Creatures Docking Station - Science Kit
Playing now
—First samples arriving
—of peak
All-time peak
—Tracking since the first sample
Playing now
—First samples arriving
All-time peak
—Tracking since the first sample
| Published | Kind | Announcement | Build |
|---|---|---|---|
| In-game event | Update: Bramboo fix, Life Events and Autonamer+ A new update has just been deployed. The changes are as follows: - There was a bug in the Bramboo script which caused its fruit color to not work correctly when red. If the color was red, the fruit would always become extremely red instead of having a possible range like the other colors. This has now been fixed. Thanks to Verm for pointing this out! - We have added an alternative to the Autona… | — | |
| Major update | Update: Muco, learning machine and dragonflies. We have just deployed an update to add a few improvements to the game. With Steam, this update should be downloaded and applied automatically. The changes will then appear in all worlds created afterwards. Here is what we did: - We added some small improvements to Muco, the egg laying machine. A small new button between the existing gender buttons will randomize the gender of eggs laid. In comb… | — | |
| Game update | Update: Body data fix live! We have now set a new update live. This removes redundant files that were included in previous builds that had the potential of complicating installation of third party breeds. As mentioned in our previous update notes, the update process may remove files with the same names as those redundant files previously included. If you notice third party breeds looking different from what they should, r… | — | |
| Major update | Update: C3 Ecology, DS tweaks, and the question of body data. We just set a new update live. This contains the first part of our planned C3 ecology changes (fixing aspects of C3 ecology that were not working correctly) and also contains a few new tweaks and small features for DS. Please also check out the bottom of this post where we talk about potential complications with an upcoming fix for redundant body data files. Here is a list of the changes: - Man… | — | |
| Game update | Diagnostics patch + ecology reference added. We just set a small patch live. This contains two changes: - We added a small diagnostics tool. It has to be run manually by a user to do anything. Running it will create two text files that contain information about Creatures-related registry entries on the computer. As part of resolving technical issues we may ask a user to run this tool and send us the contents of the files it creates. - Own… | — | |
| In-game event | Small updates, cloud saves change and holiday cheer! First off: You may have seen our warning in regards to using cloud saves together with mods. This solution is not ideal. Based on player feedback, the "My Worlds" folder will no longer sync with the Steam Cloud. This means only the "My Creatures" folder will be synced (Creatures you export, or wish to import into your worlds are usually in that folder). As the vast majority of players use a num… | — | |
| Community | About Creatures, and this release. Creatures Docking Station was the last major release in the Creatures franchise and initially came out in 2001. The series was the brainchild of Steve Grand, a computer scientist on a quest to create artificial life. After several years of research, the first Creatures game was released. Expansions and more games followed, building on the systems and concepts of the first game. Yet despite the… | — |
Announcements are the developer’s own posts to the game’s Steam news feed: updates and their patch notes, in-game events, releases and sales. The important ones are marked on the players chart.