Death Duel VR Playtest
Playing now
0+0 vs. yesterday
0.0%of peak
All-time peak
213 Sep 2026
Playing now
0+0 vs. yesterday
All-time peak
213 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Quick Fix For Oculus Controller Detection Fixed the bug that game sometimes does not detect oculus controller. | 12988271 | |
| Game update | Patch Dec 17, 2023 1. Improved AI's detection to address non-responsive issue. 2. Added more information to Weapon Board. 3. Adjust fighting stance speed to balance between mobility and better distance control. 4. Fixed the bug that sometimes two handed weapon cannot be sheathed. | 12986253 | |
| Game update | Patch Dec 16, 2023 playtest update: · Added new reward boost if duel against better armoured opponents. · Added A Warning system regarding play space and awareness of surroundings at beginning of game. · Added a new fighting stance that can be toggled on/off by clicke secondary button on right hand controller while on foot. Fighting stance: slower movement, new animations of legs. · Added automatic foot work: Cha… | 12981539 | |
| Game update | Patch Dec 14 2023 Quick fix for Loadout System. | 12963788 | |
| Game update | Patch Dec 12, 2023 Add a menu tablet in-game that player can bring it up by clicking a button on controller. · Add Loadout system that player can switch between different loadouts without returning to home base, loadout system can be accessed in menu tablet. · Fixed oversized bow. · Fixed some bugs in match making system. | 12946099 | |
| Game update | Patch Dec 08, 2023 Add ThumbGrip mode for twohanded sword, toggle it by press "Primary Key" on main hand controller. · Changed movement of TwoHanded Sword that is driven by both hands to the main hand only, the second grabbing hand only controls sword pointing direction, · the new movement mode only applied to Long Swords. · Correct the sizes of most twohanded swords, changed great sword model · Changed model of… | 12912284 | |
| Game update | Motion Sickness Patch A quick patch to fix potential motion sickness. | 12891209 | |
| Game update | Online Match Issue Patch Fixed recent online issue caused by new installation name. | 12757947 | |
| Major update | VR PvP Grappling Update Player can now grapple with opponents in PvP duel, grappling PvP is fully supported with physics · Two duel maps are replaced with new ones · Improved weapon handling to freely and quickly switch Guards · New IK system for better performance and more stable weapon swinging and movment · Further simplified VR Calibration Menu to get more accurate player size with single click | — | |
| Game update | New Online Match Making System Discord Announcement 1. Add a new match making system, so that player can easily find other players who are online and check their stats. Through the new system, players are able to send duel match request and manage in-coming challege request simultaneously. Once a challenge request is accepted, both players would be taken into an online match. Players can also receive challenge request while… | 11971688 | |
| Major update | VR Multiplayer Physics Total Upgrade No More CD Mechanic For VR PvP Online · Real-life Sword Chambering and many other melee weapon techniques now works in online PvP environment. · Players' body is physically interactive in Online PvP environment. · New Auto Match Mode is available for quick online PvP. | — | |
| In-game event | Combat Physics Tutorial Add Tutorial in the Main Menu. · Reduced threshold of swing speed for weapon to inflict damage · Fixed some minor bugs. Accepting New request of Free Playtest on Steam, Join Now. Discord Server: | — | |
| Major update | Procedure Generated Island As Training Ground Island Challenge Mod now released for playtest version · Add one procedural generated island map for player to train with bots. · Improvement on bots · Increased Hands and Arms move speed. · Fixed some minor bugs. | — | |
| Major update | Singleplayer Training Mission Singleplayer Training Mission is up for Test in Playtest version only | — | |
| Game update | Locomotion Improvement Update Nov 19th, 2022 Smoothed locomotion movement, no more shaking while moving fast. · Added Hands Adjustment under VR Option · Fixed Auto Calibration for Samurai · Fixed some minor bugs. | 9972812 | |
| Major update | Mounted Combat Update Sep 21 Mounted Combat Update Sep 16, 2022: · Add four horses with three types of horse armors for player to choose from. Make sure click on "Save Horse" to spawn it in Horse Supported Match. · Add 2 new maps for Tier 3 and 2 new maps for Tier4. Three of them are supporting Horse feature with Horse Logo on Map Selection. · Add polearm weapons for Tier 5. Note: For the purpose of testing, Players receiv… | — | |
| Game update | Regular Update Aug 24 Regular Update Aug 24 · A new map for Tier 2. · Reduced wave size for Tier 2 Map A · Further improved VR Cam stableness · Fixed some minor bugs | 9380894 | |
| Game update | Update Aug 01 Update Aug 01 · Some tweaks to rebalance between gameplay smoothness and weapon weight feeling, player will have less laggy feeling when engage into weapon clashing and sliding. · Fixed some minor bugs. | 9234366 | |
| In-game event | Heavy Weapon Update Heavy Weapon Update July 23 · Add heavy weapons for Tier 4 including a one-handed Flail · Some tweaks for Clashing and Impact System · Some tweaks for syncing of damage system. | — | |
| Major update | Advanced Clashing & Impact Update July 16 Advanced Clashing & Impact Update July 16, 2022: · Further improved clashing physics for multiplayer. · The force impact upon weapon clashing will affect character’s arms to have a short stunt just like hitting something in real life. · Improved syncing of damage system for guest players, so they will not receive damage when the weapon is still a foot away from their character. · Some tweaks fo… | — | |
| In-game event | Performance Update June 25 Update for all playtest version: · Further improved stableness and smoothness of player movement. · Reset VR camera to more accurate position so that player can have accurate sense of distance and arm length. · Improved Calibration system to better reflect size of player. · Fixed some minor bugs | — | |
| Game update | Quick Patch For New Player Fix the bug that new player cannot level up from tier 0. | 8952836 | |
| Game update | Quick Fix 1. Fixed walkable area in Tier1 Map A and Homebase 2. Now only require half XP to reach Tier 1, roughly 3 - 4 matches. | 8946538 | |
| Major update | Two-Handed Weapon Update Two-Handed Weapon · Add Two-Handed Control Mechanic · Add two-handed weapons for Tier 3 · Add one new map · New Home Base Map | — | |
| Game update | Update April 25th 1. Added a new Tier 1 map for online match 2. Added 14 Tier 2 weapons 3. Corrected hand position 4. Added Auto Calibration Function 5. Changed the way to spawn weapons online: now it will spawn in front of each player on floating weapon rack which will disappear in 10 seconds after players become unfreeze. 6. Fixed some minor bugs. | 8622420 | |
| Game update | Playtest update April 21 Wobbly and jiggling arms solution: revised all walking/running animations to greatly increase arm stability and accuracy. | 8598683 | |
| Game update | Quick patch April 20 1. a quick patch to greatly improve wobbly and jiggling arm issue 2. Re-adjust weapon movement smoothness to improve the jiggling issue 3. increased arm movement speed | 8592719 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.