Vertical Kingdom
Playing now
1+1 vs. yesterday
33%of peak
All-time peak
Playing now
1+1 vs. yesterday
All-time peak
7 Sep 2026
| Published | Kind | Announcement | Build |
|---|---|---|---|
| Game update | Updates and Fixes 13 Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: · Upgraded the game engine from Unreal Engine 4.26 to 5.3. · Added click sounds to certain buttons. · Moved the create wonder icon next to the map icon. · Improved code to ensure Steam achievements function correctly. As I commented before many times, I greatly appreciate your d… | 15259665 | |
| Major update | New Difficulty Options & PixElated Fest! Greetings Great Architects! Here is your High Technocrat again, ready to serve you. New Difficulty Options in Vertical Kingdom! Vertical Kingdom is gearing up to offer an even more personalized and challenging experience with the introduction of adjustable difficulty options! In response to feedback from our passionate player community, you can now choose the difficulty level for each journey y… | — | |
| Game update | Updates and Fixes 12 Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: · Increased the point limit by 500 points when completing a city. · Fixed the incorrect projection of point loss due to leisure needs. As I commented before many times, I greatly appreciate your dedication to playing the game and for helping me gain visibility through your revie… | 14918993 | |
| Game update | Updates and Fixes 11 Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: · Corrected English language throughout the game, improving explanations. · Added 10 Steam achievements so you can earn achievements for incredible actions. · Added Steam Cloud to save your games in the cloud. · Added information about the number of turns, the remaining turns un… | 14860358 | |
| Game update | Updates and Fixes 10 Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: · Added variations for the small stone house. · Fixed combination issue with small stone and brick houses when they are in different buildings. · Fixed interaction of buildings with the forest, which created market stall details when it shouldn't have. · Added a "Ban Cards" menu… | 14712369 | |
| Game update | Updates and Fixes 09 Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: · Fixed exploit with the event card "Glove" that could generate infinite cards in one turn. · Fixed some buildings that did not combine properly. · Fixed flags coming out of a house that sometimes connected to areas of the terrain they shouldn't or to the top of a waterfall. · A… | 14494656 | |
| Game update | Updates and Fixes 08 Greetings, Great Architects! Here is your High Technocrat again, ready to serve you. Here are more fixes and updates: · Fixed Spanish translation issue. · Fixed issue where the woodcutter could not be placed above normal houses. · Fixed issue with the ancient book artifact, which, when combined with the library, could prevent discarding and block the turn. · Fixed placement of houses above the… | 14414970 | |
| Game update | Updates and Fixes 07 Greetings, Great Architects! Here is your High Technocrat, ready to serve you. Here are more fixes and updates: · Added: Hearts are now displayed on the cards shown in the deck book, indicating whether they have been purchased or not. · Added: When a military building is installed, the military troops menu is activated. · Added: An icon appears when maximum points are reached. · Fixed: Placemen… | 14361270 | |
| Game update | Updates and Fixes 06 Greetings, Great Architects! Here is your High Technocrat, ready to serve you. During this past month, thanks to our community's collaboration, we've been able to address numerous minor issues and improve game balance. Below, I present the enhancements and fixes we've implemented: · The clinic card has been corrected to now display the health value it provides. · We've increased the security va… | 14333954 | |
| Game update | Updates and Hot fixes 05 Reduced the cost of workers in buildings that generate citizen needs. · Fixed the overlap of buildings that enhance other buildings so that the cost displayed in the projection adjusts properly. | 14126764 | |
| Game update | Updates and Hot fixes 04 A manual save system has been implemented in roguelite mode. With this additional feature, the game now includes three different save files, including the standard autosave and recovery save. This approach ensures that the player's progress is always kept safe and secure. | 14120828 | |
| Game update | Updates and Hot fixes 03 The values of the perks in the city's progress tree have been adjusted to make it easier to obtain park and public park perks, as well as other buildings. Additionally, the value provided by certain buildings related to citizens' needs has been increased. | 14120368 | |
| Game update | Updates and Hot fixes 02 A dual file-saving system has been implemented for the roguelite mode. Now, each time a new map is started, a file will be automatically saved in a different location. This ensures that in case of any error or corruption when loading the main game file, the backup file can be used to load the game from the beginning of the new map. | 14115481 | |
| Game update | Updates and Hot fixes 01 Hi Great Architects! First of all, thank you for your support and patience! Here is a list of little fixes and additions that I made in the last days. · Fixed the bug of quitting from the throne room that load an old map. · Three new market export cards have been added: wood, stone, and metal. · A button to load games from the tutorial has been implemented. · A button to unlock the 60 fps cap h… | 14102815 |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.