | Development notes #6 (release trailer) Hey all! Alex here with exciting news! The game now has a trailer and a release date. Yep, we’re launching the game on the 20th of February. The 1.0 update doubles the amount of written content in the game, adds human enemies, improves the conversation/emotion system, features heavy rebalancing, and adds more backgrounds, trinkets, polish, and Steam achievements. We hope you enjoy it – this has… | — | |
| Community | Development notes #5 Hey all! Alex here with another update on our development progress in these past few months. First and foremost, brace for a price increase. This is because the game’s scope is growing past our initial expectations and we feel it’s fair to reflect that in the price. This won’t affect anyone who already owns the game, but, if you have friends who want to try this game - now’s a great time to get… | — | |
| In-game event | Stories from the Outbreak - Update 0.10.1 Hi all! Thank you for your feedback on the latest update - we're adding a small follow-up patch mainly consisting of bugfixes and mild balance adjustments. Enjoy! Best, The Coldwild Games team. Changelog: * Poison does not reduce self damage * Swap the default button mapping for View status effects and Inspect ability * Include Rat skull in damage estimates * (bugfix) Sprīdītis Infinite chaos s… | 12592115 | |
| Major update | Stories from the Outbreak 0.10.0 - Progression Rework! Hey everyone! The third major update of Stories from the Outbreak is now live! The highlight of this update is a full rework of the in-run progression system (inspiration points, ability upgrades, character roles and more); other important changes include damage estimates for upcoming enemy attacks, remade & properly randomised second and third maps, a rework of the poison mechanic, a new alter… | — | |
| Community | Development notes #4 Hey all! Alex here with a little sneak peek into what we’ve been working on The third major update of Stories from the Outbreak is planned for the end of October. It’s bringing some new content and improvements to various gameplay systems. Although the original plan for the update was to bring modding support to the game, we’ve decided to postpone this indefinitely and focus on more pressing ma… | — | |
| Major update | Stories from the Outbreak 0.9.0 - Challenges & Chainsaws Update! Hey everyone! The second major update of Stories from the Outbreak is now live! This update includes new content (a new character, new enemies, new trinkets and more), challenge modes (unlocked by beating the game), new backgrounds, various technical improvements, balancing changes, and more! See the full changelog included below. The next major update will focus on adding modding support to th… | — | |
| Community | Development notes #3 Hey all! Alex here with another update on where we’re headed with the development of Stories from the Outbreak. First things first - the game’s PRICE WILL BE INCREASED together with the next update. We feel that the original price no longer reflects the scope of the game and its planned updates. This won’t be a large bump, we’ll raise the price from 12.99 EUR to 14.99 EUR (or your regional equi… | — | |
| Major update | Stories from The Outbreak 0.8.0 - Battlefield Rebirth Update! Hey all! We’re happy to announce that the first major update of Stories from the Outbreak, Battlefield Rebirth, is out! This update features a major rework of the trinket system, new content (including a new character, new enemies and new trinkets), balancing changes, improvements to various gameplay systems, and more! Note that ability unlocks are now permanently unlocked after defeating a bos… | — | |
| Community | Development notes #2 Hey all! Alex here with a quick update on what we’ve been working on. The first major update for Stories from the Outbreak is approaching completion - we’re planning on releasing it in the second half of May. It will contain major improvements to some game systems, new content, and game-wide balance improvements. Let’s start with the new character: Elīza. The twelfth survivor brings a solid add… | — | |
| Community | Development notes #1 Hey all! Alex here, designer of Stories from the Outbreak. Since there’s already been active discussion on the game’s current state, and it’s undeniable that the game needs some more time in the oven, I’d like to get involved in the conversation. During Early Access, I’ll do a somewhat regular (monthly-ish?) design-focused write-up on where the development is going and what we’re doing to addre… | — | |
| Game update | Stories from the Outbreak - Update 0.7.7 Hi Everyone! Thank you for playing the game and leaving your feedback! Some changes that we want to do right now: · Overloading neurons can now be used once per battle on each character · Overloading neurons now gives focus per status effect, rather than per 2 status effects · Add 20 tick cooldown for Reflective vest and increase rarity. · Save when closing with ALT-F4 or X button in the corner… | 10903183 | |
| Game update | Stories from the Outbreak - 0.7.6 Update Hi everyone! Thank you for your feedback and your response. We're happy to see the game is well received and we commit to working on it even further. We are addressing some immediate feedback with this small patch: · Add option to disable camera zoom and shake · Reduce combat encounter repetition · Replace victory fanfare · Fix the focus gain for "Confusing fire" ability 3->1 Thank you as alway… | 10874906 | |
| Community | The DEMO is Available Until March 2nd! Thank you for playing Stories from the Outbreak during the Next Fest! The demo is going to be available until March 2. We encourage you to try it out and experience the game for yourself before it's taken down. We would like to thank everyone who took the time to play the demo and share their valuable feedback and comments with us. Your feedback is incredibly important to us and it will help us… | — | |
| Community | Stories from the Outbreak DEMO is live! We're happy to say that Stories from the Outbreak demo is live as part of the upcoming Steam Next fest! Play it while you can! Check it out here : Let us know your thoughts in our Discord server . Hope you like it! | — | |
| Steam news | Have a chat with the us! Join us for a chat with the developers from Coldwild Games as they discuss their upcoming game "Stories from the Outbreak"! Don't miss this opportunity to connect with the developers and learn more about the game! | — | |
| Steam news | Have a chat with the us! Join us for a chat with the developers from Coldwild Games as they discuss their upcoming game "Stories from the Outbreak"! Don't miss this opportunity to connect with the developers and learn more about the game! | — | |
| Community | Gameplay Trailer is Live! Check out the new gameplay trailer! The trailer shows combat footage and two planned maps along with new backgrounds, characters and enemies. Stories from the Outbreak is also getting a graphical rework: the whole aesthetics are getting a bit darker, in order to place an accent on apocalyptic themes. We have also changed the focus for the first early access version of the game: we really like h… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.