Parasite
Playing now
1+1 vs. yesterday
20%of peak
All-time peak
5May 2022
Playing now
1+1 vs. yesterday
All-time peak
5May 2022
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | v0.20 - Evil Cult [2/5?] Let's do this update in a different order. TLDR first: · AI now have jobs and income which is a building block for cults · Cult resources, power (generated from followers), resource trading and UI · Cult communal ordeals and profane ordeals, occasios (events on completion) · Cult temporary effects · Cult ordeal missions (called claves in the UI) · Follower levels 1-3 and upgrading · Follower-sp… | 21269191 | |
| In-game event | v0.19 - Evil Cult [1/5?] This is the first update of the Evil Cult cycle. I'm not sure how many updates it'll take to complete everything that is planned but for now it looks to be about five. Sorry it took so long to push this one out, hopefully the next ones will be faster. The first update is intended to be an structural one. Before that moment the AI could not attack other AI, it just wasn't possible. The other thi… | 20356953 | |
| Game update | v0.18.1 - Bug fixes This is a bugfix release. Demo was updated to this version as well from the ancient 0.6. Changes: · Changed menu theme to a new one (Maxstack: "I've never really liked the old one, pls update") · A few more menu backgrounds · Added short sandbox mode pedia article · Changed wording for event on ambush evasion (when not in microhabitat) Fixes: · Fix for black screen after rebirth with potential… | 17081508 | |
| In-game event | v0.18 - Pickman's Model Last time I've said I wanted to start the work on the last major addition to the game before the release but before that I've decided to try out how's it going on the AI art scene. So after endless nights of prompting I present to you the art update. The ingame icons were not changed but I added a lot of art for ingame events, difficulty selection and improvements. While working on it I also de… | 16141803 | |
| Major update | v0.17 - Extremely hostile takeover Sorry the new release took so long but it's a pretty hefty one. Firstly, the "engine" I used to draw the ingame entities has been removed in favor of low-level draw calls which made my life much, much easier (the usual scene with entities approach is amazingly ineffective and cumbersome for a procedurally generated open world tile-based game) and removed a whole class of bugs related to dynamic… | — | |
| Game update | H-HEYYY, IT'S M-ME AG-GAIN? Balancing changes to make habitats more permanent. · Watchers will now give distance bonuses when habitats with them are destroyed · Level 2 watcher significantly reduces max energy loss (depending on the group difficulty level) · Max affinity tutorial message added · Advanced option - show/hide mouse cursor on map · Spoon mode option - no limit for saves · Fix for dog name | 11986230 | |
| Major update | v0.16 - L-LET'S HAVE A C-CHAT... There is now a conversation mode ingame. The parasite can chat with its host and later with the other NPCs. How it works is you first need to complete the tutorial (open access to the timeline), then use one host for a period of time until the affinity between you grows to a high degree. At this point a new menu action "Converse With" opens up which leads into the conversation mode. The purpose… | 11869786 | |
| In-game event | v0.15 - More sounds and music updates This release focuses on enriching the audio tapestry of the game. Essentially, it boils down to adding a lot of sounds where previously there was only silence. Plus, MaxStack has reworked his older work and added a couple more tracks to the game. The final addition is the About game window with credits. Changes: · Around 50 new sounds · Music updates and two new music tracks · About game window… | 10801504 | |
| In-game event | v0.14 - Sandbox Mode and Pseudocampus This release brings the often requested sandbox mode into the game. The current plotted scenario is moved into a separate choice during the game start. There is no timeline, no clue gathering, no plot-related events and no NPCs in the sandbox mode, otherwise it plays the same. You can play the sandbox mode indefinitely, you cannot "win" the game. Two key changes were introduced to supplement th… | 10091255 | |
| In-game event | v0.13 - Labs Update Two and Parthenogenesis The main focus of this release was scenario-related changes to the research labs. I don't want to spoil them but now there is an additional bit of gameplay that you will have to do once you reach the <REDACTED>. Nothing too serious, just a little more meat on the bones. This also served as a test of sorts for the amount of work needed to implement special scenario logic with custom ingame objec… | — | |
| In-game event | v0.12 - Ingame encyclopedia and host preservator The vacation is over and the update is ready. This release marks the addition of the thing that has long been on my radar. I'm talking about ingame encyclopedia. A lot of people ask questions about this and that part of game, or end up confused or even wrong, and before there was no place they could receive the basic information apart from my answers and Steam discussions. Since I'm not all tha… | 9442981 | |
| Game update | v0.11.1 Fix for loading game when AI has adipose tissue body feature | 9269335 | |
| In-game event | v0.11 - Labs Update One I've started working on this update by fleshing out the expanded design for the labs areas. At that point, labs were not much different from other locations, civilians and security, and one lab holding the event goal for timeline progression, the -REDACTED-, of course. There are three parts that I wanted to expand the labs in, these are adding the unique art and location generator, the unique o… | — | |
| In-game event | v0.10 The focus of this update is on a long overdue writing for the improvement texts. I think the placeholder improvement names are from... 2019? 2018? I don't remember. Anyway, the improvements were also in need of rebalancing, since there were clear winners and a lot of very clear losers. In general, not a single one was nerfed, but some were buffed to improve their usability. Any attacks now have… | 8964457 | |
| Game update | v0.9.2 Fix for region mode exception after the ambush destroys a habitat with a watcher | 8944276 | |
| Game update | v0.9.1 Fix for invisible civilians · Two fixes for savegames | 8841636 | |
| In-game event | v0.9 When I started working on this update, my initial plan was to make save/load support and then move on to the basic evolution rebalance. Unfortunately, that was not meant to be. I knew that savegame support was a serious task but it turned out it was even more serious then I thought. Without going into too much technical details, my favorite highly dynamic method of programming does not gel well… | 8831101 | |
| In-game event | v0.8 There are no gameplay changes in this one but a lot of maintenance stuff that should make playing the game more comfortable. The one small feature I'm most proud of is that you can now shift-click or shift-press number to auto-repeat harden grip and reinforce control actions. Players brought their inherent spamminess which made them a source of mistakes to my attention. Sound and music subsyste… | — | |
| Game update | v0.7.2 mouse-related exceptions fixes · mouse path will now correcly disappear/restore when mouse is over/out of the unwalkable tile | 8489078 | |
| In-game event | v0.7.1 This is a release focused on bugfixes with some changes to the difficulty settings. There is a new difficulty selection called survival. Important bugs with habitats dying multiple times and too many AIs on screen on high resolutions were fixed. Many visual bugs for UI windows were fixed, too. The game now has correct mouse cursors. Changes: · New difficulty setting - survival. ATM it makes the… | 8487843 | |
| Game update | v0.7 - The first Steam release This is the first release that is available to Steam players (pre-release at the moment of writing). The major focus has been on changing the underlying platform for easier development and on making the UI prettier. · all HUD and windows UI elements converted to new system with background art added; · full UI mouse support finally completed; · previous inventory, knowledge and body windows have… | 8419279 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.