Fidget Spinner RPG
Playing now
1+1 vs. yesterday
0.9%of peak
All-time peak
109Jun 2022
Playing now
1+1 vs. yesterday
All-time peak
109Jun 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Early Access V1.4.5 Update v1.4.5 has been released to the main branch with the following bug fixes and improvements: · Added a button to sort auto fill sockets by their total stat amount. · It should no longer be possible to move a construction machine into an invalid position if it was previously in a valid position the very last frame (this issue was particularly evident during times of low framerate). · Items marked… | 11995225 | |
| In-game event | Early Access V1.4.4 Update Early Access v1.4.4 has been released! Read on for a list of changes... New Journey System and Steam Achievements The journey system has been revamped... There are now a total of 97 journey objectives in a new layout, and some key objectives now award permanent effects in addition to the base exp they rewarded before. Each journey objective has its own Steam achievement too! Note: Loading a leg… | 11878546 | |
| Game update | Early Access v1.3.20 v1.3.20 is out now on the main branch! Here's a list of changes: · Added a new tab in the settings that enables setting up bindings (with optional modifiers) to quickly perform various actions on items. · Several optimizations to increase FPS, especially in CPU-bound cases. · You can now continue to build multiple of the same construction machine type by holding down shift while building. · Add… | 11539870 | |
| Game update | Early Access v1.3.16 v1.3.16 is out on the main branch with the following changes: Fixed upgraded gems reverting back to an un-upgraded state when socketed into items. Added settings option in UI settings to disable news ticker (which effectively hides all AI generated content as well). | 11435228 | |
| Game update | Early Access v1.3.15 Bugfixes v1.3.15 is out on the main branch with the following fixes: You can no longer place machines in invalid positions by moving them and then clicking both mouse buttons at once. Potion of the Mechamaniac will no longer cause machine time advancing to break under certain circumstances. Items bought from vendors will no longer be tested against the global item quality filter (the one in the gameplay… | 11397883 | |
| In-game event | Early Access V1.3.14 Update Early Access v1.3.14 has been released! This update, which has been in development on the experimental branch, is now finally live on the main branch. Read on for a list of changes... Construction The new construction skill, which you unlock at level 70 competency, is all about creating machines to automate tasks for you. After unlocking construction, you can build machines in your active build… | — | |
| In-game event | Early Access v1.2.15 Update Early Access version 1.2.15 has been released! This update has been in development on the experimental branch, but is now finally live on the main branch. Read on for a list of changes. Salvaging The new Salvaging skill, which is unlocked at level 30 competency, allows you to break down just about any unwanted item into scrap materials. You can then use these materials to enhance your other ite… | — | |
| Game update | Early Access v1.1.14 Bugfix V1.1.14 is out now, which fixes a particularly nasty bug that could occur when selling to vendors: · Fixed a number overflow issue caused by selling items with a very high combined value to vendors in a single action. | 9855956 | |
| Game update | Early Access V1.1.13 Bugfix Update V1.1.13 is out now with the following bugfixes: · You should no longer get an "inventory full" error in certain cases when receiving a stackable item with a stack size greater than the max stack size of 250. · Added error checking incase the system settings or save files get corrupted or incorrectly modified... The game should no longer get stuck in a broken state if it has an issue with these… | 9839497 | |
| In-game event | Early Access V1.1.12 Update Early Access version 1.1.12 has been released! This update, which has so far been playable only on the experimental branch, is now finally live on the main branch. Read on for a list of what is new! Prestige The main new content for version 1.1 is within the prestige system. Upon reaching level 100 competency, you'll unlock the ability to reset your progress for new rewards. Rewards for resetti… | — | |
| Game update | Early Access V1.0.13 Update This update brings some fixes for a few pesky bugs, and some optimizations: · Loading should be slightly faster & more performant, generating skill ability lists (which happens the first time you open a skill ability list) has been greatly sped-up, and macro loading has been made faster (resulting in a bit less stutter from first loading a save file). · Fixed socketing items that are placed in… | 8914720 | |
| Game update | Early Access V1.0.12 Update This update brings some fixes for the following bugs: · Sell/Delete trash abilities in Engineering are now correctly accessible from the quick=bar. · Fixed equipment stats sometimes getting out of sync when unequipping and re-equipping items via drag and drop, causing incorrect stat values. · Fixed a rare case where ability automation could fail and corrupt your save file when automating a macr… | 8757764 | |
| Game update | Early Access V1.0.11 Update Here's the new stuff in patch v1.0.11: · Fixed being able to create gems out of nothing with the Stoner talent. · Ability automation for crafting gems should no longer get stuck when you have points in the Stoner talent. · Fixed automation not properly randomizing ability cast parameters on every ability cast. · Added Sell/Delete trash abilities to engineering. | 8751833 | |
| Game update | Early Access V1.0.9 Update The following changes have been made since 1.0.7 (1.0.8 didn't have a post as it was just a single small fix): · The seizure warning dialog should now properly resize at extreme aspect ratios. · Fixed an issue with some jewelry items "eating" the gem placed in their last socket slot upon closing the socket window. · Added a few more performance optimizations, particularly in the area of queue s… | 8700625 | |
| Game update | Early Access V1.0.7 Update The following changes have been made: · Fixed an issue where an item's inventory icon could display the wrong quality tier border upon first receiving that item, resulting in a conflict between the tooltip quality and the icon's quality. · Disabled UI input handling on a lot of things that didn't need it (such as text, static images, etc.) to further improve UI performance. · Popup error messag… | 8697939 | |
| Game update | Early Access V1.0.6 Update The following performance boosting updates have been added: · Fixed an issue with buff instance icons not being disposed of properly, leading to performance dropping over time. · The Deep Mind talent has been reworked a bit, now giving +5 to +35 (depending on rest ability tier) in all stats upon using a resting ability, lasting for 5 seconds per talent point, and stacking up to 250. The primary… | 8695303 | |
| Game update | Early Access v1.0.5 Update A few small fixes in this one: · Vendor nameplates are now properly recycled instead of creating a whole new one when needed. · Fixed an error when dragging an unequippable item over an equipment slot. · Ability automation mode should now correctly figure out the steps required to make Elementium items. | 8694625 | |
| Game update | Early Access v1.0.4 Update Patch v1.0.4 is out now! Here's the changes: · Capped max queue size to 250 (was 750 originally)... Performance was suffering greatly when the queue got to be too high, and with automation mode when you get to that point in the game, I feel like you don't need a queue size that high. Any queue size up to 250 will be the same as it was previously. · Money can buy you anything talent reduced from… | 8693042 | |
| Game update | Early Access 1.0.3 Update Early Access v1.0.3 is out now! Here's a list of what's changed: · Added new RPM effect tier in the 500 million to 1 billion range · The "Critical Miner" talent no longer scales multiplicatively with the Scrutiny stat, instead scaling additively. · It should no longer be possible to receive a stack of items that exceeds the max stack size. · Performance should be a bit better now. · Automation… | 8686688 | |
| Game update | Early Access V1.0.2 Just a small update: I've added two additional sliders under video settings for motion intensity and color intensity, to optionally help reduce eye strain/dizziness if you are experiencing it. I've also added a toggle to completely disable all VFX. | 8674173 | |
| Game update | Update Notes for Early Access V1.0.1 V1.0.1 bugfixes: -The Random Gift ring is now properly equip-able. -The Optimizer talent tooltip now shows the correct Prowess bonus. -Macro automation mode now properly checks for your queue to be empty before queuing your selected macro, instead of queueing in between casts. -Fixed an issue causing the Deep Mind buff to not apply properly, resulting in an empty tooltip. -Temporarily disabled… | 8673458 | |
| Steam news | Hello World! Something new is spinning up. Fidget Spinner RPG is on track for early access release in early May! Here's a quick rundown of what's coming in the early access version, see the store page for more details: · Speed: Progress through multiple RPM tiers of ever-increasing absurdity. · Dynamic Soundtrack: As you get going faster, the music evolves. · 7 Skill Lines to train: Competency, Spinning, Mi… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.