Castle Come
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Community | Identity and Growth Naming Castles What is Castle Come? We started by calling it a rogue-like mecha action game. While feeling accurate to portray a returning start in a procedural world, we are standing at a point that makes us question if that's the right choice. This newsletter is part throwing around game terminology, part identity crisis about the game and the outward talk we do called marketing (sometimes).… | — | |
| Community | Breaking Items (and other things) It is Basil writing again, and today i am going to discuss our gameplay philosophy of regarding almost anything in the game as an interactive object and especially, looking at a subset of it as collectable and buildable objects. On Castle Come Everything buildable, everything damageable From early stages of the game on (paper prototypes even, I remember laying them out on our living room table)… | — | |
| Community | Storytellers and Campfires This issue I'm digging a bit into our story system. I’ll try to keep it brief but there’s a lot to unpack. On Castle Come (For whom we've ever overwhelmed by trying to explain how our story system works, sorry :)) Some time back we started working with Ink , as we fell in love with the flexibility and the possibility to add logic to the story already inside the text editor. We started by concei… | — | |
| Community | Of grass and other living things 💚 This time it is Basil writing. I've really been looking forward to try out our newsletter and writing long form formats have always been something which is dear to me. Beautiful corner progress Last week I wrote and built up a bunch of systems and processes to push the visuals for a new "beautiful corner" we are building. By designing said corner, we want to clear out some issues we had with ho… | — | |
| Community | A signal recieved Communications are online Temporarily stable, testing frequencies Are you there? Hope you are doing fine. We decided to start a newsletter to create a channel to talk and document all the things we are doing with lauflauf. Basil and I discussed a lot about ways to share progress of our projects within a form that isn't alien to us. We decided that a written format, longer in its form and conten… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.